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Everything posted by -Skipper-
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That's what made me feel sorry about locking this thread: http://forums.eagle.ru/showthread.php?t=31916 Doesn't matter that it was the latest date in the year possible to meet the 2008 release-date expectations, but it gave people a day to look forward to. ;)
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He's afraid to be hit by your debris. :D
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And if there's nobody better than you, then a complete nOOb with a lot of luck will intimidate you. :D
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As a first step it would be enough to insert the line of code to disable the 2 Gig of RAM barrier if the system has enough RAM installed. Anything beyond, maybe with the new code?
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That's a classic! The voice is not as friendly as Wags', but it sounds like the typical instructor or something, rather than presenting thrilling features of a game. BTW, is the first Producers note no longer available for download?
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Well, people are waiting for the sim a long time, so it's pretty normal for them to get nervous, if the releasedate getting close. The superficial ideas about easter vs western market is something different, but I doubt this will put a pressure on ED, no matter how hard some people cry out. They earn their money with it, so the only people wanting this game released more than us fans are the devs themselves. And besides that, I think it's better people vent in a single thread instead of starting their own, spamming the board with their conspiration theories and 'I demand' threads. :smilewink:
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It sounds like there is an advantage- even though 32 bit aplications don't use more than 2 GB of RAM you can load more 32 bit aplications up at one time- so if your running 6 programs at once- they would in theroy could be given 2 GB a piece where the 32 bit they would be at best fighting over about 3 GB of RAM. That and the ability of 64bit systems to handle a greater number and larger files faster than 32bit systems, even if the programs themselves run as 32bit applications. Besides that, more and more programs will get the option to identify larger amounts of RAM. As there is only a little optimization needed and just a line of code to use up all RAM, I guess many programs will follow examples from Maya and Co and will soon use this option to get the max out of modern high-end-64bit-PCs.
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FAQ says 2008 and it was repeated that they still aim for a release 2008 and in the last weeks it was also posted that the manual will be released soon. I'm sure that is all we will get until they know the releasedate themselves, so there is no need to get upset. As I posted before, if they are going to release it 2008, December 20th is a good date for a guess, taking into account what we know: Planned release 2008. So it should rather be taken as "if it will be released 2008 it will probably happen until December 20th." I think we all have waited long enough for different games to not get upset any longer for resellers release-dates. According to a reseller, Maddox Games Storm of War: Battle of Britain was released in May 2006.... So back to your question, cowboy: Yes, that reseller is pretty renown and your money is safe, if you preorder there. I will probably order my copy there, too, but I will wait for the official release-date before doing so.
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That is where I got my FC-CD from. December 20th sounds reasonable, too. If it will be released in 2008, there's not much room left beyond that. ;) If that will be the actual release date, is a different question, though. Maybe they just pointed to that date and will move it, if the release is before that date. I doubt anybody would complain to them. If it IS the release date, that would at least spoil Christmas for my family. :joystick:
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At least it corresponds with what I read. Also note that the limit of 2 Gig is PER application, it seems. The 3Gig-switch is also highly riskful to use, as it limits the ability for windows to upload drivers and needed services and may result in crashes, while the programs may not even benefit from it. AFAIK the 2Gig-Max-Rule is also not general. I just read through some articles on the topic and it seems that Windows reserves half the RAM for itself as a general rule. So to use full 4Gig of RAM for a single application (apparently even for 32bit applications), you need 8 Gig of physical RAM and a 64bit System. And for all those who are trying to implement the settings in their boot.ini's: Safe your time. The option to use 3Gig of RAM by using the "switch" has been deactivated in XP with SP2 and is disabled for Vista, too, as it seems.
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Good link, thanks! The "IMAGE_FILE_LARGE_ADDRESS_AWARE"-Setting is also nicknamed the 3Gig-Switch, btw. ;) Note that several modern applications run with this setting by default (e.g. Maya6.5+) Also note, that this limit is only true for the application itself, not windows or the paged pool, as shown in the table.
