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legearre

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Everything posted by legearre

  1. Look up Grim Reapers recent video on Harrier JDAM use. It’s a good primer and should solve your issues Sent from my iPhone using Tapatalk
  2. legearre

    Issues

    I’ve certainly had those days in the harrier. Glad you figured it out.
  3. I’m ramping on the harrier these days, using the chuck guide as bible. Still in the phase where if there are bugs I chalk up to likely my mistakes. Can you educate on say your top three bugs?
  4. Great work! Adds so much to the Harrier community. Looking to build some night missions, but the basic lights on flight deck lineup are deadly for all but full moon nights. Is major lighting by chance on the future roadmap?
  5. Related, has anyone had success with the mission editor portable beacons? Would love to add a tacan to a FARP
  6. Thanks for the background, and will play with the Marsden FARP. As a non-mod option, I tested the large FARP as a potential rolling take-off/landing option. The back third of the FARP doesn't have raised helo pads and there is enough distance for a wet take-off with 27k lbs ordnance/fuel. It's not the same as landing on a road with road-side truck support (Razbam do please put on the roadmap), but it's something.
  7. Scanning youtube and the forum, looks like the most recent posts were a year ago, and the capability then was only available when the a/c was sitting on top of a FARP. Has this improved any over the past year? If not, any roadside capability similar to the Viggen on the roadmap? Thanks!
  8. You need to study basic radar theory to understand what’s happening here. There’s more to it than can be explained in a forum. In short STT is a pulse mode. If you’re above the target ground clutter from the pulse returns can prevent or cause loss of the lock.
  9. Lessen range and you need to be at or below the target
  10. When he means air control, he’s talking tactical control from an AIC in CIC, vice an AC in CATCC provide air traffic control, so those functions won’t be useful with the upcoming ED carrier module Sent from my iPhone using Tapatalk
  11. I just ask, once the dust settles, that HB please provide clear documentation as to how in fact the 54 behaves within DCS in all the various modes, so there’s no more educated guessing, and we can build solid RIO doctrine. Sent from my iPhone using Tapatalk
  12. Most importantly, it optimizes energy in the turn
  13. You’ll get it. You’ll get to the point where you can trim by feel and anticipation.
  14. You’re always trimming. There’s no auto trim so every pitch change brings a corresponding trim change in the pattern. By the time your in the groove, pitch/trim should be pretty good with only minor adjustments and you then use DLC to perfect the trap
  15. The trim comment is spot on in addition to the others. Trim with wings swept gets you much closer to the right trim for 15 units AoA with the plane dirty-ed up
  16. Questions regarding F-14 features. “Darn it IronMike, we really liked your F14 until mission designers starting putting it on the RED side and we started losing to it. Now, in this make believe world of DCS, we demand you match the real world, no matter that no one knows for sure what that really is, and nerf this thing before our egos really get bruised...”
  17. “Please nerf the plane that keeps beating me in MP because......balance.” The 14, like every other module, has strengths and weaknesses. When I am smart, keep aggression in check, play to the 14’s strengths, and use the right tactic to fit the situation (which many times means to bug-out), I win. When I am dumb, too aggressive, allow the aircraft’s weaknesses to glare, and don’t use the right tactic for the situation, I loose. And when I loose, I just work on getting better.
  18. Sorry, was watching some F1 and had DRS on the brain. Meant DLC... Sent from my iPhone using Tapatalk
  19. Gear down, speed brake and DRS out, trim for 15 units AoA. If vertical velocity in the 500ft/min-ish, your E bracket will be about where it should be. That said, like the earlier comment, you don’t fly with the E bracket like with the 18. Trim/dirty-up (unlike the hornet every pitch change requires a trim change), get on glidelope, and let DRS do the work for a great trap Sent from my iPhone using Tapatalk
  20. Emergency procedures, you’ll need ‘em... Sent from my iPhone using Tapatalk
  21. 1. Since there’s no course on the HUD, keep it simple for the pilot and use clock face refs. 2. IFF. I use the TID to grab track info or read range right off the DDD. 3. Since I’m running intercepts, pulling bandit absolute speed isn’t the primary concern. Most intercept geometry is first built in geo stab and then refined in attack Sent from my iPhone using Tapatalk
  22. A suggestion: Learn the airfield pattern, and what it means to fly “on speed”. Then take it to the carrier. Learn nav, comms and refueling (which will teach you fine control). Find a wingman and learn two-ship flight procedures. Once you have full command of the a/c, then focus on employment. For a/g, start simple building from guns, rockets, dumb bombs, then move into smart weapons. For a/a, again start simple and build out: dogfighting using Shaw, aim9, then Radar/BVR. Above all, enjoy the journey itself and don’t rush it.
  23. Can’t speak to VR, but in the meantime, have you turned up console and instrument lights even in daytime? I now always run cockpit lights and it seems to help a great deal. Do agree that hopefully there’s a later option to see better, particularly for new folks
  24. Good point. I have it bound to a twist grip and max DLC in/out is not the standard use
  25. Listening to 14 pilot Okie in a podcast, he said auto throttles was SOP, so in that scenario DLC might be used more
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