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skypickle

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Everything posted by skypickle

  1. Verify the integrity of your files. In steam, right click DCS. Go to properties. In there you click on the 'LOCAL FILES' tab. Then hit the verify integrity of game files button. Corruption happens.
  2. Verify the integrity of your files. In steam, right click DCS. Go to properties. In there you click on the 'LOCAL FILES' tab. Then hit the verify integrity of game files button. Corruption happens.
  3. @Meyomyx thanks for that. I have a couple from the manual printed out. I updated the one you pointed me too to include the HMCS and have it next to me. But more to the point, There is a funny British guy(?) who made a bunch of 1 minute youtuube videos. These are activity based and allow me to learn the choreographed sequences needed for each specific activity. I have watched them so many times I now remember the crazy analogies he uses (hookers, sheep, etc) Now in the plane, those images haunt me. I suspect the two people who posted that they love the A10 HOTAS have been at it a LONG time. In fact they have the earliest dates of joining this forum. I agree. Like a pair of well worn shoes, there is comfort in automatic (even if idiosyncratic ) reflexive behaviors.
  4. Please forgive me, I am a noob. I am sure there is a logic to the way Fairchild decided to set up the HOTAS, I am just not getting it. The key operations on the DMS, TMS, China Hat, and Boat switch seem to be arbitrarily segregated but perhaps that has to do with the fact that humans only have two hands and certain activities require multiple inputs - hence the need to separate inputs for a given activity to both hands. But the specific issues that are confusing me have to do with the different ways there are to get the same thing done. For example, TMS right makes a mark point (with any sensor), and TMS right long turns that into a SPI. Yet there is another function, China Hat forward long, that slaves all sensors to SPI. Yes I understand that I have 5 sensors-HMCS,TAD, TGP, HUD,MAV, AA. But the issue is I have only one focus in my brain. If I am dealing with ONE SPI (by default the A10 only gives you one), it can be confusing to have different sensors looking at different things. This issue has been the source of confusion resulting in many threads here. For example, people have noted that different objects can be 'hooked' with different sensors. And that hooked data is different with different sensors. If I can hook only one thing at a time, then how is that different than a SPI? But even consider the whole idea of hooking things. TMS forward short hooks under the TAD and the HMCS. What does hooking do for me? why not just deposit a mark? Then besides hooking/marking, there is the idea of 'slaving' - basically deciding when to collapse any two interfaces on to the same data point. For example, TMS right long slaves the particular SOI to HMCS. Is it the HMCS box or Is it the HMCS cross? (except for AA,TAD and HUD-when these are SOI, it's the TGP that gets slaved to HMCS) What? If TAD is SOI , why do I want to be messing with slaving the TGP to HMCS? Then of course we have the universal 'Slave ALL' - China Hat forward long, but slave only the TGP to SPI is China Hat Aft LONG. What? If I can slave all to the SPI (which I imagine is what you do when lining up an attack), why would I EVER want to ONLY slave the TARGETTING POD to the SPI? Am I going to be looking elsewhere? Are my bombs going elsewhere? Are my mavericks going elsewhere? And this business of doing bomb dropping by dealing with the HUD is an exercise in information overload. I have to intentionally ignore my driving cues (direction, altitude, TVV, velocity, AOA) and focus on the bombs behavior. Then I have to switch my brain from bombing to flying. It would be safer to have a kinesthetic domain where my brain would know-looking out the front windshield is for driving, looking down at the right MFCD is for weapon targetting. The whole bomb thing could happen on the MFCD. Plus the fact that the MFCD is showing bombing cues makes the HUD cleaner-I dont have to have little characters telling me which weapon I have enabled. I just look down at the MFCD-if it's a bomb, I see the ASL, if it's a Mav I see Mav video. Guns and rockets are still too stupid to do their own thing so I guess those cues still have to pop up in the HUD when I use them so I can point the whole aircraft where I wanted them to go. Can you imagine, I have point the whole massive aircraft a certain way to deploy a little weapon? But all the other data about the rocket, the sidewinder or the bullets (from the DSMS for example) can be on the MFCD and that reminds me which weapon I am using. In fact the Left MFCD can be devoted to Navigation and long distance targets. My brain then knows - look on the left panel for far things and on the right MFCD for near things. Speaking of which, why do sidewinders only point forward? If I can make a raspberry pi recognize my face, cant they put one in the head of a sidewinder with a camera and point that thing backwards? Sure is better than throwing little pieces of aluminum foil at somebody chasing you with a missile aiming at your tailpipe. When I am in a hog, I haven't got a chance even against a Spitfire or a BF109 on my six. It doesn't even have to be a sidewinder with a motor. It can be a little metal dart with moveable fins. It gets released from the A10's ass, the camera looks backward to see the target, and the fins are moved to keep the camera's view centered on target. As the dart slows down do to air drag, the attacker runs into it. Wouldn't it make more sense to have a single database and then have the different 'sensors' actually just be different UIs for the same data? For example, on the TAD I am looking at maps and distances and far away stuff. On the HUD I am looking at where the aircraft is going, on the HMCS I am looking elsewhere nearby (not where the aircraft is going), on the Maverick I am looking at where the missile is going. On the TGP I am looking at where the pod is looking. Sorry for the long post. Perhaps an engineer from Fairchild, NASA, Grumman, Boing, Northrop or Lockheed can share some stories of how the A10 UI got to be how it is. Yes I know, no use whining, just learn the way it is. But if I can flesh out what scenarios lead to the current design choices, then I could use the HOTAS the way it was intended.
