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algherghezghez

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Everything posted by algherghezghez

  1. Mission 12 is quite hard (but incredibly fun), and Blade isn't helping at all! I had to try a few times, and I noticed that Blade instructions are reversed: if you instruct him to focus on the escort he attacks the strikers and vice versa. So I told him to rngage the strikers, and we killed one 29 each, after that he killed a M2000, and shot two amraams at me! I know he was probably shooting at someone else and locked me, but come on, out of 4 missiles he shot 3 tracked friendlies. Also shouldn't friendly AI be a little more useful? Out of 11 Red planes downed 5 were mine... counting 1 29 and 1 14, M2000 are so slow to engage and again, blade is useless... By the way, just out of curiosity, since I got a score of 80 (1 hit on rainforest and both Mirages downed) what are the conditions to get 100? one of those or both?
  2. The problem isn't BFM, problem is that in a furball as soon as I align to take a shot a random enemy from who knows where snipes me at impossible distances and angles. I am now always defending and settle for the occasional snap shot and this seems to work.
  3. Thanks, hopefully ED's fix will arrive soon indeed. I'll either skip the mission for now or play one of your other campaigns!
  4. Me again... I'm having serious trouble with mission 9: Flak is just too damn accurate, I know it's ED's problem, but it's almost unplayable for me, isn't there some workaround? 1st: the briefing suggests you to fly low on the ingress, so I get there at 100ft top literally wave top level, but the second they see me they start shooting immediately, so I don't see the point in that. 2nd: When I command the other flight to attack primary the circle over an airfield nearby and rejoin, without releasing the ordinance. 3rd: Attacking the target it's impossible, i tried 5 times so far and every time flak kills me, I watched a few ww2 videos I found here on how to avoid flak, but that thing is too damn accurate and fast, just out of curiosity, at what difficulty is it set? I could prbably solve the problem not attacking the target, and eventually that's probably what I'll do, but it's quite a shame to leave such a cool mission. Don't get me wrong, I love the campaign still, but sometimes I get stuck for this kind of problems
  5. Isn't the enemy's performance a bit unrealistic? They always send me on fire at their first burst, taking aim in nanoseconds, often not even coming from the rear but with high angles shots. For me it takes away a lot of the immersion as I find myself having to stop the game during the dogfight to check If I'm gonna get blown in an instant. IRL I imagine first burst high angle kills were extremely rare, also, if the leader is focusing on one bandit the wingman should cover him (wich doesn't work in DCS as far as I've tested). How do you guys put up with it?
  6. I tried, and yes, I was messing up jdam release not hitting all the targets. Thanks a lot for the feedback and sorry for taking your time.
  7. I tried mission 10 several times and no matter what I score 70%, but I don't understand why... I am doing exactly what the mission asks and I got no corrections from cajun or anyone. My only doubt is AAR but I cannot perform it since when I'm asked Flip automatically answers we're ok and to switch to marshal
  8. I'm quite confsed with mission 3. I had some issues with the first one too but after reading your noew docs it was ok. I take off, and I don't exactly know what I'm supposed to do: if I turn left 280 as per flight plan the mission bugges and tells me to rtb because enemies are retreating. In the doc it says to rejoin with the su-24 but I don't know how I am supposed to find it.
  9. Thanks mate! it's a shame though
  10. It is impossible to perform the engine runup without the wheel chocks, that aren't available in the spitfire (the manual states that irl two guys would hold the tail down). Is there any other way in dcs to perform this?
  11. After intercepting the fencer I wanted to get gas before RTB, so I followed all the instructions up to when Flip tells Smoke to refuel first, but he just stays in formation, doesn't go there and refuel.
  12. Man You saved me! it was unstowed but I didn't switch to IR, thanks!
  13. I'm playing mission 8 of raven one campaign, which is set at night. No matter what I can't get the pod to work, it's just pitch black, I'm recycling it, and it slews normal, I just can't see literally anything.
  14. I did after strike told me to. this is the designer note: After take-off Prince will tell to ENABLE GUARD. That means enabling monitoring of guard frequency on all channels (first option in UFC menu on the right), and not switching to Guard! So I expect prince to tell me that, whuch again he did not
  15. I'm very confused about comms in mission 5: I don't know if I did something wrong here or it is just a bug. I take off, follow prince until wp3 where we start dogfighting. From what I read I should expect prince telling me to monitor guard, which he never did. so we enter iranian airspace, I call strike, hear nothing and realize that I'm on channel one, my bad, so I switch to two, and strike warns me to monitor guard. When I'm coming back a message tells me to switch to channel 1 (flight) on pri, but I'm still on strike and we are talking there. What am I not seeing here?
  16. Found it and it worked, thanks a lot!
  17. How can I paint this inside part of the intake? I can't find it
  18. Thanks, I'll try right away
  19. It is in someway possible to simulate night barrage fire with ZU-23s? or anything else
  20. I'm trying to set up a multiplayer mission for training in my squadron. I can't find a solution for the dogfight training, for simulating gunshots: I tried with MOOSE but I only found the missile trainer, so no guns solution there; I also tried always with MOOSE to set an immortality zone, or an immortality f10 option but couldn't. I don't want to set the entire mission in Immortal; any ideas?
  21. I'm trying to set up a dogfight mission with a message every time someone gets hit. With unit hits it only works the first time; is there a way to reset the unit hits counter to zero or any other way to achieve the message withoyt specific scripts?
  22. Will the possibility to rotate horizontally the lateral pilot mirrors (enhancing visibility) be added? I've seen in some videos them positioned horizontally.
  23. Thanks a lot for the clarification, I had the wrong impression that forward quarter shots wouldn't count as kill even after the merge. I'll play it again right away. Feel free to delete or move the post since it's not a bug.
  24. I just flew the third event (the 2vs2 one) and it was my understanding during the breafing that head on shots were prohibeted and forward quarter shots would not count as kill: is this only valid for me? because I got shot, after the merge, exactly head on and I was counted dead. Thanks anyway for the amazing campaign, might be the best one I played so far!
  25. In which way did you manage to? Because in the first way, using the flags, it worked randomly, for some players worked for some didn't, at random, it was like once too many planes were in the area the flags got messed up. In the second way only the server host managed to be immortal.
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