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That's partially correct. On a 32bit system, most 32bit applications can use a maximum of 2 Gig of RAM, if not manually stated otherwise in the boot.ini. Then it starts using the swap-file. Another way to get around this are various options in the windows-registry and disableing the Swap-file, which forces Windows to use up all memory. It works for some games, but if you don't have memory cleaning or unloading unused dlls enabled, your program will sooner or later crash or your Windows will. Photoshop, for example, doesn't like this setting at all. That limit is not used for 64bit Operating Systems, though, as they were developed for systems with larger ammounts of RAM, so it makes no sense to put up a virtual limit.
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Vista 32 can use the same ammount of memory XP32 can, but Vista uses more memory than XP, so you will rather have a disadvantage with Vista compared to XP32, when running 4Gig. If you use a 64bit system, however, it usually automatically accesses the upper memory parts for 64bit applications, leaving more or less the full range of 32bit adressable memory for 32bit applications. So for 32bit you have 3.5 Gig -250MB for XP or approximately 350-400MB for Vista, leaving about 3 Gig usable for 32bit applications. With 64bit you have 4 Gig - 250MB for XP64 or about 400MB for Vista64, which leaves 3.6 Gig for 64 bit applications, 3.5 for 32bit applications. Not much, but a notable difference with high-end-games like Crysis, COD4, etc and it does have an effect on LockOn, too. (Infact even IL2 runs much smoother with my Vista)
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LOL, Eagle! :lol:
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The program will not, but the Operating System will! A 32bit-system has a physical limit of memory addresses, so it can barely use up to 4Gig - that leaves you 3.25 to 3.5 for your programs, the rest is eaten up by windows. A 64bit system can support an aquivalent of 17.2 billion gigabyte theoretically. This is limited by hardware and software, though, which runs as "64bit", but commonly is only 40bit or less. Nevertheless a 64bit Windows can address a theoretical swapfile of 512 Terrabyte and 64bit Vista supports up to 128Gig of RAM, AFAIK. So, while the 32bit program itself will not benefit from the 64bit processes largely, the operating system will and it leaves more resources for the game and the other programs running (TS, TrackIR, Hyperlobby, etc). Loading times from 2Gig to 4Gig on both, my XP32 and Vista64bit decreased drastically, but when running, the 64bit system has much less loading stutters and a better overall usage of my Dual-Core-CPU, though the program itself cannot benefit from that either.
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Couldn't agree more. :beer:
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DCS: Black Shark - Q&A **READ FIRST!**
-Skipper- replied to EvilBivol-1's topic in DCS: Ka-50 Black Shark
Sounds like you primarily integrated the part of the weather-system, that is most crucial for flying a helicopter at NOE. ;) -
DCS: Black Shark - Q&A **READ FIRST!**
-Skipper- replied to EvilBivol-1's topic in DCS: Ka-50 Black Shark
Wow, sounds great and promising for what lies ahead of us with the new engine. :happy: -
Anorexia Nervosa. Another sad victim of todays fashion: http://fathersforlife.org/images/walkingdeade.jpg
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But Recoil and Recoil-Operated are two different things, aren't they? On a gas-operated gun, the recoil affects the whole weapon, while a part of the propellant gas is being used to eject the empty cartridge and place a new one in the chamber. Muzzle-brakes are used to channel the gas when exiting the barrel, trying to countereffect the recoil of the bullet. If you use a recoil-operated gun, though, most of the energy from the recoil is channeled to reload the gun, while only the excess energy has an effect on the gun itself. It should me more stable in this regard, not less. As the M82A1 also has a ventilated chamber, this effect is further increased. So theoretically, an M82A1 is less effected by recoil than the M95. IMHO this also explains why the same muzzle-brake is able to reduce 70% of the remaining recoil on the M82A1, while it only "assists" reducing recoil on the M95.
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Music is always a matter of taste. It's good you can disable the sound if you don't like it. :D Do you guys know this site? http://walkarounds.airforce.ru/avia/rus/kamov/ka-50/
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Fighter Pilot (1984): http://www.mobygames.com/images/shots/original/1151618040-00.png But I played RiverRaid a lot, too. :thumbup: