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Quadg

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Everything posted by Quadg

  1. I think its a shame we don't have Chechnya. you can still see the remains of the extensive fortifications around the two airbases at grozny on google maps. mi-8 transport missions from mozdok to either would be fun. politics aside.
  2. yes this. in the caucuses you can see the grass ground clutter at 20ft. you probably cannot see it at 100ft. PG and Nevada have tufts of vegetation that are much more visible for ground clutter.
  3. I mostly fly helicopters and being able to eyeball your speed is an essential skill for not dying. when weaving between the trees and buildings, and coming in to land in difficult spots. if there was a difference this would necessitate me flying differently between maps. I don't fly differently. and I don't perceive a difference in speed. and I own them all. and I only fly in VR because of the bonus in spatial awareness. also essential for helicopters. so as a helicopter pilot I cannot agree. but then again rotor heads and jet jockeys never agree on anything :) edit: this was in reply to post 10
  4. we cannot explain your sensations. you need to explain them. we can help you understand though. maybe its tree height. them being larger in DCS. which would explain treeless Nevada for you. and a faster il2. or IPD/world scale in both games. try adjusting the IPD in DCS.
  5. https://www.youtube.com/watch?v=Se95M2ySzDI watch that and it will explain. 2d has a wider fov than VR. notice it takes the same time to reach the end of the corridor. but one seems much faster. (the wider fov) as zoom in DCS changes fov in 2d, it will constantly mess with your perception of speed.
  6. this info is outdated. all purchases on steam can be moved to standalone. https://www.digitalcombatsimulator.com/en/support/faq/500/#1510447 so it is only the steam version that cannot import licenses from other vendors. the standalone version can import licenses from steam. link your steam account using the FAQ above
  7. sounds like you will fit in here quite well :) here is a chucks guide for the p51 to get you going. (its the full version but you can use it for the TF51 that is free.) https://drive.google.com/file/d/0B-uSpZROuEd3Rmg4X2lxRXJadDg/view chuck has many good guides for beginners https://forums.eagle.ru/showthread.php?t=135765 you can convert the 2.5 version to the open beta with a command line rather than download it all again https://forums.eagle.ru/showthread.php?t=114030 as to VR your rig will work with the rift s but there are many threads on here on the subject. I have not flown in 2d since I got the rift CV-1 over 2 years ago. if you are looking for a real challenge check out one of the helicopters in VR. just the challenge my midlife crisis was looking for :)
  8. I suggest you download the free DCS world on steam and then try out the training version of the p51 that is available with the free version. it has no weapons but it will give you an idea about how the aircraft work. and the difficulty involved even with just getting the engine started. or taxiing. all of the controls are usable in the cockpit and you need to know what they do. the game leans more towards study simulator than Massively multiplayer. so even for fans of other flight games the learning curve is steep. its more of a sandbox than a game in fact. although you can get written single player campaigns. and if you join a squadron you can do online campaigns. there are also airquake servers where you can just fly and dogfight. but because of the learning curve, the numbers are much lower than MMO style games. im not trying to put you off. download the free version and see if it is for you.
  9. I have been running without MSAA since 2.5 came out and they have definitely done things to address aliasing issues. when 2.5 first came out long lines of telegraph poles etc used to shimmer terribly but now they don't, as an example. it may have come at the cost of crispness of image (slight blurring) but honestly in a CV 1 its better. so no I don't think you are imagining it hippo.
  10. huey is the best module in DCS :) with the mi-8 a close second. what you learn in the huey will transfer to the larger and more complex mi-8. and what you learn in the mi-8 will transfer to the mi-24 gunship when we get it. so that is a nice transition path right there. you will keep returning to the huey though. just for fun.
  11. you cannot really close the throttle in the gazelle. it will only go to idle. you have a fuel pump switch on the console for stopping it and pressurising the system. it does mean if the governor fails your only real option is to set the throttle to idle and do an autorotation. rather than control fuel flow manually like you can with the twist grip in the huey.
  12. the gazelle does not have a twist grip throttle on the collective. it has a fuel control lever on the roof that you press forward to full and then fuel flow is controlled by a governor. its French.. I would call the lever on the roof the throttle. its this lever that Ramsey is referring too. so same as the twist grip in the huey. just in a different place.
  13. h5L0md1_eRc a year old video showing the rain effects when i slow down to land. done in the CV-1. watch the end. what module are you flying? because not all modules have the rain effect. i think its missing in the a10c and viggen as examples.
