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Everything posted by d0ppler
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Polar Shield - Free Viper campaign for the Kola map
d0ppler replied to d0ppler's topic in Missions and Campaigns
You can always access your briefing through the F10 menu later. But the CAP mission can be very anticlimactic, like in a real CAP mission, but it can also be extremely hectic. Dunno why you didn’t get the BRA call, but you can’t really go off script in this campaign. The campaign doesn’t care how you solve your mission, which you did, since there were no reds in the Nordic Countries after 60 minutes. When I do a CAP mission, my personal tactic is to go straight to a tanker with full AB, take a full drink and then rejoin my flight. And thank you for trying out the campaign -
I don't want a MOD, I want this to be a standard unit. I want to be able to add some civilians into my mission without requiring the user to download mod X, Y and Z in order to be able to play it.
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Cannot delete a plane in the ME once it's placed
d0ppler replied to jackd's topic in Mission Editor Bugs
Just to be 100% certain: Your DELETE key works in other apps? (The DEL-button in ME only deletes waypoints) -
How to set up a ground radar to act as a donor to the datalink (EPLRS)?
d0ppler replied to d0ppler's topic in Mission Editor
I don't know if I'm willing to include the moose library with 199.610 lines of lua code just to get this to work, but I'll keep it in mind if I'm creating something huge. -
Please, ED, this can't be that hard, since there are already so many strange objects we can put into our mission (I'm looking at the cow and the orca whale). Some simple humans would add a lot of immersion when we design helicopter missions, etc. This post says it all:
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Question about Cursor Slews, HSD and Autopilot
d0ppler replied to MeanJim's topic in DCS: F-16C Viper
The autopilot doesn’t care about offsets/spi. It goes towards the active stpt location -
What you mean? It's more than 1.6 players in average on each server I don't know why the Syria map is so popular. Maybe because it got a bit of all features a good map should have? Like some big cities, mountains, sea, rivers, etc. Personally I also think Caucasus is the best map, but I have a feeling the CC Germany map will be VERY popular once we get some more content and the map gets expanded.
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https://www.youtube.com/watch?v=OX6ExxbjHps
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I've placed an "EWR AN/FPS-117 Radar (domed)" on my map. It will detect enemy air units and give me BRA calls, but it won't feed me the contact in my HSD or FCR like an AWACS do. There's no option to turn on EPLRS for any of the EWR units I can find in the mission editor. I even tried to force EPLRS on with script, but the script failed because EPLRS is NIL: local unit = Unit.getByName("Ground-1-2") unit:eplrs(true, "Ground-1")
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Polar Shield - Free Viper campaign for the Kola map
d0ppler replied to d0ppler's topic in Missions and Campaigns
15 NOV 2025 - Replaced the player's AI generated voice with the voice of @KirkaFordis Rex. Thanks a lot! -
I would also give a shout-out to the most overlooked plane in DCS, the free, stock Su-25T. It's such a joy to fly and operate!
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The Viper and the Huey. I've also spent hundreds of hours in the Flaming Cliff planes, especially the mig-29 and the two flankers. They are super cool.
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Polar Shield - Free Viper campaign for the Kola map
d0ppler replied to d0ppler's topic in Missions and Campaigns
13 NOV 2025 - Added Evenes VHF frequency on VHF CH4 (so you can monitor UHF CH2 during the whole mission) - Minor tweaking of bandit spawn time, made the spawn window a bit smaller - Removed "Tango Delta" report. It conflicts if "Allied Flight Reports" are on. -
Bug bombing in Mission 7 or it's me ?
d0ppler replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
Allright, I got this sorted. I compress time quite frequently during transits where nothing much happen. I've figured out the more I compress time, the more drift I get. I played this mission through WITHOUT time compression, and the bomb hit the target on the spot. So sadly no more time compression, but that's an ED problem, not Baltic Dragon's -
No need for MIST. Just add a repetetive trigger -> Do Script: local function spawnPlane(plane, speedKTS, altitudeFT) local startXCoord = -289193 -- start X pos CCS format local startYCoord = 587118 -- start Y pos CCS format local endXCoord = -290020 -- endpos X pos CCS format local endYCoord = 682460 -- endpos Y pos CCS format if not id then id = 0 end if altitudeFT < 0 then altitudeFT = 1000 end local altitudeMTR = altitudeFT / 3.28 local speedMS = speedKTS / 1.94 id = id + 1 theDrone = "SpawnedDrone-" .. id local groupData = { ["units"] = { [1] = { ["type"] = plane, ["y"] = startYCoord, ["x"] = startXCoord, ["name"] = theDrone, }, }, ["y"] = startYCoord, ["x"] = startXCoord, ["name"] = "SpawnedDroneGroup-" .. id, ["route"] = { ["points"] = { [1] = { ["alt"] = altitudeMTR, ["type"] = "Turning Point", ["ETA"] = 0, ["alt_type"] = "BARO", ["formation_template"] = "", ["y"] = startYCoord, ["x"] = startXCoord, ["ETA_locked"] = true, ["speed"] = speedMS, -- meter pr second ["action"] = "line abreast", ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = {}, }, }, ["speed_locked"] = true, }, [2] = { ["alt"] = altitudeMTR, ["type"] = "Turning Point", ["ETA"] = 200, ["alt_type"] = "BARO", ["formation_template"] = "", ["y"] = endYCoord, ["x"] = endXCoord, ["ETA_locked"] = false, ["speed"] = speedMS, ["action"] = "line abreast", ["task"] = { ["id"] = "ComboTask", ["params"] = { ["tasks"] = {}, }, }, ["speed_locked"] = true, }, }, }, } coalition.addGroup(country.id.RUSSIA, Group.Category.AIRPLANE, groupData) end local plane = "QF-4E" local speedKTS = 500 local altitudeFT = 10000 if not theDrone then theDrone = "foobar" end local check = Unit.getByName(theDrone) if not check then spawnPlane(plane, speedKTS, altitudeFT) end Play with the X,Y coords (native CCS format) This will spawn a new QF-4E every time it dies. You can ofcourse change the unit type from QF-4E to something else, the speed and the altitude
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What kind of bug fixes? I’ve flown the L-39 a solid 200 hours in DCS, and can’t recall one single bug
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Abandoned? As far as I know, this plane is feature complete, we don’t need anymore updates.
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Bug bombing in Mission 7 or it's me ?
d0ppler replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
I also didn't hit the target. I suspect it has something to do with the INS-drift. Even with the GPS, the INS can drift off enough to make you not hit the target. On a side note : is it realistic to release GPS bombs blindfolded without visually confirming the target? -
investigating Stuck in the middle of mission 3
d0ppler replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
Yeah, now it works perfectly. Sorry for being so stupid not checking my laser codes -
investigating Stuck in the middle of mission 3
d0ppler replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
Ahh! Of course!! I'll give it another go -
Since this is a simulator, I don't necessarily think that a trainer in DCS needs to have 2 seats, even tho it "breaks the immersion" a bit. The F-5 is pretty damn close to the standard trainer T-38 Talon they use at Sheppard AFB, apart from the two seats on the T-38 and the gun in front of the F-5. So I would say the F-5 is a perfect trainer in DCS. With that said, the L-39, MB-339, C-101 and T-45 are all perfect trainers as well.
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investigating Stuck in the middle of mission 3
d0ppler replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
What can go wrong in the TGP? As long as it is CCRP, isn't it just "point and shoot" while holding down first detent of the trigger?
