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skypickle

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Everything posted by skypickle

  1. question about the Audio tab in voice attack options I am on the latest version 1.8.9 64 bit Audio Output type allows 'integrated components' to be selected. I assume this is all the usb output devices, sound cards etc. When set to integrated devices, then the two dropdowns take effect: Override default playback device Override Default text-to-Speech Device But further down in the same window are 4 checkboxes - the first one titled 'Set Windows Default Multimedia....' (see attached pic) If I have the audio output type set to 'Integrated components' and the 'Overide...' dropdowns set to a specific device, What is the purpose of these 4 checkboxes? Dont the first two dropdowns do the same thing? Also, since VA is a text-to-speech app, How are these choices different: Override default playback device Override Default text-to-Speech Device If they are set to different devices, do the beeps go to the device set by the first dropdown and the spoken words to the second? Since I use VA for various purposes, is there a way to have it switch to my VR headset automatically when it is active and then back to my regular headset when it is not?
  2. Somewhere I read that if you set motion reprojection to always on instead of automatic ,that incurs a performance hit. I also read that installing openEXR and setting the switch in ‘developer tools’ tab to ‘use beta’ helps significantly
  3. ok i fixed it. Put these two files in your folder DCS World OpenBeta\Mods\aircraft\A-10C_2\Input\A-10C_2\joystick Total Controls MFBB.luaTotal Controls MFBB.diff.lua Now you have many more choices. If you want to bind something not on this list then go find it in another lua file (for example Saitek X52 Pro Flight Control System.lua) find the control you want copy the entire lline paste it into Total Controls MFBB.lua
  4. actually, i spoke too soon. I enabled the dial mappings but somehow prevented any button mappings.
  5. actually, i spoke too soon. I enabled the dial mappings but somehow prevent any button mappings.
  6. put the file attached to this post into the folder D:\DCS World OpenBeta\Mods\aircraft\A-10C_2\Input\A-10C_2\joystick (Your DCS root folder might be on another drive like C:) Although the MFBB only has dials, you can assign them to the axes you desire in the settings->adjust controls->axis drop down Total Controls MFBB.lua
  7. OK, did this but under Axis in 'Adjust Controls' none of these exist. Checked the 'clickabledata.lua' and for example I find elements["PTR-LGHTCP-FLIGHT-INST"] = default_axis(_("Flight Instruments Lights"), devices.LIGHT_SYSTEM, device_commands.Button_2, 292, nil, nil, nil, nil, nil, {70, -135},{180,-45}) in devices.lua I find devices["LIGHT_SYSTEM"] = counter()--49 so in default.lua I put {action = 3002, cockpit_device_id = 49, name = _('Flight Inst Lights'), category = _('Extra - Lighting')}, Currently running the latest DCS beta and none of the codes have changed so I dont know why it doesnt show up. SOLVED:
  8. After reading this thread, I am a bit confused as to how to install this mod and whether it even works with the latest DCS open beta. The downloaded mod from virpil (whose folder is just named 'main') causes a DX11 renderer error and DCS crashes.
  9. Since we both use a G2, and VR sets resolution based on the headset, why do have different pixel counts at 100%?
  10. @speed-of-heat ok..my PD is set to 1.o My general resolution in the game is set to 2560x1440 Or are u talking about a 'different' general resolution? My per application SteamVR video settings for 'WindowsMixedReality for SteamVR is default (3856x3780) 100% My per application SteamVR video settings for 'DCS' is 3180x3116 when set to 68%. At 100% it is 3856x3780 How do you get your general resolution to 100% and 3168 x 3096? I must be missing a setting somewhere. I went through your whole guide again, even creating the registry key DCS.exe with the subkey PerfOptions with the DWORD entries as you described. Are you enabling the bottom drop down of 'Override World Scale'? edit: Well, I went to SteamVR settings-> Video and set Render Resolution to custom and then set it 50% (2228x2180) since the G2 only has 2160 pixels. That puts me at 70 fps with a frametime around 11ms (fpsVR stays in the orange)
  11. Thank you. I did that as well as adding Kegety's mod. Running 10700k @5ghz, 32 gig ram and 3090. These are my settings I am getting 15ms frame time GPU and fpsVR is orange. My DCS graphics settings are set to 2560x1440 . As you can see my pixel density is 0.8 and custom resolution multiplier is 68%. Isnt my fps frame time too high? BTW I discovered that the G2 has to plugged in to the second display port. If it is in the third position with two monitors connected, I continually get 'window out of focus errors'
  12. This is something new for me. Up to now, I thought I understood about PD in DCS as well as the SteamVR settings->graphics->per app settings slider. But this control panel has me confused. This is my default. So what should I set this to?
  13. Does anyone happen to have the phone # to go business support? I was in phone tree hell yesterday
  14. Has anyone tried the virpil and the crosswinds? Or maybe someone has already posted their impressions somewhere?
  15. @Caldera I would like to try that mod. I am tired of jiggling my head because I can't see the HUD. Instructions please? Actually I just found this thread which has a couple of lua files that helped a lot of people
  16. I have the same problem and solve it by removing the cable from the headset and reinserting it. That connection is finicky and any tension or jiggling of it causes the headset to lose sync
  17. I guess this is where we can also map things like time accceleration (ctrl-Z)?
  18. I set a SPI using TGP China hat forward long to slave all sensors to SPI Select maverick (of course it's warmed up) and make it SOI. I see the target through the maverick camera I see the big crosshair but there is a small space in the center where the lines do not intersect I think this means it has no lock. when I try to launch I get 'launch inhbt' . I try to ground stabilize (TMS aft) but that does nothing. What sometimes works is to select maverick as SOI and move slew the tdc off the target and back on. It seems the maverick itself has to lock on and will not accept what the TGP is telling it. Then I get the fully intersecting crosshairs on the maverick view and can fire. Is this a known bug or actual intended behavior?
  19. what's the lead time on an order placed today? How many orders in the queue?
  20. Reverb G2 is a great experience. I especially like how there is a little white dot bound to your viewpoint. Simply by looking at a control, its description pops up. However, to activate the swithc/dial you are looking at, you have to click the mouse. That means removing your hands from the HOTAS and blindly feeling around for the rodent. It would be nice if I could bind a mouse click to one of the buttons on my VKB flight stick or even the thrustmaster T16000. But the software for these controllers is so ponderous. Is there a small piece of software that allows me to bind a mouse click to one of these controllers? or is there a better dolution? I am thinking of building a bite sensor like this https://hackaday.com/2021/01/26/custom-bite-sensor-replaces-keyboard-expression-pedal/ But then I will REALLY look like a borg- headset on, hands attached to weird controllers and wires dangling out of my mouth.
  21. No I have two separate installations. Dcs open beta from eagle dynamics is on one drive and another dcs resides in the steam folder on another drive.
  22. A while ago, I transferred my DCS from the steam version to the Eagle Dynamics version. Recently tho I got a VR headset and I thought it would be easier to just use steamVR. Unfortunately, when I start DCS, it says 'update required' in steam and it starts to update but immediately pauses. Is this by design?
  23. Is there a way to do this? Since mfd and other aircraft data (as well as controls) can be exported, is there a way to have a ‘server’ running on the game pc that fetches real time data from the game and presents it to the iPad? I realize this is not realistic, but the little map on the left mfd is made for young eyes. Plus, it’s nice to have data on enemy positions on a map (for those of us who can’t spot a shilka from 5 AGL
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