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skypickle

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Everything posted by skypickle

  1. I recently got the TWCS and have a little difficulty using the coolie hat to issue long commands for the A10c. Although I can cycle the MFDs with coolie short flicks of the hat, no matter how long I hold the hat, I cannot make an MFD SOI. I am not running the thrustmaster config software , just the drivers. The throttle is recognized by windows and all the axes and buttons register on the game controller control panel. The TWCS is also recognized by DCS.
  2. AMD cpus respond differently than intel to ram timings. Which cpu do you have?
  3. i have trouble with long presses-they dont register. so coolie left long for example does not make the left mfcd soi.
  4. What is the flow of evaluation? In other words, is this a multithreaded event loop? Are the setting of flags, the checking of flags and the execution of actions all happening concurrently? Or are they happening sequentially? How often are trigger conditions checked?
  5. Thank you. Yes there are numerous videos on ytube about the mechanics of navigation, targetting, and weapon deployment. But the 'why do it this way and not that way' is what I lack. I do get some of that as snippets in ralfidude's, Wag's, Bunyap's, Redkite's, GrimReaper's, and others' videos. But I guess it's hard to make a video only about tactical choices, and then to make short and clear enough so people don't get overwhelmed. I can just imagine someone like Wag's rattling off 5 different ways to approach a column and considering the pros and cons of each way, given his loadout. By the time he gets to the AO, I'd have spaghetti code in my brain. The HOTAS mission ziptie linked is also useful. Initially, the Hotas felt like it was designed by Hans Giger, but I've gotten familiar with it by making out a few sequences of two or three commands to use. Now when I approach a target, I dont freeze. Rather than the avalanche of alphabet soup from the manual pouring over me, I see one or two tools to use. Like picking up a wrench or a ratchet, there are a few key moves to prep the tool and use it. To anyone else who is on a similar journey, I also note that having a device like a real hotas makes a big difference. Initially I was using a razer keypad and a keyboard. That was an exercise in frustration as I not only had to remember the mapping of the functions like TMS down to the key combination, but also where my fingers had TO GO. Then I got a logitech stick. Flight characteristics improved, but the finger mapping and finger dancing was distracting and too big of a cognitive load. This year I splurged for a vkb stick. WOW. this plane now flies smoothly, barely stalls and slewing the cursor (HUD,TAD,HMCS,TGP, MAV) is useful. My fingers still dance over the synapse keypad (throttles are nowhere to be found). I can only imagine what VR must be like. Getting off topic, the only gripe I have about the A10C user interface is the fixed nature of the HMCS. As I turn my head for trackIR, my eyes have to move in the opposite direction to see the HMCS. It is really annoying and always reminds me of Nicholson in 'The Shining'. In people with brain damage (which I might get if I do too much DCS) this is called 'doll's eyes' (oculocephalic reflex) when only the brainstem is intact- the eyes fix on a stationary point regardless of how the head is moved. I wish they would allow the HMCS location on screen to be be influenced by TrackIR, at least a little.
  6. ;)
  7. HMCS is centered on the viewscreen. ALWAYS. So when I rotate my head to the right, I have to 'slew my eyes' to the left. This is rather unnatural and distracting. Is there any way to get the HMCS to respond to the TrackIR input so that as I rotate my head to the right, the HMCS moves to the right side of the screen?
  8. The steam version does not install two separate folders. I only have one dcs folder and only one saved games folder
  9. I had to go to a urologist recently and one of the questions he asked me was if I had ED. I almost said yes I have version 2.5.6 but stopped just in time.
  10. When I think of latency, I remember moving my mouse and seeing the cursor drift across the screen a second later. Some nvidia drivers were famous for that. But with DCS, I dont know that latency is THAT much of a problem, unless latency is leading to stutters. Still reducing latency can only be good , right? I've read so many threads over the years, I don't really know what really works for Win 10 and what is just snake oil. This thread seems helpful But I cannot agree with some of what this thread says https://appuals.com/fix-high-dpc-latency-on-windows-10/ and if you have the time, here's over an hour of youtube that goes over some stuff Personally, I just do a system backup and the registry hack. Most of the 'opening settings windows and clicking settings recommendations' are just a GUI way of doing the same things. But I bring this up because I think there are some people here who have been doing this specifically for DCS and know a lot more.
  11. Thank you for all your work. Hoever, in A10c][ I see a 'P' in the rwr and I cant figure it out.
  12. I click stdby and then AG. Resets to boresight as well.
  13. Verify the integrity of your files. In steam, right click DCS. Go to properties. In there you click on the 'LOCAL FILES' tab. Then hit the verify integrity of game files button. Corruption happens.
  14. Verify the integrity of your files. In steam, right click DCS. Go to properties. In there you click on the 'LOCAL FILES' tab. Then hit the verify integrity of game files button. Corruption happens.
  15. @Meyomyx thanks for that. I have a couple from the manual printed out. I updated the one you pointed me too to include the HMCS and have it next to me. But more to the point, There is a funny British guy(?) who made a bunch of 1 minute youtuube videos. These are activity based and allow me to learn the choreographed sequences needed for each specific activity. I have watched them so many times I now remember the crazy analogies he uses (hookers, sheep, etc) Now in the plane, those images haunt me. I suspect the two people who posted that they love the A10 HOTAS have been at it a LONG time. In fact they have the earliest dates of joining this forum. I agree. Like a pair of well worn shoes, there is comfort in automatic (even if idiosyncratic ) reflexive behaviors.
