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Skyracer

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Everything posted by Skyracer

  1. I am not audiophile but since the last update when i press multiplayer. The audio changes slighty which is annoying, I enjoy flying and listning to spotify/podcasts. How do i change it back?
  2. Are sure that you are locking up a target? And not a ghost target?
  3. I am kinda confused, they appear to be the same missile. Which one is the best?
  4. I don't get it. In a dogfight what does the cage button do, what does it set the radar to do? And how does differ from auto acquisition mode?
  5. Correction it works but you need to hold the button pressed
  6. I tried with 9M i does aint work. Maybe someone can write a manual for dummies
  7. Does ain't seem to work
  8. Dear all, I would like to extend my sincerest apologies for my actions yesterday. I deeply regret my mistake, which was solely due to human error. I sincerely hope that there will be no need for any disciplinary measures to be taken against me.
  9. Hi all, I hope this post finds you well. How do you decrease the HUD size text? Thank you for your attention regarding this matter. Regards
  10. The problem was "Command menu". Now its working, thank you
  11. Thank you for your swift reply. Please find the attached (initial) input folder. Input.7z
  12. Renaming the config folder, solved the problem. Now the questions is which file inside the config folder causes the function keys not to work.
  13. Hi all, I hope this post finds you well. Long story short I needed to reinstall windows due to a corrupt file, I have DCS and Windows on different SDDs. Obliviously saved games got deleted. I have a backup of all my controller inputs. I replaced and loaded all input files. The problem: Is that the function key for the radio menu does not work. The function keys work, i can as an example access the F10 map, but not use them for the radio. If i remove saved.games/dcs.openbeta. Then I got it to work perfectly fine. Which file in the old dcs.openbeta folder is the corrupt one? I hope it all makes sense.
  14. What does this symbol mean?
  15. I mean you can just tune it in settings. Use "axis tune"
  16. Would it ain't be nice to have some similar to spotify to spotify wrapped? I think it would be great to have a feature that provides personalized analytics and insights about our flying habits. It would be interesting to see our top genres, most played modules, and even recommendations based on our flying history. This would not only allow us to discover new modules but also give us a deeper understanding of our own preferences. Additionally, having a feature like spotify wrapped would be a fun way to look back at our journey throughout the year and reminisce about our favorite modules.
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  17. Sorry, i dont get it
  18. No this is latest open beta. However i testing and you change the viggen lua. It will effect the sidewinders, there are also errors for 24J and 74.
  19. AIM-9B category = CAT_AIR_TO_AIR, name = "GAR-8", -- AIM-9B user_name = _("AIM-9B"), wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_AA_Missile,WSTYPE_PLACEHOLDER}, Escort = 0, Head_Type = 1, sigma = {3, 3, 3}, M = 74.39, H_max = 18000.0, H_min = -1, Diam = 127.0, Cx_pil = 1.68, D_max = 4000.0, D_min = 300.0, Head_Form = 0, Life_Time = 24.0, Nr_max = 12, v_min = 140.0, v_mid = 350.0, Mach_max = 3.2, t_b = 0.0, t_acc = 2.2, t_marsh = 0.0, Range_max = 11000.0, H_min_t = 1.0, Fi_start = 0.44, Fi_rak = 1.1, Fi_excort = 0.44, --25deg Fi_search = 0.034, --2deg OmViz_max = 0.165, --9.5deg/s warhead = simple_aa_warhead(10), exhaust = { 1, 1, 1, 1 }, X_back = -1.5, Y_back = 0.0, Z_back = 0.0, Reflection = 0.03, KillDistance = 7.0, PN_gain = 3, ccm_k0 = 5.0, -- Counter Countermeasures Probability Factor. Value = 0 - missile has absolutely resistance to countermeasures. Default = 1 (medium probability) --seeker sensivity params SeekerSensivityDistance = 5000, -- The range of target with IR value = 1. In meters. In forward hemisphere. SeekerCooled = false, -- True is cooled seeker and false is not cooled seeker. shape_table_data = { { RB-24 name = "Robot24"; file = "aim-9b"; -- <-- replace this file name with proper one life = 1; fire = { 0, 1}; username = "Robot 24"; index = wsType_Rb24, }, }, Escort = 0, Head_Type = 1, sigma = {3, 3, 3}, M = 74.39, H_max = 18000.0, H_min = -1, Diam = 127.0, Cx_pil = 0.4, -- WH: Bogus value to provide appropriate drag before and after launch (eliminating negative pylon drag). D_max = 4000.0, D_min = 300.0, Head_Form = 0, Life_Time = 30.0, Nr_max = 10, v_min = 140.0, v_mid = 350.0, Mach_max = 2.2, t_b = 0.0, t_acc = 2.2, t_marsh = 0.0, Range_max = 11000.0, H_min_t = 1.0, Fi_start = 0.3, Fi_rak = 1.1, Fi_excort = 0.44, Fi_search = 0.044, OmViz_max = 0.2, warhead = warhead["Rb24"], exhaust = { 1, 1, 1, 1 }, X_back = -1.55, Y_back = 0.0, Z_back = 0.0, Reflection = 0.03, KillDistance = 9.0, ccm_k0 = 10.0, -- Counter Countermeasures Probability Factor. Value = 0 - missile has absolutely resistance to countermeasures. Default = 1 (medium probability) --seeker sensivity params SeekerSensivityDistance = 4000, -- The range of target with IR value = 1. In meters. In forward hemisphere. SeekerCooled = false, -- True is cooled seeker and false is not cooled seeker. Why is the values different when it essentially the same missile?
  20. What happend now it was superslow in MT but then i switched to single core, and all the stutters are magicly gone
  21. Funny! Because for me it was vice versa.
  22. For me running DCS in MT mode solved the stuttering problem.
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