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Everything posted by Jabbers_
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Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
Honestly I'm having incredible results with this https://forums.eagle.ru/showthread.php?t=187520 I can post my ingame settings later, but my stream quality is amazing now, and MP performance is really good, able to stream 1080p60fps without issue while on BlueFlag and other various servers. Hand full of places on the map where I drop to 20 fps or so, but its only heavily populated areas. -
Thats what Pixel Density does, so technically it is working in the rift.
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Ya but itll be worth it when 2.1 drops, and the 2.5 merge.
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Here is an example of screenshots from my stream, 1 from 1080p zoomed in, and the other 4K downsampled to 1080p zoomed in, you can see the difference is pretty noticeable, less jaggies, cleaner text, easier to read, less pixelation http://imgur.com/a/fXcj3
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This is exactly what I did, I was just not aware AMD had this, as I have an nvidia card. The nice thing is I dont have to launch in non-vr mode to take advantage of it. I can record directly from the VR mirror and still get a high res quality image vs 1080. If you have a 4k monitor, I dont believe you can do this because the mirror window will still be in the native resolution (1080x1200 or whatever it is)
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More stream action using this tonight, I'm really excited for this find, it just looks SOOOOOOO goood
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I mean i didnt notice a difference in changing to 4k, but 1.5 doesnt show much improvement from a 1080GTX to a Ti... so maybe it was just worded wrong. I get 45fps at least, sometimes 20 in areas with large cities or lots of smoke say.. in an A-10. That itself will get better once 1.5 and 2.0 merge.
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OK, here it is! Let me know if you guys have different results, lets figure this out!
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Working on it, i literally stumbled on this, so trying to get some friends to verify steps first, If I cant figure it out by tonight I'll reset my system and try again.
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Lol, not what I was looking for, but thanks! Ya when I get home tonight I hope to put together a hopefully short set of instructions on how to do this, I literally stumbled on this by accident, so need to retrace my exact steps to ensure optimal setup.
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I have figured out a way to stream VR content in high resolution. Check out last nights stream here (link takes you to A-10 content, which I find is usually the worst quality in most VR streams... but you can go to other time indexes for some F-15 refueling, P-51 and Spitfire action.) Aside from the head jittering (typical for VR) this to me looks like a player streaming from a monitor and trackIR. This is 100% not a replay, this was my live stream from last night. I will post more details soon, setup is a bit tedious and I'm at work right now, however, wanted to leave this here because of the excitement this has generated in myself, I wanted to share with you guys till I can write up a proper tutorial (and I am and will). EDIT: Here is the tutorial
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Oculus Debug Tool: Pixels Per Display Pixel Override
Jabbers_ replied to Aries144's topic in Virtual Reality
Yup done exactly this, no change, looks exactly the same, Have taken screenshots, put them side by side, no difference, this is literally placebo or there is something some of you have that is causing this to actually work. -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
Maybe I've just got use to it, or dont care as much as you, but the performance decrease of AA in VR isnt worth the "benefit" to me. I havent had a chance, but i do see the blips you speak of on the debug tool, in all versions of dcs. -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
Well to be fair, you shouldnt AA in VR, you should use PD for that. Ill screenshot my settings tonight. -
Ya but lets be honest, mouse is so much easier. Having to find the touch controller, orient it in your hand prooerly, just seems weird. If it works for you, great, but i dont see this being mroe than a "cool" thing. I also remember hearing there was no intention on really doing anything with this, I mean the hands have been in the beta for a long time now... Dunno, seems like a waste of time with all the other things going on, but thats just me (and I play exclusively in VR)
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Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
No other versions, just the one you have. I set my pre-load radius all the way to the max, 32 gb of ram, I'm not really worried about the pre-load... maybe try this? My view distance is also only at High, this is a good happy medium for me. -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
Weird, I definitely don't have this issue. Our machines are pretty close to. What was your pre-load radius set too? I can try and make a video of it tonight, you can see the settings and such as well. maybe i can send you the track file and you can see if you get the same results. -
Oculus Debug Tool: Pixels Per Display Pixel Override
Jabbers_ replied to Aries144's topic in Virtual Reality
Placibo -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
@VampireNZ sorry I misunderstood, but your CPU not showing maxed out does not mean it isnt maxed out. The way windows works on a single threaded application is that it tries to be smart and move what synchronous work it can around to the various cores and hyperthreads. Because of this you may never reach 100% utilization as far as a CPU chart is concerned. But you are indeed maxing out the number of calculations that can be handled by your CPU in a synchronous operation. Hopefully that helps you understand more what I mean by DCS being CPU bound (it is bound to the limitation of the processing power of the process from your CPU). My case in point here is simply that if you add more CPU power, you get more frames. Anyway, ya I dunno what your blip is, I will try and see if I get the same using the same tool. However, if I do I dunno that anyone here would be able to really answer it for you. As for the looking to the side and seeing judder, I believe this is something else. I don't want to come to any conclusions publicly on this as I'm not 100% sure what it is, but have an idea... ill post more if I can confirm. I do see it as well at 90 fps, though, it is less obvious. -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
yes but soon to change :) -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
I can, im less concerned about numbers, and more concerned about feeling and noticeable differences... call me old school but if it feels fine, what do i care about the numbers? I will record some tests tonight of the debug overlay. I think something you need to realize is that this game runs on 1 thread, therefore frame drops can occur even if you have "headroom" because your CPU is causing the drop not your GPU. Once the engine receives performance improvements like those in 2.1, and assuming many more to come, you should start seeing less of this. -
I find it the opposite of @wormeaten, I tried several mobile solutions with inside out tracking, and got sick, Vive and Oculus not so much.
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Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
Jabbers_ replied to Boris's topic in Virtual Reality
So I tried last night with the Ti, first Normandy.... and holy cow the settings were maxed (no AA) and at 1.5PD I got 45+ fps constantly. For reference I couldnt really break 20FPS with the same settings on my 1080GTX. As for 1.5, minimal difference. I boil this down to 1.5 just not being an optimized engine, and completely CPU bound. I didn't really notice many micro stutters, or anything out of the ordinary from my 1080GTX, seemed pretty much on par. This makes sense to me, as it is not optimized, and OC your CPU seems to increase frames even on the 1080. If you wanna browse through this VOD , I streamed it all last night on BF, you can see highs and lows as normal depending on the situation (smoke in particular seems to drop frames like crazy in 1.5). Not trying to promote here, just wanted to see if maybe im not seeing something you guys are, or if im just oblivious to it because ive had the 1080 for so long and it might have the same issue, who knows. It felt exactly the same to me though. -
Ive got pretty good at it with practice, you needs pixel densite at 1.5 or so, dont use a custom map texture pack, this makes things worse, even without vr, and make sure you have your graphics settings to 1024 or 1024 every frame.
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Print screen button then go to Saved Games/DCS.normandy/Screenshots