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Quadg

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Everything posted by Quadg

  1. one way to speed up restarts is to watch the track where you died. use time advance through the start up and take-off. and then hit exit and press take control. as long as the track lasts that long before breaking you are golden. you can even time advance to just before you die if you want to. but more chance of the track doing something odd.
  2. the autopilot is not really a cheat when you have a co pilot who sits there and refuses to help :) the other radios don't cause me issues in flight. but scrolling through the ADF up its range can take forever with a mouse. so I avoid NDB navigation. or set it on the ground.
  3. one of the early steps in the startup is to set the parking brake. tends not to wander after you do that..
  4. not the first thread on this :) a) the huey. one engine no electronic flight assists. just you and the machine. small enough to be quite nimble. large enough to carry a load. a fun gunship. and an alright trainer. b) the most complete is the mi-8 although its too soft in the damage model for my liking. even the smallest hit breaks something important. even with the armour package the huey does not have.. but it does have a great 3 man cockpit. 2 engines and electronic flight assistance. its huge and can carry a load of weapons or troops. but it can also be unforgiving. like a large truck, you need to think ahead about stopping and turning etc. but also rewarding in its own way.
  5. watch the track back using time advance and then use the take control option. saves you having to re fly the entire mission if you mess up. of course you need the track to work. which isn't always guaranteed but it is almost a save function.
  6. with a freq. of 126.0 did you try using the nav com radio for homing? that would be the VOR/ILS approach in chucks guide. for instructions not ADF or FM navigation. there used to be a problem with certain frequencies not being available to home too in multiplayer. don't know if its fixed.
  7. things have probably changed but when 2.5 came out I had no page file. started getting out of memory errors set page file to system managed. started getting random crash to desktop. set page file to manual and same size as ram. no random crash to desktop. so I run a 16gb pagefile. on a drive separate to the OS and DCS.
  8. the western allies thought of dogfighting as a bar room brawl. where a shotgun would be more useful than an accurate rifle. so they mounted lots of guns in the wings which made them less accurate but gave better spread. ie a shotgun. the Russian and germans thought of dogfighting as hunting. so wanted an accurate hunting rifle. so had much fewer guns mounted on the centre line for ease of aiming and accuracy. it could be argued that the side with shotguns beat the side with rifles. because its easier to deflection shoot with a shotgun. you hunt birds with a shotgun after all :) but its also like the endless argument with cavalry swords.. whether its better to use the point and thrust or use the edge and cut.. the target is usually dead either way.
  9. the more you use the mouse the less of an issue this is. 18 months ago when I got VR I agreed with the op about the mouse. but 18 months later I now use the mouse for nearly everything. I actually use the cockpit buttons more than my hotas. and more than I did with trackIR. so im actually finally getting my monies worth out of clickable cockpits. i would like to try the option of moving the mouse only with the mouse or the head. to see what its like, but its not a game changer anymore, for me. i found trying to do it with a touch controller even more alien than using a mouse.
  10. he didn't set off the overspeed light. no warning light, no foul :)
  11. SSAA and Pixel density are the same thing.
  12. that would be the gazelle mistral with only AA weapons.
  13. @Holbeach nice find that one. saw the chinook display at Cleethorpes a few years ago. I like the way they swap to the other squadrons older chinook for the display. the one without the flight computer that keeps freaking out :) that 270 quick stop would probably work better in a ka 50.
  14. turn the water to high. ive seen a few problems with people using medium or low. switching to high usually fixes it. and water settings don't effect framerate that much.
  15. I think its the drag provide by the side of the aircraft, the tail boom and the side on tail rotor that slows you down. its like the mother of all airbrakes. a turn to the right demands less power for the tail rotor so there will be more power to maintain rotor rpm if you are late/heavy on the collective. so you should have less rotor droop with a turn to the right. but the braking effect should be the same left or right.
  16. VR, because in helicopters the VR downsides don't matter and all the VR plus points help exponentially. it even beats trackIR and 3dvision which I had before even 3d on a monitor is just looking at a 3d world through a flat window. its is not being there , which is what VR is.
  17. FW= firmware so use old usb2 if you need to update the firmware on anything.
  18. the weak limits of before have made us better pilots :) before they brought in EGT limits and engine damage the limits used to be even lower still. (I used to fly to the EGT limit even though it did nothing) so this is the third time the huey has got more power since I got it in 2016.
  19. the EGT limits on the huey were changed around the start of September. and no there was no notice for this. you do have a lot more power available now. you can do max power take offs and go straight up with a gunship load. you no longer need to mess about in ground effect chasing translational lift first. or fly at -20c to get more power with the anti icing off.
  20. check the yellow wires coming from the PSU. the yellow wires are the 12v rail and provide the most amps. if the ones going to the mobo. cpu and gpu are okay (have not melted) then you should be okay. the melting should be the other side of the transformer (the mains side) or internal. clear the bios and swap psu. if you find melting on the inside of the case then you will know which wire pulled to many amps. and which hardware the wire is connected too. the older atx 2.0 standard for psu had 4 12v rails and would not let you pull enough amps through one to overheat a wire. (max 20 amps) but modern ones use one rail and pump all the amps through it if you ask for it. 70.8 amps max for a 850 watt supply at 12v. so over 3 times what was once thought safe for such little wires.. of course the new ones are cheaper to manufacture..
  21. press the reset bios button on the mobo to clear the overclock before turning it on :)
  22. have you stress tested it yet? just because it boots at 4.8 does not mean it will be stable. give it a good hammering and see if it blue screens or has other issues. also check the heat. you want to stress it till the heat plateaus at a safe maximum. especially on air cooling. other than that. congratulations. you have done well in the silicon lottery. :)
  23. ask the people with your computer to reseat the RAM (physically remove it and put it back in again) and then get them to run memtest86 from boot and send you a picture of the results. https://www.memtest86.com/download.htm then you know if the RAM is good or BAD. reseating the RAM usually "fixes" bad memory.
  24. at ss 1.0 the graph is much smoother for the GPU (the left blue circle) at 1.6 there is a lot more spiking in the graph (its not as smooth) this is the CPU struggling to feed the gpu fast enough. the GPU spikes as it gets fed and then waits. so at 1.6 you are being CPU limited to a degree. before you hit 100% GPU. and its not the cpu being overutilized, its not fast enough..
  25. the Tarawa was an amphibious assault ship. termed a landing helicopter assault (LHA) type. the Tarawa's main weapon was 2000 marines and their vehicles, not its 6 marines in harrier. to do all the lifting it also had 26 sea knights. 4x as many helicopters as harrier. 4 landing craft and a submergible well deck. so you can understand why the harrier was relegated to landing on a small bit of the aft deck. it has to fit in with the helicopters. doing the primary mission, that they are supporting. getting marines ashore and supporting them. probably under fire. the Tarawa only had jets because they can VTOL. if they could not they would be gone and it would only have had helicopters. landing helicopter assault ship... and the accident rate in harriers was much higher because the pilots do mess up vertical landings more than conventional ones (mechanical failures being more critical in this kind of flight, just like with helicopters, the curve of death). the marines lived with that fact, as the cost of doing business. ie having ground attack aircraft, they control, on their assault ships. and you really don't want to carry out emergency landings on a ship containing 3 days fuel and ammo for a marine assault force of 2000 men and vehicles.. so you would not use it in emergency situations marines are taught to ditch in the sea. its why you pull up next to the ship and not over it. so if anything mechanical fails you fall into the sea and not onto the floating bomb packed full of marines. vertical landing may be harder for the aircraft but it is required for the proper running of the ship. a fleet aircraft carrier is a whole different kettle of fish. apples to oranges. fly the f/a18 if you want to conventionally land on a carrier :) the harrier VTOL's onto small crowded LHA :) it is the harriers main selling point....
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