  16. Please forgive me, I am a noob. I am sure there is a logic to the way Fairchild decided to set up the HOTAS, I am just not getting it. The key operations on the DMS, TMS, China Hat, and Boat switch seem to be arbitrarily segregated but perhaps that has to do with the fact that humans only have two hands and certain activities require multiple inputs - hence the need to separate inputs for a given activity to both hands. But the specific issues that are confusing me have to do with the different ways there are to get the same thing done. For example, TMS right makes a mark point (with any sensor), and TMS right long turns that into a SPI. Yet there is another function, China Hat forward long, that slaves all sensors to SPI. Yes I understand that I have 5 sensors-HMCS,TAD, TGP, HUD,MAV, AA. But the issue is I have only one focus in my brain. If I am dealing with ONE SPI (by default the A10 only gives you one), it can be confusing to have different sensors looking at different things. This issue has been the source of confusion resulting in many threads here. For example, people have noted that different objects can be 'hooked' with different sensors. And that hooked data is different with different sensors. If I can hook only one thing at a time, then how is that different than a SPI? But even consider the whole idea of hooking things. TMS forward short hooks under the TAD and the HMCS. What does hooking do for me? why not just deposit a mark? Then besides hooking/marking, there is the idea of 'slaving' - basically deciding when to collapse any two interfaces on to the same data point. For example, TMS right long slaves the particular SOI to HMCS. Is it the HMCS box or Is it the HMCS cross? (except for AA,TAD and HUD-when these are SOI, it's the TGP that gets slaved to HMCS) What? If TAD is SOI , why do I want to be messing with slaving the TGP to HMCS? Then of course we have the universal 'Slave ALL' - China Hat forward long, but slave only the TGP to SPI is China Hat Aft LONG. What? If I can slave all to the SPI (which I imagine is what you do when lining up an attack), why would I EVER want to ONLY slave the TARGETTING POD to the SPI? Am I going to be looking elsewhere? Are my bombs going elsewhere? Are my mavericks going elsewhere? And this business of doing bomb dropping by dealing with the HUD is an exercise in information overload. I have to intentionally ignore my driving cues (direction, altitude, TVV, velocity, AOA) and focus on the bombs behavior. Then I have to switch my brain from bombing to flying. It would be safer to have a kinesthetic domain where my brain would know-looking out the front windshield is for driving, looking down at the right MFCD is for weapon targetting. The whole bomb thing could happen on the MFCD. Plus the fact that the MFCD is showing bombing cues makes the HUD cleaner-I dont have to have little characters telling me which weapon I have enabled. I just look down at the MFCD-if it's a bomb, I see the ASL, if it's a Mav I see Mav video. Guns and rockets are still too stupid to do their own thing so I guess those cues still have to pop up in the HUD when I use them so I can point the whole aircraft where I wanted them to go. Can you imagine, I have point the whole massive aircraft a certain way to deploy a little weapon? But all the other data about the rocket, the sidewinder or the bullets (from the DSMS for example) can be on the MFCD and that reminds me which weapon I am using. In fact the Left MFCD can be devoted to Navigation and long distance targets. My brain then knows - look on the left panel for far things and on the right MFCD for near things. Speaking of which, why do sidewinders only point forward? If I can make a raspberry pi recognize my face, cant they put one in the head of a sidewinder with a camera and point that thing backwards? Sure is better than throwing little pieces of aluminum foil at somebody chasing you with a missile aiming at your tailpipe. When I am in a hog, I haven't got a chance even against a Spitfire or a BF109 on my six. It doesn't even have to be a sidewinder with a motor. It can be a little metal dart with moveable fins. It gets released from the A10's ass, the camera looks backward to see the target, and the fins are moved to keep the camera's view centered on target. As the dart slows down do to air drag, the attacker runs into it. Wouldn't it make more sense to have a single database and then have the different 'sensors' actually just be different UIs for the same data? For example, on the TAD I am looking at maps and distances and far away stuff. On the HUD I am looking at where the aircraft is going, on the HMCS I am looking elsewhere nearby (not where the aircraft is going), on the Maverick I am looking at where the missile is going. On the TGP I am looking at where the pod is looking. Sorry for the long post. Perhaps an engineer from Fairchild, NASA, Grumman, Boing, Northrop or Lockheed can share some stories of how the A10 UI got to be how it is. Yes I know, no use whining, just learn the way it is. But if I can flesh out what scenarios lead to the current design choices, then I could use the HOTAS the way it was intended.
  17. with trackIR the HMCS does not follow head position. To adequately see to the rear, trackIR has to accelerate view as youyr head turns past 30 degrees (otherwise you wont be able to see the monitor). It would be nice if the HMCS tracking could have an interface like trackIR so its tracking can be adjusted. Not everyone has VR where head position to view is 1:1
  18. thanks. I left my application there. I've never flown with an organized group. The chaos of public servers is not my cup of tea so I've been pretty much on my own doing 'missions' and 'training'. Youtube has been a fun way to learn the ins and outs of the A10. I just got a new stick (VKB) and that really made a huge change.
  19. but now the open beta does not recognize trackIR. I have 5.42 installed. I reinstalled it and now its fine. Weird.
  20. @cthulhu68 thanks. Fixed. I didnt realize this was only a beta.
  21. I only have the Caucasus map. There is no A10C ][ in Instant Action either. Is another map needed? Do I need to be using the open beta?
  22. I just verified integrity of game files, all was ok. Logged out of steam, logged back in. nothing What should I look for that indicates it's installed?
  23. Yes it was installed. I purchased it. My DLC shows it https://i.imgur.com/gc4Akij.png but it's not in game and there are no aircraft in the Mods>aircraft folder named A10c ][.
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