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Everything posted by Feuerfalke
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Earth poles were always "drifting" and in earth history have several times flipped (magnetic north pole switching to south). That has nothing to do with global warming, though. Here's a very scientific proof for global warming:
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It is, sorry. I only read the first part of the post and hit reply. Sorry, I was a bit jumpy. @ZQuickSilverZ: The firing barrel is located on the centerline, the axis of the rotating barrels is slightly off center. I guess that's the compromise of having a gun firing from the centerline and a frontwheel that doesn't change the balance and stability during taxiing too much and still fits in the fuselage. ;)
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The gun is off center?
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How do you define "no computer-assisted anything"? In a sense of "there is no fly-by-whire-system in the A-10" or as "there nothing that is made of >0.1 gramm of Silicium involved in controlling the A-10" ? :D
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Sure sounds like it: Source: http://www.simhq.com/_air13/air_440a.html
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What happened to Flamming Cliff 2.0?
Feuerfalke replied to Predator-78's topic in Lock On: Flaming Cliffs 1 & 2
You might have expected it earlier, but they announced early 2010 and it still is early 2010. -
Let's put things into perspective:
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The X58-chipset usually allows to make independent settings, so the graphics card won't stop you from overclocking your FSB and/or CPU-clockrates. I don't know what BIOS is used by ASrock, though. Overclocking your GPU is independent of your FSB and CPU clock. IMHO a 800W PSU is well enough for your planned rig. I use a similar setup, just with the GTX285, which is not really a power-safer. Never had a problem with my 650W-PSU. In theory you should set your PSU about 25% higher than the added consumption of your components, because efficiency of PSUs will decrease after a few months and more power is needed during startup. Newer PSUs and online-Wattage-Calculators take this into account, though, so 1000W for your intended rig is a bit overdone. There's more things to consider on this, though, like connected passive USB-Devices, HDDs and cooling stuff like that. I agree with SeaFoam on the cooling-advice: The Megahalem is really one of the top-coolers at the moment and still offering a reasonable weight and efficiency ratio - nothing for passive cooling when overclocking, but with standard-frequencies and low-duty (watching a DVD) passive mode is possible, when the case has a solid airstream over the main components and cooler. I cannot agree on the Corsair-thing, though. Corsair has very stable memory to my experience and I've never had a problem with sticks from Corsair in any rig I built. You just have to watch very closely if the BIOS adapts to the installed memory and increases voltage accordingly. Most motherboards are still rigged for gaming and more than 2x2GB is still a rare sight for the common customer. So I'd increase the voltage for any rig with more than 3 sticks and/or more than 4GB of RAM. This is also recommended in the manual that comes with the sticks and the recommended values are e.g. visible via CPUZ-Tool, directly reading from the sticks. In general, overclocking depends most on the mainboard and the BIOS used. If you plan to overclock, ASrock may be not the best source to get a MB from. They're good and solid, of course, as it is an ASUS-company, but it's cheaper than ASUS' top-notch-hardware for a reason. ;) Well, just my 2 cents ;)
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You have no control over the nose-wheel. ;) It's just mounted to give in to the momentum you create via rotor and rudder.
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I don't know here you searched, but these would probably be a good start: http://forums.eagle.ru/showthread.php?t=48531 http://forums.eagle.ru/showthread.php?t=48708 http://forums.eagle.ru/showthread.php?t=48697
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That was my observation as well and exactly my tactics to deal with it: I NEVER had just a failure in just one single hydraulics system. In every single case one of my hydraulic systems was hit, both hydraulic systems lost pressure. In no case was I able to lower the gear after this kind of damage. So now if the hydraulics-damage-message appears on the ABRIS, I pull out of combat immediately and lower my landing-gears.
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What's the difference? ;) As I posted before, they couldn't stop it with the used code, so they removed the option to go prone. It worked for BC1 and it will for BC2 and if the code will not change largely toward BF3, I guess they'll abandon prone in BF3 as well.
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Well, it's a logic step. They currently push out new releases on a yearly basis, with little to no upgrade other than the maps and a few details. Since people still buy their ever-same-remakes, though content is reduced more and more, going for a subscription-based model is probably the logic next step. On the other hand, that's just one more sure sign, that MW is going MMO. Many rumors stated so before - maybe they were not mere rumors after all.
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Maybe another server-update?
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Oh, yes it does ;) - not the complete dolphin jump (jump from prone position, fly and land in prone position) but laying down while jumping is still possible. I still play BF2 on a weekly basis in my team and dolphin jumping is a common sight and as I posted above, the obstacles can be easily overcome.
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My favorite role in all BF-episodes was and is sniping - to be more exact: Countersniping. And to my experience, people using the prone position excessively are usually the typical campers - easy prey, as opposed to the experienced sniper, who rarely even fires a whole mag from just one single spot. Invaluable? Hardly. Many shooters, even tactical shooters don't even have prone position others have neither prone nor jumping, because soldiers rarely use them in the given limited scale scenarios. To be honest, I'd rather refer dropping prone-position and instead have realistic sniper-rifles, especially Cal.50s that lives to it's real counterpart and doesn't have a maximum efficient range of 150m.... Why this couldn't be eliminated was probably because it was a design-problem that was in since the original BF1942. It's the basic structure of how hitboxes are calculated in BF: Half way on the servers, half way on the client. You probably know the old trick to increase weapons efficiency by decreasing the precalculation-limit. In the same INI you can alter input-values and pause-time between keystrokes - an unprotected file! Most likely all casual BF-titles won't have prone included. An exception may be BF3, but that's pure speculation and I wouldn't bet on it.
