

Chrjs
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I think George cannot cope with wind. When wind is calm he can hold a complete steady hover but as soon as there is wind he keeps oscillating/overcompensating. Not speaking about the occasions where he still suffers from VRS... Let's hope that will be fixed soon.
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Running request - Bindable Button / Axis options
Chrjs replied to maverickturner's topic in Bugs and Problems
Hi, could you please add the air source buttons on the right aft to the bindable buttons? They are all missing and are quite handy to have in my home cockpit for engine start and for example air refuelling. thanks Chris -
Chrjs started following VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
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I have the same issue. The pipper is of no use at all. Everything is guesswork! The moment the target moves a tiny bit the pipper jumps all around. I hope this is an issue that can be solved. Kind regards chris
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I think the problem is the other way around, moving from the front to the back seat where trim is reset to zero resulting in a violent swing as no anti torque pedal is used. See my thread here:
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Hi, it looks like trim is not saved when switching seats. When I switch from the back to the front seat to attack something and going back afterwards, the trim has reset to zero resulting in a wild swing to the side, quite dangerous in tight spaces. Could this be changed by somehow keeping the trim for the current attitude/position when switching back to the pilot seat? thank you very much. Kind regards chris
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+1 this wouöd really help transitioning from cruise flight to landing etc
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VRinsight devices (CDUII) in game. VRi2DCSBIOS.exe
Chrjs replied to BrassEm's topic in PC Hardware and Related Software
Hi, sorry for reactivating this old thread. I'm trying to set up my own VRinsight MCP-Panel for usage with DCS. Thank you for the wonderful small program. It seems to work quite well, however I have some issues. It seems as the signal sent from the panel through your program and the DCS-Bios is very short and causes issues. For example in the F18 pressing the A/A or A/G-button sometimes works, but most of the time it does not. A longer push seems to be needed. Is there an option/value I can add in the key.ini file to make the signal longer or even as long as I press the button? Thanks for your help! Kind regards, chris -
[FIXED INTERNALLY]HMCS not aligned with head height when using TrackIR
Chrjs replied to atsugi's topic in Bugs and Problems
Unfortunately, that has been the case with the F18 JHMCS as well. See the following threads: https://forums.eagle.ru/showthread.php?t=225626 https://forums.eagle.ru/showthread.php?t=250405 No solution has been given yet. It is really annoying using a TrackIR having to look to the ceiling in order to hook a target or see the SPI. I hope they let us adjust the height of the center of the HMCS. -
Thrustmaster Warthog HOTAS Slew Control not recognized
Chrjs replied to Chrjs's topic in PC Hardware and Related Software
Thanks. I was hoping it wouldn't be a hardware issue. Maybe i just leave it for now and try to circumvent the problem by using modifiers... -
Hi, I've been using my Warthog HOTAS for years now in numerous flight simulators without any major problem. With the release of the wonderful 2.5 I decided to try again the A-10C. But I immediately noticed that I am not able to slew the TGP. I checked the controls and they were set for the X/Y-axis on my throttle but moving them physically (the small mouse-stick on the throttle) showed unfortunatelly now indication. I then went to the windows 10 set-up for game controllers and saw that the slew stick was perfectly in the center but i couldn't move it. However, the button press on this stick (Button 1) is working fine. Calibrating does not help as well since it is also stuck to the 512 position (both X/Y axis in the upper left-hand corner). Reinstalling the driver/target software didn't help as well. What could be the cause? I opened the throttle but no loose connection could be found. Is it just a driver issue? I hope it is not a hardware issue since the warranty has long been terminated. Can anybody help or has an idea what could be done? Thanks in advance. chris
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I may quote from WIkipedia: "After winning the International Fighter Aircraft competition in 1970, a program aimed at providing effective low-cost fighters to American allies, Northrop introduced the second-generation F-5E Tiger II in 1972. This upgrade included more powerful engines, higher fuel capacity, greater wing area and improved leading edge extensions for a better turn rate, optional air-to-air refueling, and improved avionics including air-to-air radar." There is also a photo of an F-5E air refuelling https://upload.wikimedia.org/wikipedia/commons/7/7e/Moroccan_F-5_jet.jpg But it seems an option so it may be in or not.
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I want to agree here. I noticed it especially during lowering the collective. It seems as when you lower the collective just a little bit it starts to descend at a shallow rate, then you lower it just a very little momentum more and suddenly you pretty much tumble towards the ground. That especially happens to me when I'm in a hover and try to descend just a little bit. I know about vortex ring stall, but i can't believe that just a tiny movement of the collective triggers such a "fatal" reaction.
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You can do this already. Just disable the Auto-collective ("C"), but be sure to match your collective before.... I know what i am talking about ;)
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"Farnborough 2012: "Yesterday we had Raptor salad for lunch" Typhoon pilot said after dogfighting with the F-22 at Red Flag Alaska" http://theaviationist.com/2012/07/13/fia12-typhoon-raptor/ "F-22 Raptor kill markings shown off by German Eurofighter Typhoons. "The F-22 is not invincible" saga continues." http://theaviationist.com/2012/07/23/f-22-raptor-kill-markings/