http://www.geforce.com/whats-new/articles/raw-data-released-performance-accelerated-by-nvidia-vrworks     
The first title to use  NVIDIA VRWorks’ Multi-Res Shading is on the way and it is  perhaps the most interesting feature:  Nvidia claims around 30% framerate increase using  NVIDIA VRWorks’ Multi-Res Shading.  Both maxwell 2.0(970,980,980TI) and Pascal Gpus support this technique.     
One wonders how hard such implementation of nvidia libraries would be in DCS world, as it would allow to push pixel density setting even further :joystick: