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Everything posted by =475FG= Dawger
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How to win at BFM in the Mighty F-4E Phantom
=475FG= Dawger replied to Victory205's topic in DCS: F-4E Phantom
You cannot help those who will not help themselves. -
How to win at BFM in the Mighty F-4E Phantom
=475FG= Dawger replied to Victory205's topic in DCS: F-4E Phantom
This thread covers my opinion on the subject sufficiently. -
How to win at BFM in the Mighty F-4E Phantom
=475FG= Dawger replied to Victory205's topic in DCS: F-4E Phantom
Depends on what you mean by gun fighting. The Phantom is exceptionally stable as a gun platform and the gun saws planes in half. Getting slow and trying to knife fight is fraught with peril. You will find yourself in a massive sink rate that can only be cured by wings level and stick forward with the burners blasting. Not good for your BFM gameplan. -
How to win at BFM in the Mighty F-4E Phantom
=475FG= Dawger replied to Victory205's topic in DCS: F-4E Phantom
I found the AI just as easy to kill today in the Phantom as they were yesterday in the Fishbed. Multiple types and skill settings. Gunned a veteran Mig-29. Defeated multiple pairs of Mig-21’s Its not the airplane. -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
=475FG= Dawger replied to IronMike's topic in DCS: F-4E Phantom
Since he implied he pre-purchased the F-4, he isn't a Steam version user, but I guess he could decide to switch to Steam to get pre-purchase pricing after release on the next module to come down the pike. -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
=475FG= Dawger replied to IronMike's topic in DCS: F-4E Phantom
So you just committed to paying a higher price for the same product. That really strikes at the heart. "Oh Noes, he is threatening to give us more money. Quick, push it out the door now to prevent even more doing this dastardly deed."- 715 replies
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Would Heatblur consider re-naming Jester for the F-4E?
=475FG= Dawger replied to Spino's topic in DCS: F-4E Phantom
Claiming it is a horrible bit of word play only makes this funnier. Gesture to Jester? Really? Since the gesture gui is a wheel, Pivot is an obvious choice. -
Would Heatblur consider re-naming Jester for the F-4E?
=475FG= Dawger replied to Spino's topic in DCS: F-4E Phantom
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Would Heatblur consider re-naming Jester for the F-4E?
=475FG= Dawger replied to Spino's topic in DCS: F-4E Phantom
There is a taco joint on the north side of Houston owned by the Dumas family. Not being too sharp on grammar and punctuation , they had a sign painted that read Dumas’s Tacos. Quite funny to see. Instead of repainting the sign, they made up an elaborate backstory instead. This reminds me of Dumbass Tacos. -
Take a peek at your airspeed indicator up high. Stall speed increases by multiplying by the square root of the G. You don’t have much to play with up high.
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Yes, as I told a squad mate this morning, I wouldn’t mind the wings snapping off if there was significant nose movement associated with it. It defies the laws of physics to develop G force without nose rate. 10.3 G is somewhere in the vicinity of 30-40 degrees per second. Currently, either the G is totally disconnected from nose rate or the F-5 can onset catastrophic G in less than a third of a second. The former is an FM problem, the latter is a flight control model problem. My best guess is there is no limit on HSTAB rate of deflection and it can deflect instantly to the stop at any speed. And the aileron limits are applied incorrectly.
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Let’s hope they made some serious revisions that are not announced.
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Units not degrees. The OP has presented evidence for 30 of the latter.
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Hi Vandal. Glad to help anytime.
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Uploading the mission file might help pinpoint the issue.
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This is just a guess. Is the tanker departing from the same location as you? If not, your issue may lie with the tanker using its takeoff point as Zero on its altimeter.
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There is nothing in military aviation better suited for AI than a WWII level bomber. AI will always do WWII level bombing in a more realistic fashion (stay in formation, on speed and altitude). And WWII level bombers, if modeled completely, would suck up far too many player slots.
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Would Heatblur consider re-naming Jester for the F-4E?
=475FG= Dawger replied to Spino's topic in DCS: F-4E Phantom
Jester wasn’t a RIO. Stupid name from inception. Too bad HB isn’t taking the opportunity to undo it for the Phantom. -
Its my opinion based upon long experience and I am free to express it as often as I like.
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The prop FM’s are already dumbed down quite a bit. FC level aircraft that can be produced quickly would be a tremendous boost to DCS WWII. However, I do think the historical split 24/7 is the game crusher. It builds in an inherent imbalance But a bunch of FC Warbirds would be better than the present model in any case.
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Pause Mission, Hibernate PC, Next Day Resume
=475FG= Dawger replied to GrEaSeLiTeNiN's topic in Missions and Campaigns
Easiest way to do this is a dedicated server. It doesn't take much of a computer if you are flying alone on it. You can set the mission to automatically pause when the server is empty. Of course, you still need to land first. It won't let you resume in flight. -
No, its pretty simple. Back then there was no PvE. Only PvP. Access was restricted by hardware requirements and price of entry. It truly was a different world. There were no user servers. Everyone was forced into the company servers and the most popular servers were the ones that offered multiple teams and ahistorical plane sets. Simple capture the flag gameplay involving three or four human only teams. That has devolved to thousands of user servers and horribly fragmented online population. Now the idea of fighting another human flying the same equipment is something that cannot even be contemplated much less attempted. As I said in my original post, it is impossible now. Easily bruised egos have too many other choices. By default, the players choose the easiest path instead of the most challenging, get bored fairly quickly and go in search of other things.
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"First Person Shooter" on DCS World
=475FG= Dawger replied to Silver_Dragon's topic in DCS Core Wish List
Currently, many ARMA milsim groups have a flight component. Those slots are limited and everyone who joins understands that membership in flight entails certain sacrifices. Many operations, all the flight component does is transport missions, ferrying troops and supplies in rotor wing. Fixed wing is pretty limited, sometimes due to map size. Lots of aviation missions in ARMA are limited by the mission designer because ARMA makes CAS too easy. With DCS level aviation, things would change greatly. A bigger map would mean the ground fight could be far away from the available airbase. The enemy (human or AI) could have extensive air defenses. Fixed wing air strikes using humans dropping dumb bombs with CCIP would add an incredible level of excitement for everyone. Guys in the air would love attacking ground assets that move and hide, whether human or ARMA AI. Guys on the ground would experience the love/hate relationship with air power as it sometimes saves them and sometimes wipes them out. Will everyone be constantly engaged all the time? No. However, that is a lot more realistic than a solo guy flying around plinking ground targets in DCS with no thought to teamwork and mutual support. I see it as the best of both worlds for short duration scenarios (2-3 hours) where organized groups man units assigned to them and operate as a team. It certainly would be a disaster if slots were a free for all and/or the time scope was long or unlimited. -
Similar aircraft dogfights are absolutely the most fun but they do eliminate blaming the machine. The problem with DCS WWII and DCS in general is the constant attempt at 24/7 persistent “dynamic” war in an historical framework. It just doesn’t work and becomes extremely stale. The persistent experience should be one not constrained by “history” allowing for the creation of engaging gameplay. History re-creation should be a rare treat, not a steady diet.
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"First Person Shooter" on DCS World
=475FG= Dawger replied to Silver_Dragon's topic in DCS Core Wish List
Just for the sake of the argument, I will accept your premise as correct for a moment. DCS would be a world’s better experience if the ground units were all ARMA AI. That, alone, would make the collaboration worthwhile. However, the premise is not correct. There is a mountain of teamwork and coordination opportunity in a simulation of 3-D battle space. Imagine an infantry unit, platoon sized, tasked with air assault of a small objective. Assume the enemy is a peer force with similar force composition and capability. All components of the human controlled force must be coordinated for success to be possible. Does it mean the CAP fighter might fly the entire duration in a BARCAP track? Maybe, but if he isn’t there the enemy strikers will have free reign of the airspace. Just getting troops to the objective in contested space would be an exciting challenge. Does it mean every pilot is constantly engaged? No. Neither are the ground pounders. However, just because troops move at a fraction of a percent of a fast mover doesn’t mean the battle moves any faster than the infantry. The fast mover may be hauling bombs to the same spot on the map over and over. Having flown a lot of multiplayer in various titles and played a lot of ARMA and other titles in organized units, I can tell you there is a tremendous opportunity for a collaboration between DCS and ARMA to create an engaging multiplayer environment for scenario gameplay. WWII and Cold War scenarios would be epic if the two titles could operate on the same map. Modern precision weapons might not be quite as engaging for the ground troops but I am sure there are plenty of folks that would enjoy JTAC ops with humans or even ARMA AI targets instead of static guy with an AK standing upright in a field.