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As a long time BF2-player in tournaments and just for fun, I got to say, that I don't miss it, a) because few people ever cared about orders or communication with commanders, b) few player used the commander-abilities as they were supposed to do. Cartrillery for example was much more favorable than actually looking who was needing a car to get another flag fast. Besides that, BC2 includes all of the features, including a UAV. It's just that you have to control the UAV and report enemies yourself, now, and that it is realistically fit with a hellfire as primary weapon. The beta only shows the new Rush-Mode, which is what you describe. Such a mode is not new, btw. DesertCombat for BF1942 already introduced such a mapmode with a later version. This simply does not compare to BF2's conquest mode, as it has a completely different setting. AFAIK those modes will be included in BF:BC2: Rush, Conquest, Squad Rush and Squad Deathmatch. EA already noted that tossing C4 will be reduced and objects (especially objectives) will require at least double the C4 load to be destroyed. This is just a serversetting and it's just disabled for the beta-servers. You're free to enable FF in the full version. You can check what can be changed in settings while the map loads - it shows all variables for the server on the left side. True. They ARE just dummies. It's a 4 month old beta. In BF2 prone position was mostly used for those people, who jumped 3m high with a 12kg MG, layed down in mid-air and fired with the prone-accuracy while still flying. They could not resolve it, so I'm okay with just leaving it out completely. Besides that, BC2 has a much more fluid gameplay and a limited number of players. It rather represents a SDM (SquadDesignatedMarksmen) instead of "Snipers" in the conventional meaning. Well, not long and we'll see what the full version will be like and what things they fixed and tuned from the beta. It's said the list of changes due to feedback and experience with the beta is very long.
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I love those snipers - they make nice targets. I either order 120mm mortar on their position - makes some nice and safe kills or, - most fun in game - laugh at snipers hiding behind walls, buildings or vegetation: Jump in a tank, eliminate cover AND snipers.
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True, the sound is really awesome! :thumbup:
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Hi and welcome. You should check out the LockOn-section of the forum. This is for DCS-BlackShark. In the LockOn-section you'll see this advice: http://forums.eagle.ru/showthread.php?t=24679 which is a good starting point (Vista and Win7 is largely the same). Also be sure to install the Starforce-Driver-Update. IIRC this is the direct link: http://www.star-force.com/support/drivers/ Run all installations with "Run as Admin" to aviod problems with Win7/Vista security features, if you don't disable them right away.
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Lockon not detecting shift input from X52 pro
Feuerfalke replied to Kilgore's topic in PC Hardware and Related Software
Can you post your config-file, somehow? That would make it a lot easier, since we could rule out programming or software-errors and determine if it's the software or the game. -
+1 As much as I'd like even a simple random mission generator to grant some replayability, IMHO the road for DCS should point towards the multiplayer-components. I mean, let's face it: A real combat simulation should offer SP-missions and -campaigns as compensation, not as the main content. After all, neither in real flying nor in military simulators anybody just jumps into his cockpit and flies across a lonely sky, with nobody else involved. Aviation doesn't work this way, especially in the military and of course in military simulators. They take the roles of the enemy, control the battle-environment and more. So IMHO we should stop complaining "hey that 20 year old game had XY. I want that in my new game as well", but realize simulations, technology and connectivity has reached a new level, that offers a lot more than old XY could ever do for a modern game that is 50 times as complex as the golden oldie. Well, at least I'd love to see future releases of DCS e.g. including ATC/AWACS/JSTAR abilities, a sort of commander-mode for allied units and more interaction with other players, ingame communications (possible like it's planned for SoW, with range, LOS, channel and damage having an effect on ingame-radio-comms) etc. I'm sure, no, to be exact: I KNOW there are a lot of people out there, who'd love to see such a kind of gameplay on a simulation level, possibly even released as a separate module, simulating a groundwar from a commanders-level like World In Conflict or similar titles. I'm still hoping for some air and ground unit interaction with the O/A-role of the Hog as a first step into that direction. Now, that's a different question, of course. :D
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Very nice sequel to the Battlefield-series. A lot of flaws from previous releases were improved largely. It also allows more flexibility in outfitting your soldier. Of course the new destruction-engine is the best part about it: Can't reach the objective you need to blow up? No problem, just destroy the whole building. Got soldiers hiding in the forest? Just use that 20mm chainsaw. :gun_smilie:
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http://www.youtube.com/watch?v=Mb_YOvmINHQ F-18 Interceptor Nice game - for the time. Started with Fighter Pilot, but I won't post the video - the risk for eyecancer is simply too high ;)
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Davis Monthan AFB is a flying school primarily for A-10s, Nellis AFB a shooting and training range for a multitude of aircraft. Pretty obvious why Nellis was chosen - well, at least IMHO.