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Topper81

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Everything posted by Topper81

  1. Then CNN are fake news CNN: "The tone is a signal to the pilot that the missile has been fired and is on it's way to the target"
  2. Hello, more a question, maybe a bug, but at 1:10 there is a tone and later, it's explained that this tone appears when firering an AMRAM. Why we don't have this tone in our DCS Viper (And maybe other modules)? I guess it could be a usefull feature because sometimes I don't really know if the fox is on the hunt till I see the smoke after a few seconds...
  3. I just was happy to see some improvements here. I guess they did them but they hadn't finished them because they aren't in the logs, and there was no mini update etc. I hope to see more hornet improvements in the next updates and an explanation how it should work, but I'm still impressed by the lastest open beta and the implementation of multi threading is an acceptable reason that the Hornet needs to stand behind this time...
  4. Hi, setup as follows: 0. Create a mission with a group of severals vehicles and use litening TGP with AGM-65F and start the mission. 1. Setup: Left DDI: Store => AGM-65F; Right DDI: TGP 2. Make TGP SOI by pressing Sensor Control Swicht (=SCS) - right 3. Move the TGP over a moving target, press SCS - right twice if TGP is over the target, so that you have 2 vertical lines and the TGP follows the target 4. Press Throttle Designator Controller (=TDC) Depress, so that the offset cursor (cross) appears 5. Move the "offeset cursor" over any vehicle of the group using TDC Left / Right / Up / Down or it's axis 6. Press SCS - left to make the AGM-65F SOI. If you done everything right, the maverick is following the target 7 (Sometimes) if the Maverick does not track the target, press TDC - Depress again 8 Press Weapon Release Button 9 Press SCS - right again to make the TGP SOI 10 Repeat steps 5 - 9 for any other vehicle of the group I also added the track of the youtube video, so you can take controll at any time or just use the mission... Hope that helps... mav_yt.trk
  5. I noticed that using the litening targeting pod in moving target mode in track mode, it's possible now since the last update to control the maverick seaker with the tdc. That means now it's possible to assign several target without losing the track, which is great improvment After moving the cross over the target, which appears if TGP is SOI pressing TDC down, you have to make the Maverick SOI, then it will acquire the target lock... I haven't seen this feature somewhere else, so I made a short video...
  6. I got it, it can be deactivated with the "OpenXR-Tools for WMR"... null null
  7. That item was set to off (95% sure) but I can try again later...
  8. Thx, I know how to navigate that menue, but I cannot find a switch to switch it off... I tried some switches and checked all the menue items but still no solution... I'm using a HP Reverb G2 and don't know where this window comes from, maybe openXR, maybe windows mixed reality, before I only used steamVR and never had that issue... But for me steam VR does not work with Mt.
  9. Nope I know this but that's not it. As I said, it's only on the left eye in VR... I took a foto with my mobile... null
  10. Hello I don't know if this is a bug or just a question: When I start DCS in MT, it always starts with openXC, so far so good... I know that I can show and hide the openXR menue with ALT+F2, but in addition, there is another window which shows some performance stats on one eye only. This can't be seen on the monitor, only in the VR device, so I cannot make a screenshot... This window sometimes changes the color from red to green etc. depending on the current framerate I guess... My question is how to hide this?
  11. Can confirm this. A Maverick will be destroyed by the explosion of another Maverick even on a distance of > 130m. null See track file @ 8:01:40 tmp.trk
  12. The FLIR of the AGM-65D is extremly bad compared to previous versions as I remember. Even from a distance of just 3.4 miles it's hard to recognize targets. null bad_agm_flir.trk
  13. From the manual: “[SIDE NUMBER], [SHIP CALLSIGN] marshal, CASE II/III recovery, CV-1 approach, expected BRC [CARRIER HEADING], altimeter [PRESSURE]. [SIDE NUMBER], marshal mother’s [MARSHAL RADIAL BEARING] radial, [DISTANCE] DME, angels [ALTITUDE]. Expected approach time is [TIME]” However, there is no info if recovery is caseII or caseIII: I'm also not sure if BRC means final bearing? case2or3.trk
  14. From the manual: But there is no push time in the communication after the established call: I know that this should be called at DME 21 e.g., but my question is how do I know when I have to be at DME 21?
  15. when I use "Takeoff from runway" I recive this depature calls. By using "Takeoff from parking hot" it will not be transmitted. no_com.trk
  16. Does "Ground units are now more visible on A-G radar." means that stationary, not moving units will be more visible in map mode?
  17. What is the point of this feature? Is it just to select an PDLT and see it on the HUD / Helmet? Will it be possible to command the FCR to aquire a STT from a PDLT? Will it be possible to fire an AIM120 to a PDLT without STT? (Should be possible technicaly because the AIM-120 is steered anyway by a kind of "datalink" till it goes pitbull) Will it be possible to command the wingman to engage my PDLT?
  18. I guess the issue is that after dropping JDAMS, the gun crosshair is aligned for "Sea Level". That means for Sea Level it's still correct, but as soon as you attack something higher than sea level, it's not accurate anymore. However, it seems that ED has not set the priority for finxing bugs of the Hornet and bring it out of early access very high, priority seems to be on Apache and Viper atm...
  19. As told before, I guess I a can explain the behaviour much better know: That the missile will not loft is just a result of a wrong calculted distance to the designated waypoint because the missile amis not the waypoint but instead the intersection point of the line of sight on launch and the terrain (The point where the line of sight intersects the terrain for the 'first time'). I have updated the description.
  20. harm crash 5.trk @BIGNEWY Here it's another track file. You are right the missile will loft, but it's hits the montain anyway. I guess it aims the intersection point between the line of sight on lanch and the terrain which is between the missile and the waypoint at launch. See, on the first two missile launches, the is terrain between missile at launch and the waypoint, so the missile aims the inteseciton point of the terrain. On the third launch, the runway where the waypoint is positionized is in sight and the missle impacts exact on the runway.
  21. Did you tried Right Shift + END key ? Action is called "Throttle OFF"
  22. Hello BIGNEWY, the azimuth is not more that 5° on the launch of the second harm or what do you mean? I tried it in all other PB modes: It's not possible to launch the missile correct when the target is masked by terrain. If target is not masked and I have an RWR Icon, it always worked fine for me. [Edit] harm crash3.trk is another trackfile. Here I fired 4 Harms, on the first two, the waypoint is mask by terrain, they crash into ground without climbing. On the shoot of the 3rd and 4th harm, the wp is not masked, they will climb and hit. I also changed the waypoint to be at 30 feet above the ground, so this seems not to be the reason. From my point of view this is definitely a bug. I never get the Harm on target in PB mode when the waypoint is masked, so I maybe belive that it's no bug when somebody shows me a scenario where the harm hits in PB mode and the designated waypoint is masked by terrain when launching the harm.
  23. In this trackfile, my AI Wingman seems to try to follow me on the ground before he took off and so he crashes takeoff_bug.trk
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