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Everything posted by d0ppler
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Ah! I haven't flown in VR for a while, and didn't think of that. Let's hope they will improve the VR implementation within some reasonable time...
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At least for the Viper, you can toggle it on/off. I bet you can for the hornet as well
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Single Players: What would win you over to a multiplayer server?
d0ppler replied to Dangerzone's topic in DCS 2.9
The two most important aspects which makes SP best for me is 1. Time acceleration 2. Ability to pause the game (when someone in my family needs my attention ASAP) -
Polar Shield - Free Viper campaign for the Kola map
d0ppler replied to d0ppler's topic in Missions and Campaigns
28 OCT 2025 - New mission type available : Canyon Run - DEAD. 7 different scenic routes and 7 different bases to engage in low level formation flying. -
F-16C inputting coordinate in Mark changes to totally different map grid
d0ppler replied to Mac D's topic in DCS: F-16C Viper
There are free, public map apps for your phone which will give you mgrs coordinates -
Well, that's exactly what I am doing. If you read the original post..
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Polar Shield - Free Viper campaign for the Kola map
d0ppler replied to d0ppler's topic in Missions and Campaigns
22 OCT 2025 - FINALLY fixed a sneaky bug in the shooting handler. - Added more targets for Pinpoint Strike. 28 in total -
This is awesome! https://www.reuters.com/business/aerospace-defense/ukraines-zelenskiy-visit-sweden-wednesday-defence-talks-2025-10-22/
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I believe it uses a tiny bit less of cpu resources rather than check the actual value itself.
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The error was the standard "nil" value error I'm using ".", not ":" to test this. event.initiator.getName I think it's correct to not use "()", or? Yes, its for polar shield
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Thanks, Draken35! I've now changed it (once more) to: shootingHandler = {} function shootingHandler:onEvent(event) if event.id == world.event.S_EVENT_HIT then if event.target.getCoalition and event.initiator then local a = "" pcall(function() if event.initiator and event.initiator.getName then a = event.initiator:getName() end end) end end end world.addEventHandler(shootingHandler)
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Lets hope for some Kola love!
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I've changed the script to if event.target.getCoalition and event.initiator:getName() then And so far it works (like it used to do). Lets hope this little tweak irons out the potential bug
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On some very rare occasions, I get error in my script, when trying event.initiator:getName(), though I test event.initiator for nil before I try to get its name. Does this mean that event.initiator doesn't necessary have the getName() function? The problem is that it's hard to replicate, since it almost NEVER occurs, only occasionally. Is there any safer way around this, to avoid this error? shootingHandler = {} function shootingHandler:onEvent(event) if event.id == world.event.S_EVENT_HIT then if event.target.getCoalition and event.initiator then local a = event.initiator:getName() -- here is where it breaks, since getName() on rare occasions returns nil end end end world.addEventHandler(shootingHandler) Should I test for event.initiator:getName() rather than event.initiator ?
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Thanks for your reply. What do you mean by having a group at the top? The group with the lowest UNIT ID?
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Allrighty then. I'll post a bug about not being able to do TGP fix with area track then. But the trk file will be awfully long in order to achieve drift.
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I totally agree, nevertheless, it doesn't work for me when I try to do a FIX if the TGP has an area track.
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Well, at least when I test this, I can't fix the delta if my TGP has an area track, only point track. But I may doing something wrong, though.
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Polar Shield - Free Viper campaign for the Kola map
d0ppler replied to d0ppler's topic in Missions and Campaigns
21 OCT 2025 - Increased the number of AI CAP fighters in order to reduce the probability of player aborting current mission -
And that's what I think is incorrect. It should be TMS Up in order to make a point track. Don't think you can do a fix based on an area track.
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Why hasn't this campaign been updated?
d0ppler replied to Theadler77's topic in UH-1H Paradise Lost Campaign
I've played every DLC Huey Campaign in DCS, as well as a handful of user created campaigns, and you won't get any better Huey campaign than Paradise Lost at the moment. -
In this simple mission I have a AFAC MQ-9 Reaper with 16 targets. 2 of them are SA-13 Strelas, which I've specifically told the AFAC to prioritize with "FAC - Assign Group" . The AFAC just giving me random units in no particular order What am I missing? I've added the mission if you want to test. You'll reach the AFAC (Pontiac) on VHF CH1 (I think it's default), you'll be driving a viper with AGM-65s and GBU-12s jtac_afac_test.miz
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F-16C inputting coordinate in Mark changes to totally different map grid
d0ppler replied to Mac D's topic in DCS: F-16C Viper
No need to enter 10. If you enter 8 digits it just assumes the last digit is 0 for each set. You can also type 6, even 4 digits. But less and less accurate. Just to be clear, are you selecting CNVRT and then press enter after you've typed the coordinates?
