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About Scarecrow84
- Birthday 12/12/2020
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This looks incredible. Really appreciate the updates.
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Can anyone post the update images that were on the roadmap a while back, but the links broke?
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Here is a mission for Kola, with ground unit trigger zones like the last one I posted. The idea being, you can get close enough to the ground units to engage before they snipe you. It is way more playable this way. This one has AI hueys that come in as well. They are almost indestructable, but it seems like their evasion behavior has changed in a way that makes them more fun to chase around. The ground units and hueys are headed to attack blue assets in the bay. I play these as a sort of fight and respawn quickly if you need to kind of thing. Bodo oh6 hummers.miz -
Awesome! Really looking forward to this and it looks great.
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Here is a mission in the Germany map using trigger zones on light targets. This is a way to turn off ground AI god mode until you are closer to the targets. One problem is, once the AI turns on, it does not turn off once leaving the trigger zone. I tried every conceivable way of solving that problem (triggers, etc.) but could not get it to work. I think its a bug in the AI. So once you get within the unit's trigger zone, you had better kill them before they get you. Let me know if you guys think this has any value. You can easily drag the enemy units along with their trigger zones to change their positions. Start off in Leipzig. Edit: Cleaned up trigger zone logic. Triggers were a mess before due to experimenting to solve problem of turning AI off when leaving trigger zones. Simpler logic in "090525" file is good for using as a template for your own missions. Leipzig light combat OH6 090525.miz -
Mike Force Team started following Scarecrow84
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So there was a mention of a flight model demo video a while back. That would be cool.
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I'm just getting audio only with a black screen...
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I just flew this in Cyprus and the grass downwash effect was working..? Am I taking crazy pills? I could swear it wasn't working before.
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Do we have any info on the flight model? Based on NIbbylot's template? Huey? From scratch?
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Really looking forward to this. Would love any info on the flight model. If it can do justice to the kind of flying we see from the German forest video, that would be pretty next level for any helicopter sim I've ever seen...
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Is the "copter pack" needed for your server in the latest update package for oh-6a? -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
HI Tobi, I am not an aeronautical engineer or licensed heli pilot, but I think I might be able to describe my complaint for the flight model. It seems like there is too much dampening in the controls, in the cyclic at least. Almost like there are springs in the push/pull rods going to the rotor head, and it seems to me the springs are too loose. I don't know if that is what you are referring to when you say the AH6-j mod is "linear" - i.e. the stick input is more direct. So, in my mind, if that dampening was some kind of variable, I would be interested in trying the flight model with "tighter" springs. Making the cyclic a bit more responsive and less elastic. Just my thoughts. Thanks -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
I downloaded and flew the 1.3 version this morning. It seems like an improvement to me. It might just be me, but the oscillations (I think it was mostly yaw) seem improved. I went back and forth between oh6 and ah6 mods to try to figure out what exactly felt different. Honestly, they seem pretty close now. One thing I noticed, when doing ~500fpm descending turns in the ah6, cyclic is "counter steering" (slight right cyclic in left hand turn). With the oh6, it was slight left cyclic for left hand descending turn. Thanks for the update, will have to try out the float version. -
OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Can anybody explain what the first bullet point here means? I don't understand. I haven't tried 1.3 mod yet...are the FM changes significant?