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d0ppler

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Everything posted by d0ppler

  1. Yeah, but I was hoping it was a bit smoother way. Thanks for replying, though! I've solved it with this cheeky solution null
  2. I thought this would be easy, but I simply can't find any good solution to this problem: I have a mission where the player is supposed to intercept and destroy incoming cruise missiles (Ka-65). The mission is complete when the player has taken down all cruise missiles OR the targeted object A survives the strike So I would like to trigger if there's no cruise missiles left in the zone (which is literally the whole map) AND A is alive. Any good approaches?
  3. LOL! I didn't see this! MY EYES!! Thanks, Delta! For future reference:
  4. Since we already see this on the loading screen, why don't we have this possibility in game? Are there any limitations from the block 50 version DCS simulates?
  5. Sorry, my cows only go by numbers, and they're all too afraid to jump down, so a fence is not necessary. And I really think you should share your work, you'll always have haters, unfortunately.
  6. Yeah, I've added a cow on top of the buildings I want to trigger
  7. Thanks for testing this out, Rudel! Lets hope someone at ED (or ORBX?) see this. @BIGNEWY
  8. I tried it on several different buildings at the Kola map, no success. However, I get it to work at the Caucasus map, so it might be a bug with the Kola map
  9. I see that the building is completely destroyed when I test this Is it bugged?
  10. I have a mission with random spawned enemy ground targets with a friendly AFAC (reaper drone) giving me locations. In that mix of random targets, there may be anti air (SA-6/13 etc) and a bunch of other stuff such as tanks. The AFAC sees them all, but it seems like anti air is the last thing he prioritises. Are there any ways to change this?
  11. Thanks for your reply! Yes, that mission is a part of the Gamblers campaign by Baltic Dragon, and that's the only place I can reproduce this awkward behaviour atm. That's why you can't view it, I guess (didn't know track files from DLC campaigns required activation ). And yes, I agree, it's acts as if I'm too excited with the RDR cursor. I'll try what you just told me and check the keybinds.
  12. Is it a bug or a feature? It's kinda frustrating. I look for targets with the TGP while the maverick is in PRE mode. If the maverick can't see the target it often (or always?) switch over to VIS mode, and then I lose track of where I am with the TGP. Is it possible to tell the maverick to NOT switch over in VIS mode, even though it can't see the target? My workaround atm is to switch over to another weapon, like a GBU12 or something, search for target, and dont switch back to the maverick before I know the maverick seeker can see it. This cannot be the right way, obviously I've added a track file if it is any help. f16_agm65_going to VIS while in PRE.trk EDIT : I did some testing in a self made mission where I started airborne, and then it worked normally, ie : no annoying automatically switching to VIS while using the TGP and agm65 PRE mode. So my hunch right now is that I'm doing something wrong under startup (since this mission is a cold start). I know I didn't boresight my mavs, but that can't be the case?
  13. I confirm, the dialog stops for me as well. Have tried it 3 times now, same thing happens. My wing(wo)man and I have killed the convoy of 5 vehicles, and is asked to report back and head to IP, and it stops every time after I've pushed 6 on Uniform and Ghost asks me to "send it". EDIT : I have every time killed the convoy with the maverick and gun. EDIT 2: Aaaand I'll go a fourth time, seeing that I must be exactly at WP3/IP/BULLS... thanks@YoYo! EDIT 3 : didn't work now either.. sigh..
  14. This is totally off topic, but I’m pretty sure the radar altimeter works even if RF is set to silent. Dunno if it’s a bug or feature
  15. I mean, is it modelled? Do you increase your chances to survive when sneaking through a high dense area of sam sites with your radar completely off? And how big is the difference in terms of cross section from SILENT to QUIET?
  16. The throttle already has animation, and the stick in the real plane does hardly move at all. It is based on how much pressure you put on it rather than movement.
  17. The graphics inside the cockpit didn't blow me away, but all in all it looks like an exciting frame to fly.
  18. When I landed after mission 1, the player says that he's taxing to S-39 and S-40 (for the wingman). I taxied to spot 39 (there's no S on the map), and shut down the jet. Still no message that the mission is completed. My wing(wo)man was taxiing all over to the other side of the airport along with some F-15s, so I thought maybe that was the de-arming area. So I started up my jet again to taxi to the other side and parked along my wingman, shut down. Still no message/cue that the mission was over. So I just quit, and found out that my mission was a success. So I guess the mission is completed once you land back at Andersen, or?
  19. I believe it's more or likely the same fuel flow, but I'm not sure. But usually it's faster to refuel in the air, obviously depending on where the tanker is in relation to the closest airport.
  20. Same here today I've had this module for several years without any issues.
  21. I've now played through First In and Last Out, and these two campaigns are a must if you're a viper driver. If you are considering this campaign but haven't played First In yet, you should really go for that one before playing this campaign. I had my problems in some missions, but only due to pilot skills. All of these missions are very solid made and I didn't experience any bugs, apart from some very few times where audio chats overlapped and was played simultaneously, but that's almost impossible to iron out in the way the mission editor works. The story is well written, and I got immersed into it from the get go (in First In). Really good mission briefings with good documentation and very good kneeboard docs as well. How the ATC works is brilliant, and I this is exactly how the built in ATC should have been in DCS. Every mission was a blast to play. Score : 10/10
  22. Thanks, @ChillNG! Finally made it!
  23. Allright, I'll give it another go. Thanks!
  24. This mission is way too hard, IMO. It's way, way harder than any of the Weasels missions so far. I've failed it 6 times now. Giving it up. Maybe ease a bit up on the SAM threats? And also include a pitstop at Arco to refuel before entering Silver corridor in the mission? The missile dodging consumes A LOT of fuel
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