  5. with trackIR the HMCS does not follow head position. To adequately see to the rear, trackIR has to accelerate view as youyr head turns past 30 degrees (otherwise you wont be able to see the monitor). It would be nice if the HMCS tracking could have an interface like trackIR so its tracking can be adjusted. Not everyone has VR where head position to view is 1:1
  6. thanks. I left my application there. I've never flown with an organized group. The chaos of public servers is not my cup of tea so I've been pretty much on my own doing 'missions' and 'training'. Youtube has been a fun way to learn the ins and outs of the A10. I just got a new stick (VKB) and that really made a huge change.
  7. but now the open beta does not recognize trackIR. I have 5.42 installed. I reinstalled it and now its fine. Weird.
  8. @cthulhu68 thanks. Fixed. I didnt realize this was only a beta.
  9. I only have the Caucasus map. There is no A10C ][ in Instant Action either. Is another map needed? Do I need to be using the open beta?
  10. I just verified integrity of game files, all was ok. Logged out of steam, logged back in. nothing What should I look for that indicates it's installed?
  11. Yes it was installed. I purchased it. My DLC shows it https://i.imgur.com/gc4Akij.png but it's not in game and there are no aircraft in the Mods>aircraft folder named A10c ][.
  12. same here. There is no A10C][ in the mission editor AG missiles are the regular AG65 D,G,H,K variants
  13. https://wccftech.com/amd-ryzen-7-5800x-vermeer-8-core-16-thread-zen-3-cpu-benchmark-leaks-out/ Encouraging news for single thread performance, if you can believe wccftech.
  14. Sorry I misunderstood. So the KC 130 only has baskets.
  15. Is anyone here interested in having a noob A10C pilot join their ranks? I did the training missions and have even done some of the easy ones in the campaign. But I think I am at the point where I can start learning tactics and strategy. A wingman with experience would be great. I spend 1-2 sessions a week in the 'air', usu weekends. I am EST.
  16. a real HOG a hole just below the windscreen with a door over it. That's how the nose gets all banged up-from the boom missing the target and hitting the hull. Where do you get the idea of a basket?
  17. I have the steam version so I wouldn't know how NOT to update it.
  18. The thrustmaster store on Amazon has them for >$1000 US. The thrustmaster website does not sell directly. Where is the link you used?
  19. Use RTSS (Rive Statistics Server) and MSI Afterburner. They come together with the Afterburner download. Click on settings in Afterburner. You can select multiple parameters to show if you want - frametime, framerate as well as any temp or voltage. You can even select to display which conditions may be limiting your gpu from boosting - temp, load, pwr limit. The whole display can be customized as to the type, color, size and location on the screen.
  20. figured it out. In MSA afterburner, highlight frametime, then down next to the checkbox for On screen display is a word that says 'text' This is actually a dropdpwn that allows selection of the graph as well.
  21. I currently only have the Caucasus map. Obviously the supercarrier would not add anything. But how do the other terrains work with A10c ][ ?
  22. I create a mission with a kc 130 and myself over the water west of kobuleti. When I'm in the air I approach the tanker and when he is .1 nm away I announce my intent to refuel. He says to proceded to 180 at 7000. I continue to follow him making my altitude 7000 and speed 180. I then hit F1 again to ask for precontact. He replies 'return precontact'. The boom never appears.
  23. Installed MSA Afterburner and RTSS latest. I've enabled various indicators and they show up in the OSD, including FPS and frametime. However, I cannot get the frametime graph to display. I've enabled it in RTSS setup (enable frametime history overlay checkbox)
  24. Well, i opened a trk file by renaming it as .zip. The contents are 5 folders and 4 files The folders are : Config I10n Scripts track track_data and the files are mission options theatre warehouses The two largest files are the one in the root named mission (59kb) which describes the setting. Every single thing in the mission that is part of the setting. It looks like xml and is here https://gist.github.com/bwanaaa/bfe588c4673f8a99d8da3792f364cf1e (The upload facility here would not allow an attachment) The largest file is in the folder named track. and it is a file named, action (2933kb) Unfortunately it's all binary
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