

skypickle
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Everything posted by skypickle
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@GGTharosthanks. I should have realized even if it is not steerable, the ccd has pixels, the focal length of the lens is known, so the azimuth/elevation should be calculatable even without the pilot 'steering' the eyeball
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how to lock up a target w Radar or IRST
skypickle replied to skypickle's topic in Su-27 for DCS World
Thank you for clarifying-yes I forgot about the clutter downside. But come to think of it, How does this data (range,azimuth,elevation) enter into the IRST? It's just a glass eyeball on the nose looking for a heat signature. How do you get range out of THAT? I imagine it's like a digital camera sensor and the pixel that lights up can give azimuth elevation- so why even bother with the controls that set azimuth/elevation (anyway, I thought those controls just moved the radar dish) -
At the risk of getting criticized for necroing this thread again, I would like clarification on the targetting done for the R27t/ET . From reading this thread, it seems that a lock is needed before missile launch (because there is no LOAL). It also seems that a lock can be passed to the missile from either the Radar or the IRST. The manual describes the process for getting a lock with IRST: (p123) and it is very similar to getting a lock with radar: 1) set distance,2)set azimuth3)set elevation But the IRST is that eyeball thing on the nose. It does not have a steerable dish like radar so what is the manual talking about?
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how to lock up a target w Radar or IRST
skypickle replied to skypickle's topic in Su-27 for DCS World
thank you. I guess setting a longer range should slow down the detection process, does it? Otherwise there seems to be no downside to always setting max range -
The manual states that in each case the process begins by setting BVR mode and ' set the appropriate range scale on the HUD and HDD in km with the [+] and [-] keys.' Where does the range come from if you dont even know where the target is? I havent even found the target on Radar so I cannot range it.
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There two controls about which I do not clearly understand the difference The stick limiter deflection override The ASC direct control I can appreciate what the 'cobra' button does but how is the first one implemented? What am I supoosed to notice?
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In-Game Scratchpad Mod Available - Works Great In VR!
skypickle replied to Fubarbrickdust's topic in Virtual Reality
Is there a way to use a button on a controller instead of a key combination? I guess that requires an additional piece of software since dcs does not have an independent key- to-button mapping feature -
In this youtube clip, GS has nagging Natasha speak english How is this achieved? The user files has an english cockpit by Devrim but I cannot seem to find any way to get English voices
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In-Game Scratchpad Mod Available - Works Great In VR!
skypickle replied to Fubarbrickdust's topic in Virtual Reality
SOLVED: It worked fine in the single threaded version. Running the multithreaded DCS after I did this, now has it running properly. very weird. But I love how the scrpt adds all the waypoints. Like I have a REAL george entering points for me.! Thank you. -
In-Game Scratchpad Mod Available - Works Great In VR!
skypickle replied to Fubarbrickdust's topic in Virtual Reality
I downloaded the archive above, did a dcsrepair, deleted everything related to scratchpad from the saved games folder, copied the scripts folder to the saved games/dcsopenbeta directory, got into an apache on the runway from instant missions, and go to theF10, ctrl-shift X and see this: Is the archive above the one you are using? -
In-Game Scratchpad Mod Available - Works Great In VR!
skypickle replied to Fubarbrickdust's topic in Virtual Reality
In the Apache, the updated version posted above by Draken, only gives the simple scratchpad without the 'clean' and insert buttons. It does not seem to work as no L/L is copied to the scratchpad -
every time I get into an airframe, I have to resize and reposition the kneeboard.although I appreciate the recent ability to do this, I would like it if dcs remembered where a I put it so I dont have to keep repeating myself
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How do you target dumb bombs with lofting? Does it require a high altitude pas for tgp tgt acquisition?
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In-Game Scratchpad Mod Available - Works Great In VR!
skypickle replied to Fubarbrickdust's topic in Virtual Reality
What script are you referring to? The scratchpad i am using just puts a little window up ( like the old ‘show clipboard’ command on a mac) -
Any community binds for missing axis/switch controls?
skypickle replied to imacken's topic in Controller Questions and Bugs
@Munkwolf thank you for making this. I was looking through the joystick default.lua and saw an axis binding for radar mode selector. I didnt see any bindings at all for this setting. Is it referring to OFF/STBY/ON/EMERG knob? I wish there was a RADAR mode CW and CCW binding. Is it possible to add that? or perhaps an 'on else standby' as there is for the TF radar. Whichever is easier. -
Works well but found another in my attic so I am selling one. $75 + shipping Good condition. However, the pro clip is fragile and the swiveling joint where the triple LED mounts to the arm is loose and pops out so I reinforced it with Sugru.
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@jonsky7yep i'm impatient. i read the thing and it was there at the end. It's the same method I've been using that i read some where else on the forum. I really wish ED would just make the kneeboard remember where i put it.
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buy some small screens, like these https://www.amazon.com/dp/B072JTB73F?psc=1&ref=ppx_yo2ov_dt_b_product_details then create a monitor config as described here https://forum.dcs.world/forum/999-multi-display-support/ here is a thread that goes into the details
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I am trying to clone just part of your repo, the InputCommands folder, into my SavedGames/DCSopenbeta folder. I am using gitkraken but it seems not to allow this https://github.com/Munkwolf/dcs-community-keybinds/InputCommands.git I get a 'clone failed' error Access Denied. I CAN clone the whole repo https://github.com/Munkwolf/dcs-community-keybinds.git but then I have to manually move the inputCommands folder out of the repo to the root of the DCSopenbeta folder The reason for doing this is so I can easily update the repo without these manual steps.