http://www.geforce.com/whats-new/articles/raw-data-released-performance-accelerated-by-nvidia-vrworks
The first title to use NVIDIA VRWorks’ Multi-Res Shading is on the way and it is perhaps the most interesting feature: Nvidia claims around 30% framerate increase using NVIDIA VRWorks’ Multi-Res Shading. Both maxwell 2.0(970,980,980TI) and Pascal Gpus support this technique.
One wonders how hard such implementation of nvidia libraries would be in DCS world, as it would allow to push pixel density setting even further :joystick: