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=475FG= Dawger

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Everything posted by =475FG= Dawger

  1. Embrace the sink rate in the turn from downwind to final. Just get perched higher and closer to the runway and let her elevator down. Once you roll wings level on final, it will all sort itself out one way or another
  2. All airplanes require constant trimming, whether done manually or by automation. Please don't dumb that down in the Phantom. Its one of the most annoying things about pre-fly by wire aircraft in DCS, they have some serious compromises to flight modeling for "playability".
  3. Takeoff speed (IAS) doesn't vary by elevation, ground roll does. Nosewheel liftoff and Takeoff speed (IAS) vary by gross weight and Nosewheel liftoff is additionally affected by Center of Gravity.
  4. Full aft stick doesn’t mean hold it there. You are the pilot. Only you can prevent tail strikes.
  5. It would be a mistake to assume that engine response time constantly improved with successive generations of fighter jet engines.
  6. Displaced threshold and/or overrun
  7. Jester pisses me off more every day.
  8. I have experienced Jester freakout when departing certain runways. I assume this is a terrain issue as I understand he freaks if you go too fast on a taxiway. Where is the appropriate location for posting specific runway locations where this occurs?
  9. Shaw (and any BFM discussion) is a snapshot in time, an example relevant for that particular moment. A BFM engagement is a moving picture, rapidly changing. Its impossible to say "Do a yo-yo in the Phantom or the opposite". The difference between primary flight maneuvers (rolls, loops, etc) and BFM is the former is an airshow and the latter is done in reference to the target (bandit). Your choice of BFM has to be based upon what the bandit is doing, is capable of and will likely do next. Every maneuver is in your arsenal, ready to go, when appropriate. The goal of a BFM engagement is to arrive in the WEZ long enough to employ the weapon. You do what is required to get there while denying the bandit from doing it to you. We have a long list of maneuvers with names in BFM but there are really only two, roll and pull. Every "named" BFM is a series of those two things hooked up in series. If you arrive on the bandit turn circle with lots of closure, rolling to point the lift vector out of plane up and pulling will kill off that closure and allow you to align your turn circle with his and then rolling to put the lift vector in lead and pulling will keep you there as the nose comes down. It works for that situation and got named the "high yo yo", mainly to function as a brevity word for a long sentence. Doing the same maneuver without lots of closure is doomed to fail. You really shouldn't think in terms of specific maneuvers in the fight. Your thinking should be much more granular and aimed at solving your immediate range, angle and aspect problem while monitoring how the bandit is reacting.
  10. I was just thinking the same thing. Essentially backwards. The function of a high yo yo is to use the vertical to reduce your effective turn radius while maintaining your overall energy. Used when the bandit has a smaller turn radius at that instant in time, for whatever reason. Going up reduces turn radius(relative to the bandit) by geometry (moving your turn circle out of plane), and adding God's G while storing potential energy.
  11. Flight controls go away below 54% engine RPM (approximately) from brief testing.
  12. We need an option for Jester to climb out of the aircraft when the chocks are removed.
  13. I suspect I had unknown damage. I haven’t been able to reproduce it.
  14. The question is if any pressurize the associated system without manually opening an emergency valve. If they don’t, there won’t be any pressure on the system without a pump running.
  15. VOR/TAC is on the left knob on the Nav Function Select Panel, which controls the Bearing pointer source. You want the right knob, the Mode selector, on VOR/ILS for ILS to function
  16. Hydraulic systems can only retain pressure with pumps off through the use of accumulators. Generally, accumulators are used for emergency braking purposes on aircraft. Its quite likely the Phantom doesn’t have an accumulator although I really don’t know. It would be unnecessary weight on an aircraft with a tailhook and if there isn’t another reason to install one ( shock absorbtion ) there won’t be one. EDIT: There is an emergency brake accumulator on the Phantom. I don’t know if it is connected in any way to the normal hydraulic systems.
  17. In brief testing in flight, flight controls are functional above 54% engine RPM. Below that they are off.
  18. I know this isn't anything close to what you asked for (No Phantom, Human opponent, etc) but the basic lesson is very applicable to the Phantom, using the vertical to defeat a bandit with superior turning ability. The video was aimed at a group mate who was struggling with supporting his wingman with an effective fight entry so its pretty specific circumstance but the maneuver (high yo yo) is a basic and very common maneuver.
  19. Yet, I have no problem defeating the AI Migs in the Phantom. I guess my apparent ignorance is bliss.
  20. It’s not particularly relevant to the discussion. The original premise that I answered was a post stating that someone was having great difficulty defeating AI in the Phantom. My response was that Basic BFM in the Phantom works against the AI, which is absolutely true. I don’t spend any time researching AI performance I have no clue what the AI Fishbed can do or not do They are a training tool in our group, used to teach some Basic BFM and wing pair tactics The performance of the AI doesn’t matter You fight bandit you have and the pilot matters a lot more than airplane and the AI is extremely predictable as it is purely reactive I don’t really care if the bandit can sustain 10 G if he is stupid enough to let me get in the WEZ and shoot him
  21. It doesn’t matter if the AI “cheats”, uses different physics, casts spells or engages warp drive. You fight the bandit you have, not the one you wish you had. It remains that the DCS AI isn’t a significant challenge for those who truly understand and can apply Basic BFM. I know that probably hurts the feelings of those who would rather believe they are in possession of heroic levels of BFM proficiency and the AI has to be magical to win. It just ain’t so.
  22. The engine master switch(s) close the battery relay, allowing a battery start using air or cartridges.
  23. I hear the claim that AI has different physics but I don’t see that. What they do have is perfect SA and the ability to fly very precisely. The AI is completely reactive. They never maneuver proactively. What this means is that you must force the AI to react to what you do. If you fly in a flat circle, the AI will stay in-plane with you and max perform without error. So you have constantly give the AI something to react to. The F-4 excels when fast so a good pre-merge lead turn followed by high and low yo yo’s will generally make for an easy victory. A pre-merge radar lock will make most of them turn and flare, making your pre-merge lead turn even easier, unless he is a radar shooter too, in which case you will get a missile in the face. Once you are offensive most of the AI will try a spiral climb to keep you out of the WEZ. I just put the bandit in the topside of the forward canopy and pull some lead until the range is good then lag off into the WEZ ( Guns or Heaters)
  24. Situation: Rearmed and Refueled after Direct Bombing run and A/A sortie Bug: Mils Selector does not change sight depression in HUD IN A/G mode I will confirm this is repeatable.
  25. John Trotti said when discussing engine response in Phantom over Vietnam ”By contrast, the J-79’s response is so superb, there is virtually no lag”
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