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Everything posted by 312_JS
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Another interesting thing is that it only happens in a cockpit view. At least to me.
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I also found out that if I use external post process sharpening (using ReShade) set to a too high a setting (the ingame sharpening is also a post process sharpening), the flickering starts again.
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I have just found the issue. Setting the ingame Sharpening over 0.91 causes the flickering for me. Setting it to anything from 0 to 0.91 is fine. The Low / Medium / High presets don't touch the previous Sharpening setting, so it was on 1 even when I changed the preset to Low while testing.
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I believe it does have something to do with the fog because it started with the patch which introduced it and it flickers between more and less saturated image, as if the fog is turning on an off.
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Here's a video. (used a phone camera because it shows up much better than a straight recording for some reason) And a DCS.log dcs.log
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That was the first thing I tried before uninstalling it. Made no difference. Flickering still there after today's update. Attaching a track. flickering.trk
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Any update, please?
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No, 2D only.
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Mine was already off. Still flickers.
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I do, but uninstalling Reshade didn't solve the issue.
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Same here. Extremely annoying. Somebody at ED Discord said it has to do with fog being set to low altitude and that it's being looked at. EDIT: Added a Discord screenshot.
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Hello @Bailey, parts of the F1EE lua stopped working since the recent large F1 patch. For example the functions in the DCS ID 80xx range - exporting speed, waypoint distance and bearing, RPM, etc. They don't even show up in the DCS Comms list in the Stream Deck app. Any idea what might have gone wrong? The basic DCS IDs with which these functions work with seem to export as expected.
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I have the same issue in 2D. I can have almost everything maxed out and have around 100 FPS unless I am on deck. Then I get 27 FPS. Found out it's the Terrain Texture set to HIGH that's causing it for me. When I set it to LOW, with otherwise the same settings, I'm at 90 FPS on deck.
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custom gunsight textures failing integrity check
312_JS replied to Walshtimothy's topic in Multiplayer Bugs
Mine? I've been flying MP with it for ages. Last time I tried it was a couple of years ago though. -
custom gunsight textures failing integrity check
312_JS replied to Walshtimothy's topic in Multiplayer Bugs
Yes. I don't know what to teach you. Just do it the same way I did. I don't believe I did anything special to make it MP friendly. :) -
I'm so glad you decided to give us the option to keep the louder sound. I instantly liked it when it arrived the last patch. Cheers!
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Still a thing. ruddershake.trk
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custom gunsight textures failing integrity check
312_JS replied to Walshtimothy's topic in Multiplayer Bugs
I never had an issue with any of the Spitfire reticles I made. https://www.digitalcombatsimulator.com/en/files/2448553/ https://www.digitalcombatsimulator.com/en/files/3309745/ -
STREAM DECK PROFILES LIBRARY
312_JS replied to ZQuickSilverZ's topic in PC Hardware and Related Software
Added the link, I hope. :) -
STREAM DECK PROFILES LIBRARY
312_JS replied to ZQuickSilverZ's topic in PC Hardware and Related Software
Will do! Cheers. -
STREAM DECK PROFILES LIBRARY
312_JS replied to ZQuickSilverZ's topic in PC Hardware and Related Software
First public version of my Mirage F1EE profile. https://www.digitalcombatsimulator.com/en/files/3330054/ Thanks to @Bailey & @jonny415, I stole some of your work. -
Yes, that would agree with my experience. But there has to be another factor. I had several very fast flights on deck yesterday and haven't felt any rudder shake.
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I'll try to record a track, but they get corrupted for me almost every time. Here's a short video though. Never mind my friend's cursing.
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Still an issue. Definitely not just a visual thing. Especially when you FLY close to or over 1M, the nose moves from side to side.