

nrosko
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Everything posted by nrosko
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The sweet spot is due to the lenses & FOV, future headsets should improve the lense quality. Also fixed FR is already there with Oculus GO. https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-ffr/ This imo is dirty FR not eally what you want for playing games.
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So just thinking today, wouldn't it be nice if there was a really accessible version of DCS available in VR. Only reason i'm talking about this is there is an awful game in the Oculus store trying to be flying in VR & its dire. Yes its arcade but still. ED already has the base game, would it be too difficult to package a complete game based on a simplified DCS with some beginner missions. I know there is FC but i personally would class this as intermediate. I'm talking about trying to get people into flight sims who maybe wouldn't normally venture & VR being a great enabler of this.
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Nope I'm not saying that at all. I'm saying if it takes less power to run a higher res screen then there is more chance we see better screens in the next HMDs. I think the confusion here is that i'm talking generally about foveated rendering & eye tracking & how its going to be utilised by future hardware & you are talking about this new Vive Pro? Thing is there is nothing confirmed for that headset other than eye tracking which could be used for all sorts of things. Currently sharpness (PPD) is poor in even in the Pimax & Odyssey compared to a monitor like you say but FR will help us get there. So for the sake of comparison(some approximations) Pimax8K 2 x 3840 x 2160 PPI 530 FOV 200 Subpixel Matrix Diamond RGB PPD 14 Pimax5K 2 x 2560 x 1440 PPI 530 FOV 200 Subpixel Matrix RGB PPD 14 Odyssey+2 x 3.5" 1600 x 1440 PPI 615 FOV 110 Subpixel Matrix Pentile PPD 14 Vive Pro 2 x 3.5" 1600 x 1440 PPI 615 FOV 110Subpixel Matrix Pentile PPD 14 Rift CV1 2 x 3.54" 1200 x 1080 PPI 456 FOV 110 Subpixel Matrix Pentile PPD 12 HTC Vive 2 x 3.62" 1200 x 1080 PPI 446 FOV 110 Subpixel Matrix Pentile PPD 11 PSVR 1 x 5.70" 1920 x 1080 PPI 386 FOV 100 Subpixel Matrix RGB PPD 10 A retinal resolution 2020 vision =60 PPD Average Person=80 PPD My 31" 4k monitor is 80 PPD So if we wanted a headset lets say with a FOV of 130 but want similar sharpness as a 1080p 31"monitor you would need at least 4k panel per eye like the Pimax 8k. Bear in mind most people are having to drop the gfx settings, reduce fov to run Pimax 8k @ 60hz.
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I don't think that is the case any longer. If a developer implements it, it can work with Nvidia 10 & 20 series. https://developer.nvidia.com/vrworks/graphics/vrsli
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I'm not sure i understand your logic. To run better clarity & resolution we need to reduce the load on GPU. That is the whole point of it.
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It's working fine i was looking at the wrong binding.
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I can't get my view to reset with either my binded button or num05 key, anyone have any ideas what could cause this?
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Cold start tutorial mission selected through mission editor. As soon as i unpause it, it ends in a fiery mess. Running the latest beta build.
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I just did the navigation training mission & noticed this. i also noticed that if i set the TACAN channel on the ground as instructed it doesn't work & you have to redo it when in the air.
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First link didn't work but if its to the 'leaked' photos I have already seen them. But that is all it is just some leaked photos, that headset could be years off release, there has been nothing from Valve themselves confirming anything at all. To say they are releasing a headset 2019 is purely wishful thinking/rumours. Same with the second article, although admittedly there is a bit more weight to it. I would be surprised if they released 2 headsets in 2019. I think much more likely they just announce the headset at connect & release early 2020.
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Well from what i have seen it allows you to focus on things that are close up? If so i can already do that.
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I personally do not care about varifocal as i can focus just fine, i would be surprised if it was in the next Rift. I think more likely a 2k resolution with foveated rendering & hopefully much better lenses. We need faster & cheaper GPUs so i'm hoping there is a better offering over the next year or two.
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Next Rift will more like be in 2020 Q1, Nothing about any Valve release date or confirmation that they even working on a HMD.
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We just need some patience, creating another thread about it isn't going to speed things up.
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That mod make night time look much better for me but I still get all the banding issues when the sun is setting & rising. It's a shame as most of the sunset/rise is very nice just the transition from low light to night & visa versa is very ugly. Still not sure what you mean by 'nylon hose effect' though but i see far less noise/mura than before.
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Is this on all maps? The black flash i had on Normandy with the warbirds. Regarding VR performance, I did not notice any performance increase.
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I still get stutters every so often. The game is mostly smooth but then a pause & continue anyone else have this? We still yet to get ASW2.0.
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Well vulkan should not be far off as last news on this said it was almost done & this was some months ago, I guess that may or may not help overall performance.
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Hopefully so but I don't mind waiting if it needs time to do then so be it. Just be nice if there was an indication of whether it was incoming or some months away would be useful.
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No. You do not use a stick. You use Touch to control the stick. I use it in xplane11 & it works way better than you would expect. I just sit on my office chair. Does it replace a HOTAS? no but it's fun in its own right & will open up DCS to those who do not own a HOTAS.
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I think there is going to be some use of the analog stick for some controls, you are not going to get leap motion fidelity with controllers & i wouldn't expect that sort of thing until Oculus introduce haptic gloves, something they are working on but is clearly years away. I could be wrong but Leap motion isn't really very wide spread so i doubt they would spend the time developing for it.
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I'm so excited by this news. I really like using touch in vr in x plane 11, for me personally not having to set up hotas although i still like both methods it's great to have the choice. I think it will work better for the warbirds & older planes. This was not a feature i expected tbh. Better performance is also super exciting. I hope they also try & improve night flying in vr personally i'm struggling to get it right.
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Right so in this case.. * When the M.2_1 Socket 3 is operating in SATA mode, SATA port 1 will be disabled. * When the M.2_2 Socket 3 is operating in PCIEX4 mode, SATA port 5. 6 will be disabled. The M.2_2 is just taking ports 5 & 6 because its just the way the mobo is setup but i can use the M.2_1 & also use my PCIE x 4 slots with an adapter as additional space as long as i'm using the NVME SSDs. It may make sense for me to purchase a 1TB NVME then & put my OS on that & free up a sata SSD for putting some games on.
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Was hoping to get a deal on some storage this wkend. This is all very confusing though. I have 6 SATA drives in use. One of them is ssd the rest hdd. I assume that is the max SATA drives i can have. But what if a buy NVME? will that be additional storage space or replace the sata? Mobo manual says 2 x M.2 Socket 3 with M Key, type 2242/2260/2280(PCIE 3.0 x4 and SATA modes) and type 2242/2260/2280/22110(support PCIE 3.0 x 4 mode) storage devices support * * When the M.2_1 Socket 3 is operating in SATA mode, SATA port 1 will be disabled. * When the M.2_2 Socket 3 is operating in PCIEX4 mode, SATA port 5. 6 will be disabled. So does that mean i can't use M.2_1 Socket 3 for NVME or does it mean if i use it it won't disable anything? Also what if i use the pcie slots with one of those converters?
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Should be pretty easy to check how much system ram you are using & if you need more.