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Quadg

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Everything posted by Quadg

  1. here is me doing the startup, taxi and take off in the oil field campaign for the mi-8. I use the same procedure for the huey. although its a lot quicker in the huey :) I actually find the huey easier to hover taxi than the mi-8 is to roll taxi. you can roll the mi-8 over if you are not careful. which is not an issue in a hovering huey. I will take off from the ramp if there is no other traffic.
  2. we need VR porn. get that and every man will suddenly own a HMD.. how the internet funded itself in the early days of dial up.
  3. look at something square, then turn your head left and right. if the square warps out of square then you need to reposition the headset on your head. you are not in the sweet spot. edit: I use the main menu
  4. the ka-50 is an experiment to remove the gunner from a 2 man attack helicopter. why it has so many autopilots. but it is a bit of a failure as the Russians themselves have bought more 2 man ka-52 than ka-50. and flying it I often wish it had a gunner so I could focus on flying :) instead of using the wacky autopilot. trim linked to autopilot? really? you can still master it and get good.. but you can also see it get massacred in the helicopter tournaments because it is to complex. too much work for one man. when it does not autolock they are usually dead. none of this means the ka-50 isn't a lot of fun in DCS. its interesting because its an experiment.
  5. in a future war with china the Falkland's are well placed to protect against Chinese ships and subs entering the Atlantic around cape horn. so it could be the little island that defends the entire US east coast :)
  6. download the *.miz file and save it to C:\users\username\saved games\dcs\missions and it will be available in game in the mission section under "my missions" and not the aircraft.
  7. the mig 15 is subsonic and has a moving nose cone air intake. for a higher service ceiling.
  8. learn the huey and you can fly everything else without much hassle. so its the best one for basics.
  9. I see on the ka-50 thread that pilots say the shkval can only lock at full range at midday. so 8km at high noon. they get 3km locks in the morning and evening. so it looks like its time rather than weather that effects the ka-50 ability to lock.
  10. don't bring up that incident. we will become casualties of maskirovka if we discuss it:) safer to use a number from 2004? no? and janes is a good source. I think the issue is conventional air intake not providing the engine enough air at high altitude. because its optimised for the opposite. it does not need complex moving ones. like on migs.
  11. isn't the service ceiling of a su-25 23000ft?
  12. did you press the VR preset button in the DCS settings menu? some people say it makes changes not related to any of the settings sliders. but it may just be a placebo :) you can also disable oculus home when running DCS. but you need to use the old oculus home and not the new opt in beta home. just change the home ".exe" to "run as administrator" and it will not automatically start when the game starts. this does reduce judders. why I opted out of the oculus beta. DCS natively runs the rift. shadows off and View distance to low are about the only settings that will get you anymore FPS, with your DCS settings. oculus does its own Vsync. so frame rates will usually peg at 45 or 90. mostly 45 in DCS. the only time I see different is when its below 45. then you get the actual frame rate. this is ASW off.
  13. there are people complaining about frame rate drops in 2d when firing vikhirs. so double vision in VR here will be because the frame rate is below 45.
  14. OTT only works with oculus home running. if you run DCS with home disabled then OTT settings wont take effect. why I manually turn off ASW as im still running the old oculus home and disable it when running DCS.
  15. if right ctrl num 1 does not work, press the numlock key and try again. I basically press rgt ctrl + num 1 twice with numlock in the middle. (the numlock light is irrelevant) to make sure ASW is off. with the shaders mod you need to increase the masksize setting because it was setup on a Vive. and apparently you see more in the rift (mask area). they tell you the file you need to edit in the thread. increase it to 0.7 or so.
  16. 5 on the numb pad is centre VR view :) ASW causes visual corruption (warping as the name implies). the gunsight on the spitfire is corrupted by the spinning prop behind it. with ASW on. and the rotor shadow moving across the huey gauges will warp all them and make them unreadable. so I fly no warping thank you very much :) but the choice is everyone's :) staying above 45 is the important number to avoid double vision. 90 is more important if VR makes you queasy.. visual corruption in the eye is better than stomach corruption in the lap :)
  17. when you have to dance on the pedals like you do in a tail dragger to stop it from doing a ground loop then toe brakes suck. its much better having the brake on the stick with the left right axis controlled by the rudder. the reason I found the p51 so hard to land at first is that you can get into the situation of one pedal pressed with the opposite brake. dancing backwards and forwards. you cannot do that in the spit. which automatically made me love it. I don't have an axis on the stick but I do have a button. and I tap it in time with my feet in the pedal dance. so much easier than trying to apply toe brakes at the right pressure while constantly dancing.
  18. the spitfire is an interceptor. you save all unnecessary weight on an interceptor. and as it has no tail wheel lock, clearly it is unnecessary. the question to be asked is why does the p51 and the 109 need a tail wheel lock? why is it necessary? i would say toe brakes is the answer.
  19. you also have brake steering and a locked tail wheel would hinder it. you need a free castor at the back if you are steering at the front.
  20. the huey is the one without any autopilot. or stability assistance. so if you get good in that all the others become a lot easier to fly. so you can concentrate on their more complex systems.
  21. yes they have done quite a large change to the torque and egt. you can do full power take offs in a full gunship now. no need to stay in ground effect until you gain momentum and I was pulling 45 torque in a cruise and it was barely half way to yellow.
  22. 90 FPS is the statistical magic number to prevent puking in the weak :) why its higher than 60fps for 2d. as I'm immune to motion sickness, I'm also immune to requiring 90fps. I'm really happy at 45. because you can make the game look so much better. staying above 45 at all times is the real VR magic number. because below that is when the world goes double. so all my tuning is to achieve this. with ASW off. anyway, if ASW is not working then ATW is probably not working either. and its ATW that changes images as you move your head. it timewarps a rendered image if you move your head while it is rendering. ASW is just about keeping at 90 for the motion challenged.
  23. @ElementLT Apart from the collision those are some well behaved AI :) they are a joy to follow. which is rare in single player. nice and predictable. and they are going at a good speed. I liked the way I could catch them up with a long gun run. and no issues with overstressing the engine. the 20 minutes fuel master alarm came on at 46:00. and I landed at 1:05:30 so the last 20 mins were tense. especially as I didn't know if some bugger had holed my tank.
  24. MY first go at Operation Yayo in VR. Really enjoyed it. only two complaints. 1. it gets a bit laggy when dropping off the troops at the LZ. probably the clunky script engine. 2. Two of the chinook collide shortly after dropping off the troops and lifting off. you may want to add in some turning waypoints to make the turn gradually after take off. I thought they had made it but they obviously die before the shooting starts on the way home. so I failed the mission, but I'm blaming the slick pilots :) I still guarded the lone chucky egg all the way home. and made it home on fumes.
  25. I voted no. the bis is the updated version.. and it was obsolete when they made it. anything newer is just flogging a dead horse. because they have an air intake in the nose, replacing the radar means a smaller less powerful one than any modern fighter. you cannot mount an equivalent radar to the f15 or f/a 18 or mig 29 or su27..they wont fit. so you are always losing the BVR fight.. its not a BVR fighter and cannot be turned into one. so its a lot of effort just to get nato radios and gps. and minimal combat improvement. I love the mig21 bis. in the same way I love the British lightning. but we retired the lightning because of the same issues. you cant turn a dedicated interceptor into a multirole fighter. the current mig21 has gamey touches so its radar will work through modern jamming. and the RWR will detect all modern radar.. so you have the "modern" EWR touches already. a real bis would see nothing but snow and not pick up anything on its RWR in the average online match.
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