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sparkchaser2010

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Everything posted by sparkchaser2010

  1. absolutely awesome work, looking forward to flying the A-4E!
  2. You guys are doing some awesome work, keep it up!
  3. Just got the same thing when trying to install to the current stable build.
  4. The F-14A Aggressors are on my to-do list once released. I just finished up the 64th and 18th Aggressors squadrons and I'm working on some retro 414th CTS and 64th skins as well. May also do the Navy F-16A and F-16N Aggressors as well. https://www.digitalcombatsimulator.com/en/files/3302035/ https://www.digitalcombatsimulator.com/en/files/3302036/
  5. I was 9, now I'm 39 and the soundtrack is still one of my favorites!
  6. That is A-4E BuNo 152010, this aircraft crashed in 1978. Same aircraft only without the hump.
  7. I know you've closed this out but I found this pic today, only one of a humpback aggressor I've ever seen .
  8. Version 2 of the 64th AGRS Uploaded https://www.digitalcombatsimulator.com/en/files/3302035/ Also uploaded the 18th AGRS skin pack as well https://www.digitalcombatsimulator.com/en/files/3302036/
  9. After editing the JSON file for the F-16, I was able to achieve a much better result. Thanks to Skatezilla and uscstaylor for pointing me in the right direction!
  10. Watching the AI land is excruciatingly painful to watch with anything more than a 2 ship flight. One of the four will sometimes smack the hills as they attempt to circle around to line up :doh: and the AI continues to run 400+ knots on turns with gear down trying to line up an approach. I'm sure I can't be the only one seeing this. If the flight is just a two ship and I make the waypoints lead up to the approach while lowering the speed they head right in no problem. Don't get me started watching them try to park next to each other :megalol:
  11. I used to be exclusively Intel and Nvidia until an upgrade was needed and my budget pushed me to AMD. I wanted to give the 1080ti a go but these GPU prices are insane and I've always had to stay a few years behind on current models until now. The Vega 64 has potential and so far handles everything I'm doing, so far...
  12. I just wanted to share my setup as I notice many running Intel/Nvidia based systems and few AMD setups. Intel and Nvidia was just overpriced for my taste and I've quite a bit of success running AMD and doing some slight overclocking. I average 90 FPS in VR in an open area and around 40 FPS on a crowded Nellis ramp. MB: Asus ROG Strix B350F (AM4 Gen 1 & 2 Compatible) CPU: AMD Ryzen 5 1600 OC @ 4Ghz & Water-cooled RAM: 16GB DDR4 Corsair Vengeance 2400 Asus Radeon RX Vega 64 8GB OC Windows 10 PRO 64 Oculus Rift CV1 Permanent Settings Textures: HIGH Terrain Textures: HIGH Civ. Traffic: OFF Water: HIGH Visb. Range: HIGH Heat Blur: OFF Shadows :Flat Resolution: 1080x1920 Res. of Cockpit Displays: 1024 Lens Effect: Flare Only Terrain Shadows: FLAT Clutter/Grass: : MAX Trees: MAX Variable Settings - Still Testing MSAA: OFF FSAA: OFF Anisotropic Filtering:16x Cockpit Global Illumination: OFF Terrain Preload: MAX
  13. I just finished going through and found no answers regarding the AI aircraft that use BMP for the base texture. I've got specular maps ready but cannot find that right LUA setup to implement.
  14. So I just got into this thread hoping to find out how to make my current skins not shine on the AI F-16C BL.52, but I don't see an answer relating to models that call out .BMP for texture files. I'm completly lost now lol livery = { {"texture F-16C-PAINT-DEF-L1.BMP f2 g0",0,"F-16C-PAINT-DEF-BL2.BMP",false}; {"texture F-16C-PAINT-DEF-R1.BMP f2 g0",0,"F-16C-PAINT-DEF-BR2.BMP",false}; {"texture F-16C-PAINT-DEF-L1.BMP f2 g0",13,"F-16C-PAINT-DEF-BL2_ROUGHMET.BMP",false}; {"texture F-16C-PAINT-DEF-R1.BMP f2 g0",13,"F-16C-PAINT-DEF-BR2_ROUGHMET.BMP",false};
  15. Not sure if this model supports that, didn't see any .json file associated with it, might try the roughmet file and see how that goes.
  16. Trying to figure out how to make these more matte than the current shiny. Blizzard WiP I will have version 2.0 ready soon with some updates, fixes and addition of the Blizzard and Splinter skins.
  17. I just got back into skinning, so I'm not familiar with this or if this model has it. Any info is greatly appreciated
  18. Thanks available to download now https://www.digitalcombatsimulator.com/en/files/3301968/ 17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns. 84-236 - Desert 86-283 - Desert 86-269 - Desert 86-220 - Desert 87-267 - Desert 87-307 - Desert 86-272 -Flogger(64 AGRS) *86-280 -Flogger(64 AGRS) 86-299 - Flogger *86-220 - Flogger 86-280 - Arctic(64 AGRS) 86-273 - Arctic 87-313 - Arctic 84-244 - Flanker(57 ATG) 84-301 - Flanker 86-251 - Flanker *86-272 - Shark
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