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=475FG= Dawger

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Everything posted by =475FG= Dawger

  1. Radar tracks targets but TEL's never rotate or fire.
  2. Non-Directional Beacons are not in the UHF band. The Automatic Direction Finding in the Phantom is UHF only, IIRC.
  3. All true. He also sleeps through entire BFM engagements and has nothing to say about countless tracer streams during bombing runs but he will report my wingman in close formation with urgency if he wakes up before landing.
  4. I have a bunch. Jester calling a bandit at six O'clock from his ejected seat far from me and the jet. Jester complimenting my landing as we are speeding off the far end into the tall weeds. Jester running the landing checklist during landing rollout. I have more but no time to type.
  5. I tested Shrikes against Fire Cans on a dedicated server and they guided when fired directly at the emitter.
  6. I remember Vietnam and was flying airplanes in 1982. I had a moustache Olds would have been jealous of when I was hauling freight in the late 80’s. Worked with many veterans of the Phantom as well most other aircraft in the inventory of the time. You didn’t capture the spirit of those days. You captured a strange Hollywood false impression. Its pretty simple. The devil may care jokester is a thin veil over a competent professional, not his entire being. Make him competent first and then teach him some jokes.
  7. The F-5 already drops LGB's.
  8. It shouldn't matter why it is a problem. My preference would be for no visual popups from Jester because I interact with him with voice. There should be a way to mute visual popups for those who don't want them. And Jester needs to learn some comms brevity. Speaking in interminable sentences with lots of hmm and haw is extremely annoying. Example, if the clown is going to ask what the current fuel state is he should just say "Fuel State" One of the options needs to be RTB and it needs to be a Jester Command so the fussing through the wheel is unnecessary.
  9. It was definitely post ejection, which is why it was funny. This sort of thing happens fairly often, Jester saying things very late. I get the landing checklist during landing rollout fairly often. His takeoff speed callouts get delayed by 50 knots if he first feels the need to panic about the runway we are using. His bandit calls, are generally completely wrong and my sense is that its because it takes quite a while for him to process the information before spitting it out.
  10. The ejection I described was warranted. The aircraft was on fire and out of control. The salient point was that Jester had several messages stacked in his queue, a few sentences of panic, his ejection call and then a call of “He is at our six!” The last message came over the intercom long after Jester and his ejection seat had cleared the aircraft. The seat clear of the aircraft should disconnect his intercom connection unless he is running a bluetooth helmet. It was funny so I won’t be upset if it doesn’t get fixed.
  11. He has some weird ideas about bingo. I have him asking about fuel in the middle of a direct bombing pop up with 7000 lbs on board 42 miles from Homeplate. I know I am beating this dead horse, but, again, his job is to be useful during the task at hand. While I am managing the multiple variables of a pop up attack, he is doing nothing useful and sometimes decides to ask irrelevant questions. He does provide occasional completely unintentional humor. Earlier today, after getting a heater up the pipe during ACM practice with my group mates, the clown goes into panic mode for a few sentences, ejects and after his seat is well clear of the aircraft, tells me the bandit is at our 6. I could not help but laugh. In a related request, I would love the ability to pin the back seat in the mission editor when Jester is present. We do a lot of PvP BFM and ACM practice. While I can tell guys to avoid ejecting, Jester still ejects and our training area gets cluttered with ejected WSO's that cannot be cleaned up with Unit.destroy. In DCS, ejected crew are visible from huge distances. Unless someone knows a script that will clean up ejected pilot and WSO's from client aircraft?
  12. The missing features wouldn’t be so glaring if it weren’t for the silliness that is there and I haven’t seen any indication that it’s going to be removed. The best we can hope for is some future editing capabilities.
  13. @f4l0 Is there any chance of getting Indicated Airspeed as an available effect with a special options slider to set the beginning airspeed for the effect (similar to the G feeling threshold)? My request is due to the poor simulation (non-existent) of wind rush noise in DCS. 600 knots IAS is loud IRL. Of course, it would be better to have wind noise sent to a sound effect but I will take a seat vibration as a substitute
  14. It is supposed to be that way. The trigger has to know what it is shooting.
  15. Nope. Example: If your WSO thinks you are taking off on a taxiway, his job as aircrew isn’t to provide snark. He should either be calling the abort or doing his job and making his takeoff callouts. Airspeed. In a fight. Critical. Jester’s job is to help the pilot keep his eyes on the bandit and look for new bandits. He does neither. Yes there is an airspeed indicator but looking down at it is taking your eyes off the bandit. That is an automatic Jester failure. The rate fight at 500 plus knots is big, certainly big enough that losing the bandit in the half second it takes to collect the airspeed info will happen. There isn’t even a provision to ask him for airspeed. So HB completely ignored the SME’s on this one.(They had SME’s, correct?) One has to wonder why. I don’t need landing advice. Wasted programming effort. And doesn’t even get that right. If you grease one on at the far end, 50 knots fast, his programming has him complimenting your skill as you go smoking off the far end into the weeds. Try it. It’s pretty funny to hear him praising your landing while you are flipping inverted and skidding on the canopy bow.
  16. My taxi time is exceptionally short. He usually asks me this stupid question around 80 knots during takeoff and gets subsequently very far behind his other callouts. Jester is, by far, the very worst aspect of a very nice module. I consider his programming to be a complete whiff. For some reason, it was decided to make him an incompetent, excitable, untrained fool. He doesn’t do very basic WSO tasks. Airspeed callouts in a fight, looking for new bandits, etc. He does pointless things like ask the low altitude question. And sometimes his pointless bull<profanity> interferes with something he should be doing. For example, if you takeoff on a runway that Jester thinks isn’t one, he launches into “ hey man, you’re way too fast. The CO is going to bust our balls for that.” instead of his takeoff airspeed callouts. The result is he does eventually do his takeoff callouts but they are anywhere from 50 to 100 knots too late.
  17. Especially against the clear blue sky. In DCS, It’s easier to see aircraft against the ground than the sky or clouds when they are between 2-4 miles away. Decidedly wrong to anyone who has spent time looking at other aircraft from any cockpit.
  18. Yesterday, in a training hop against a human in an F-5 he reported my Phantom had disappeared against the clear blue sky while I could see his planform shape against the desert floor maybe 2 miles away. Its a DCS lighting and render issue. We don't need to "git gud".
  19. The issue being discussed is not long range spotting via the black square. And that can be turned off locally (Gameplay Tab) so you never have to see it. If your issue is really that you hate seeing it, just turn it off. The issue is medium to short range spotting beginning when the dot label turns off (which is essentially what the black square is). Under certain conditions, the hostile completely disappears, especially if you run any anti-aliasing. This is a core issue with how DCS lights and renders aircraft at medium to short ranges. null
  20. The beeper gives you the same information without the need to look at an indicator. Once you figure it out, it is very useful. You won’t care about the lights.
  21. I am actually a proponent of a well designed label system. Unfortunately, DCS has put no effort into this. I fly almost exclusively PvP and no PvP server would ever consider labels and for a very good reason. DCS labels are visible through the aircraft. A bit crazy since hiding labels behind the aircraft has been a thing since 1995 at least. I know because I was there. However, if you are flying SP or with a group of like minded friends, labels for A2A targets are pretty helpful. I even have some labels mods that you might enjoy.
  22. I run 2200 resolution in my Reverb G2. Its better at lower resolution but gets really ugly Remove all antialiasing. There is a new LOD slider that may also help However, DCS lights aircraft wrong and causes situations where the aircraft becomes totally invisible. The easiest to demonstrate is against a deep blue sky. Should be a black silhouette but in DCS, its a cloak of invisibility farther than 2-3 miles. Reshade is another we used to use but I stopped using because OpenXR has similar tools If you are running OpenXR, there are some color and contrast adjustments that might help There are lots of other tweaks in DCS and out and if I remember any I will post back. It is one of the sacrifices of VR but I won’t ever fly pancake again.
  23. Turn down your resolution. A lot.
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