  14. if you ignore whats wrong and focus on whats right you can have fun in the gazelle. as ramsay said the smaller rotor effects IGE but it will also provide less gyroscopic stability. why she is more unstable in pitch and roll. than all the other helicopters. my problem is she feels too floaty for a helicopter that is at its airframes maximum weight. with no weapons and a full tank of gas. the other choppers do a better job of conveying a sense of mass. and the SAS feeling like it is always on. and some odd pedal behaviour but I assume that's the fenestron tail. no VRS. so you can stop on a dime. I don't regret buying it. all the helicopters flight models could be improved with the addition of loss of tail rotor effectiveness, for instance. (not the ka-50 for obvious reasons) so nothing is perfect.
  15. thanks Ramsay, I didn't know that the gazelle did not have the clutch in 2016. why I thought it was crazy :)
  16. he has engine damage turned off in the special tab to start it like that. just checked
  17. the long needle shows turbine RPM and the short needle shows rotor RPM. im amazed he managed to start it that way. because you should start the turbine get it to idle at 25000 rpm then increase throttle to 29000 when the centrifugal clutch engages. then wait until the short needle catches up (the rotor). then increase throttle to full keeping the needles together. in that video he does not wait till idle and just rams the throttle full while its starting. the turbine goes to full and the rotor rpm catches up.. in RL the clutch would have burned out. in my above example the turbine fails (or it did) if you increased throttle too quickly. and don't keep the needles together. anyway he is not even close to doing the manual start procedure in that vid. im going to have to see if that craziness works for myself.
  18. that is actually why I started messing with IPD :) every time I got in the gazelle I had to move my head a couple of inches back away from the gunsight using the default ipd. setting a custom ipd fixed it.
  19. try adjusting the in game IPD setting. reducing the number will make you feel squatter and wider. im 5' 11" and adjusted it so it feels real for me. in VR it has to do with the distance between your eyes and not your height. for how the world scale feels. start with setting your actual IPD. most people seem to find this better than the default. and if you feel too tall and skinny. then reduce it. to short and fat then increase it.
  20. the amount of torque you can use depends on outside temp, altitude and load. so as a rule I never go above 90% but in some conditions 90% is to high. it tells you in the manual. know your operating limits.
  21. pitot tube heating. switches amongst the ones with the external lights etc. on the right above co pilots head.
  22. hansangb. I'm not arguing with the fact that a longer throw and proper collective are not better. I'm just arguing with the impression that beginners need to spend 1000 euros on a helicopter rig. to learn the basics. they don't. they can get good with just a warthog. frustration at the beginning is totally normal. its staying with it that counts. its where our smiles come from :) overcoming something that we once thought was impossible. perseverance really pays off in the huey with one hell of a dopamine high. everyone says "I'm not going to be able to do this" in the beginning. everyone.. even in real helicopters.. in Vietnam jet jockeys were volunteer officers. but helicopter pilots were conscripted warrant officers thought of as inferior by jet jockeys. to get revenge helicopter pilots would challenge new jet jockeys to hover their helicopters. and the warrant officers were never short of free beer because no jet jockey could do it. or turn down the challenge from an "inferior".. it was that story that made me stick with the huey. (from the book chickenhawk) I also used the descriptions of the training to train myself. first hovering, then endless hover taxiing, take offs and landings. with the occasional auto rotation thrown in. I didn't mess with my controls much at this point because I knew it was me who needed to learn and not something to do with the helicopter or controls. I removed the spring from my warthog later because I had learned everything but I had stopped getting better. at that point I knew it was the warthog spring and lack of precision holding me back. not my lack of muscle memory/skill. I'm still getting better with the warthog and no spring, why I have never got an extension. I will when I hit another wall in progression. but then i will need to retrain my muscle memory, which will be a step back. anyway. sorry all for the essay :) just trying to inspire folks who have it but not flown it much because it is hard at first. you start off as that new jet jockey being conned out of a crate of beer. don't feel bad :) peter pilot is a badge of honour amongst rotor heads because we all start there. why it has a forum section. if you have the cash, of course buy a full helicopter rig. but its not essential. just damn nice. I do keep looking at them myself. VR is a better investment though and good pedals. for a peter pilot. but as Paul Harrell would say "you be the judge"
  23. hansangb. but you said almost impossible :) which it clearly isn't. or I'm a better pilot than I think I am...
  24. the only thing I needed to do to my warthog was remove the return spring. which is free compared to an extension. the throttle I reversed the axis so I need to pull on the throttle instead of push, like a real collective. at first I wanted an extension but now I don't think I need one. so all it takes is practise. a couple of fast pickups at Caen dispatch as an example. vCaeQNeBnas
  25. are you a predator or are you prey? predators have a narrow FOV and stereoscopic overlap for depth perception so they can hit things that don't want to be hit. prey has a wide fov and no depth perception because grass does not move and they need to see behind themselves for predators. predators use stealth, strategy and tactics to overcome the preys advantage. predator prey relationship. so again, are you predator or prey?
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