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About Magic Zach
- Birthday 10/03/2002
Personal Information
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Flight Simulators
Digital Combat Simulator
IL-2 BoX -
Location
Alaska
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Interests
WWII, texture artist, and vibing hard to new-age tunes
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Occupation
15R
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Website
DCS Discord: https://discord.gg/CeDnenpf
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So initially I thought that the FCR elevation UP button was literally unclickable with the cursor on the collective, while elevation DOWN was. I was pretty baffled. But while making recordings, I found that I actually can click on the button, but it's just that the "click box" for the button isn't quite where the arrow is So yes I made a bit of a clickbait title lol, but hopefully it'll get some attention. The reason I discovered this is because when using the FCR I'd prefer to use it as HOCAS as possible, meaning I'm using the cursor to bump the radar elevation up and down. I'm in VR, so it's a hassle to grab my mouse, spin it around until I find the yellow cross, and then lean down and click the button. When I could instead just use the cursor on the collective. Anywhere, here's a video and track showing the issue Apache MPD Cursor Click Issue.trk
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New video, new information. It also seems to be constrained within the type of point. So, if you have a point that is a control measure on your screen, you cannot pan to any waypoints, hazards or targets. But you CAN pan to other control measures. And likewise, if you have a target on your screen, you cannot pan to any waypoints, hazards, or control measures, but you CAN pan to other targets. And of course if you have no points in your TSD's screen, then you cannot point pan to anything. You're supposed to be able to point pan to any points stored in the memory, but DCS isn't doing that. Apache TSD Pan-to-Point Bug.trk
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Is Grafenwohr aerial gunnery range going to be included?
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benbat started following Magic Zach
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+1 for normals
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Magic Zach started following Use new fog/cloud system for contrails and Fuel Transfer Fault upon cold start
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need track replay Fuel Transfer Fault upon cold start
Magic Zach posted a topic in Bugs and Problems
I noticed after this latest update I'm getting Fuel Transfer faults on the EUFD when doing a cold start. Haven't been getting those ever before until after the update. The fuel system itself is operating fine, it's just the fault appears with the "deedle deedle", and the caution. I've had myself and 3 others have this issue. First was myself in the front seat and one buddy in the back seat. He reported he had a transfer fault (I couldn't see it on my EUFD though). Then later we swapped places, and now I had it on my end (though this time he said he had it appear in the CPG now too). At the same time, a buddy soloing in a 2nd Apache flying out with us noted to us that he had a Fuel Transfer fault in his aircraft. This was on the Syria map, TTI server. I later flew with another guy in the same aircraft, but this time on Hoggit GAW (Caucasus map). This time we didn't have the Fuel Transfer fault, though he did remark that was the first time today he'd had it not throw the Transfer fault on him during cold start (same as me). TTI's FAT was 9C. Hoggit GAW's FAT was 3C. Both had our aircraft start under 350ft ASL. -
Strange artifacting after todays patch.
Magic Zach replied to Cade108's topic in Weather System Bugs & Problems
Still having the issue. Though those initial screenshots are a very extreme example. Most of the time it's just 1 line not several rings, it'll cut through some clouds and then flicker out if I move or just after a few seconds -
https://youtu.be/TzdE4lysN-I?si=_PDLRrIQa_1PBchD 1min in
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I hear volumetric lighting was added but there's no graphic option for it that I can see. Scrolled up and down the settings list and I don't see it, unless it's hidden somewhere?
- 1 reply
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- bug
- volumetric
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(and 1 more)
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I'm getting this a LOT lately for some reason. Never seen it in my some 6 years with DCS from an unedited .trk until this past week or two. Now most missions online, I can't go through the replay for them. Here's two that give me a Mission Load Fail for some reason
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Current contrails run by the old particle system, with a texture on a string of 2D planes. It also has a hard time properly interacting with clouds, as in most cases contrails currently can be partly seen through a cloud. Just asking that contrail effects perhaps use the new volumetric system. Thanks!
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This is something that would be really appreciated. Like who thought that binding the equivalent left mouse button click be the same as pulling aft on the controllers minijoy, and now the like...you know, controller trigger. Like every other game does
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Wags video says F6F-3
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Which VR headset do you primarily use for playing DCS?
Magic Zach replied to NineLine's topic in Virtual Reality
So, why the poll? What's going on that you gotta see whose got what -
Honestly, I'd rather have a scenario where spotting is possible than fly on a full server and have everyone be oblivious to each other. Besides LOD scaling would actually be a more realistic approach to spotting than a 2D black box. A 2D black pixel box isn't going to give you spotting accounting for aircraft color and direction. A plane flying towards you is harder to see, a plane flying perpendicular is a lot easier, a plane perpendicular and banking is easiest. None of this a 2D pixel overlay will tell you. Funny thing is too the scaling factor doesn't even have to be a lot to be effective. Less is more, too avoid goofy looking visual scenarios but just enough to help everyone spot a little better.