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mariner3302

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Everything posted by mariner3302

  1. Hey Miles, So nice to see this has taken off like it has! Remember back when we were testing it with unit 1? lol Hope you're well, Greenie! Dan aka WUD?
  2. Has anyone done any of the subject missions? I did a couple searches but didn't come up with anything.
  3. I was thinking that was probably the case...
  4. Is it possible to destroy Hoover Dam or other's? What does it take if it is possible?
  5. Will the new Microsoft Flight Simulator be able to use Simshaker?
  6. I have a question about how sound module interfaces with DCS. What I want to do is have various electrical actuators fire/turn on when sound module sends a signal to the other transducers/shakers/jetseat. One example is when the ejection seat fires, I want an electromagnetic lock to actuate. Essentially, when the locks magnet is electrified, it throws the bolt away from the magnet. The energy is good enough that the feeling is similar to being kicked in the back, just like being ejected from a plane. It also would be perfect for the catapult launch. So the signal from SSA would go to the seat and Sound Module normally and would still do what it does for the shakers. Nothing would change, but the initial signal going to the shaker would also provide the signal to a relay that would then open to signal the relay to open and then to fire the lock bolt. I am not explaining it too well. The signal doesn't have to sustain anything and I don't think it would take anything away from the proper functioning of the shaker. It would essentially be like a lighted switch. The light on the switch is really just a parasitic effect and it's energy would be enough to open the relay. After the relay opens, there is no further need for electricity. Since the signals from DCS to the Jetseat and Sound module originate in SSA, I think the answer lies here..
  7. Damn, that is a MAJOR update. I will see if it holds up to my crayon box.
  8. This thread exists to provide accurate key binds to the Tomcat that were not, or are not currently, available upon HB's release. These are real life controls that where in the F-14B. This is not about binding controls to make things easier or convenient. The usefulness of this topic is primarily to Pit builders and those that use external switching controls. There is no next/previous steer mode in the PDCP. Trim (which is not an axis) and autopilot are already in the controls menu to be bound. Like Winter said, HB has to add the rotary switch capability.
  9. What are your system specs and HMD?
  10. I have moved to the Reverb since posting this and havent had the spikes. I will do the mod as suggested, c0ff, and report back! Might take a day or so. Nice enough outside to maybe get something done but thanks for working on this, everyone!
  11. That would be great, thank you!!
  12. Is there a way to assign an effect or vibration or something to the initial thump/shock of a catapult shot? I have a transducer that will basically punch me in the back when that thump happens. Now all I have to do is get something to tell that transducer to fire. Is this more a Sound Module thing?
  13. Huge thanks for working this! Is there a list with all the code that could be copied and pasted into the file. Is there a way to code rotary dials into DCS?
  14. I have those specs except I have 32gb of RAM (DDR4-2400) and the Reverb works well for me. Go here - https://vr4dcs.com/
  15. Miles, probably a good idea to put a BIG explanation of which firmware does what. I think folks are used to always updating to the newest and greatest (?) updates of anything, not just PC, so it could cause some headaches. It would have for me, I think, as I am a happy camper as usual with what I have.
  16. So I see how to adjust the effect that is sent to the transducers by finding the necessary file and tweaking it. So how do you make a new effect or break out part of an effect? This punch I talk about is just a single punch in the back. The current catapult effect will also be happening through the current set of transducers. Essentially, the Jetseat and the bass shakers will operate normally. This new transducer is a single powerful punch in the back for ejection and cat launches. Thanks, Pal!! Enjoy your trip!! Thanks for the A!+++ customer service to! Dan
  17. How can I go about making an effect of a catapult launch? Basically, I am going to build a punch that will punch the back of my seat at the start of the launch. The same punch will fire at an ejection. I don't know how to add or adjust the files. Is there a tutorial or something?
  18. How can I go about making an effect of a catapult launch? Basically, I am going to build a punch that will punch the back of my seat at the start of the launch. The same punch will fire at an ejection. I don't know how to add or adjust the files. Is there a tutorial or something?
  19. The plans I put up are as 1:1 as you can get. As far as switches, one thing to keep in mind is the switch logic used in DCS. AFCS switches for instance have 'on else off' or something similar. So when I put the switch into the on position (up), then the switch is on. If I move it to off, it turns the switch off. The only magnetic switch I can think of off hand is the engine start. A mom/off/mom switch works perfectly. You select the engine and it switches correctly then the game will move the switch back to off. Beats $700. All this is assuming VR.
  20. https://forums.eagle.ru/showpost.php?p=4035893&postcount=3536 It is the Mura Effect. I had the same problem. It is a software thing mostly from what I have been able to figure out. Mine got better after a recent update of something. Part of a Discord chat I had.. ]WUD?:https://forums.eagle.ru/showthread.php?t=247729 Anyone have this? I am seeing almost like through a cats eye slit today. The entire scene is rendered but there are darker areas on the sides. A little dim then a little darker ( then clear ) a little darker, a little dim.... Much more prevalent in the right lense. I dont recall that yesterday. Could be the eyestrain this thing induces. [REPORTED]Misaligned Eyes on HP-Reverb - ED Forums [REPORTED]Misaligned Eyes on HP-Reverb VR Issues
  21. You want a 3 way switch that will be (MOM)-OFF-(MOM). https://www.jameco.com/z/1MS4T1B1M1QE-Switch-Toggle-Momentary-On-Off-Momentary-On-Single-Pole-Solder-Lug-5-Amps-120-Volt-AC-28-Volt-Panel-Mount_317252.html?%20CID=GOOG&gclid=CjwKCAjwq4fsBRBnEiwANTahcME_1iy65SzbOfwmt75Ph0GccLEzc336E6XXgNbmttc6wE6f73G72xoCSSgQAvD_BwE
  22. Dont know how but the Mura Effect lessened yesterday. I did learn it is mainly software related.
  23. Huey fills that role. Blackhawk fills the dedicated attack role, and the Hip is medium lift, multi-role. What is missing is HEAVY lift with speed and carrier manners. It is more complex than any other option.
  24. You want a real helicopter? You have to go Sikorsky. And the biggest and baddest combat helicopter that fits into the current Terrain Maps is the H-53E... As far as US made, if the European Union or the Brits can match muscle with the Super Stallion... well, they cant so sorry....
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