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Everything posted by dmatsch
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Your monthly "releases" are lame campaign fixes, minor core and module releases and do nothing for the *BIG* core bug fixes that have been complained about for many YEARS!!! Let's get realistic here. What ***major*** ***reported*** bug fixes of the LEGACY, 10+ years -- above list have been implemented, let alone addressed in the past 5 years. Would just like a list...
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I respect your opinion as an ED employee, as I have for more than a decade. However, more than a decade's worth of reported, repeated, game-breaking bugs that go unfixed? Perhaps your project managers are the bottleneck? maybe the PM's need to listen to the community more? When you have unpaid major contributors jumping ship? This goes way beyond PM. ..28+ year senior software engineer weighing in here...But I was never a revenue-level C-suite, nor a PM. Just a coder.
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AI pathfinding. AI ignoring orders. AI physics-defying behavior. Carrier operations. AI ATC. Weapon splash damage. Dynamic campaign (??). Realistic, alive environments? Rain inside a building (how old is this one?). AI fuel consumption (so much so, there's an ED-created "restrict AB" function -- what a hack!). Any kind of bomber formations are jacked. Unfinished, buggy and abandoned maps -- sorry, "feature complete" maps. Alpha modules sold as being "completed in the near future" remaining in an alpha state for years and years and still unfinished. Very old and buggy ME that needs a major overhaul. Buggy scripting system that breaks with each point release (we'll miss you, CFRAG). Definitely in need of a cross-referenced user mod repository for a looooong time. ANY of these are game-breaking bugs that have existed -- and are known -- and are frequently complained about -- and are still unfixed in more than a decade. The awesome mod community has made this sim what it is more so than ED has. ED and DCS have been the best and only in the business -- unfortunately for too long. Alpha module greed and core stagnation, I believe, is starting to catch up to them. These forums used to be alive with new missions, mods, scripts, etc. It's all dead now. I would even re-pay money for a DCS 3.0 that's as little as 50% better than what we have now.
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DML - Mission Creation Toolbox [no Lua required]
dmatsch replied to cfrag's topic in Scripting Tips, Tricks & Issues
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DML - Mission Creation Toolbox [no Lua required]
dmatsch replied to cfrag's topic in Scripting Tips, Tricks & Issues
The loss of this module is an absolute killer for about 60% of the SP missions I've written for my personal use. More than 40 missions. Hours and hours (and hours) of work and weekends spent on this OUTSIDE of even flying. Shame. Absolute shame. CFAG, we all thank you from the bottom of our hearts for all your effort into trying to make DCS even remotely usable outside of a big, empty cockpit simulator. -
Can we kill this four year old thread? More ED promises with no delivery. But did you see all the shiny new (alpha) maps and planes they have! If and when it does ever get released, it will be in alpha and unstable for another 3 years while they release more buggy and unfinished modules.
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for once, I'm on the DCS side of this and don't think it's software. Real aircraft take off into the wind. Carriers turn into the wind. For my lunch breaks, I go to the local airport viewing area at the end of ONE OF the runways. It's a crap shoot depending on wind if I'm going to see anything that day.
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Agreed. FYI: this request was made about 10 years ago many, many times. But did you see all the shiny new (alpha) modules and maps they've got out?
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I would agree. I don't really care about the actual proprietary numbers. The point, I believe, in the OP is to bring to attention any information as to how many long-term clients have dropped off for various reasons (core code). Not to mention the non-paid contributors that have jumped ship because of the militant defense of same (core code).
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I sure would like to see this data. I think the current state of DCS is killing its long-term player stats. I've heard so many stories of people not buying new modules until core is fixed. In 10 years, I've never seen the forums get this slow with new missions, scripts, mods, tips, etc. --DCS evangelists inbound, bearing 090. Range, 2 posts.
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...and nearly 4 years after the post about the nearly 4 years that this still exists. DCS 3.0 when!?
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Thanks for the feedback. I did not know either piece of into. Let me check the trigger option out, however I know for a fact that I'm burning fuel waiting for a taxi. Why would AI be different? It's fine, tho. I'll check with a trigger when I get a chance. But please be mindful; There's an 800-pound gorilla in this thread, if you get the metaphor.
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besides AI tasking issues, AI aircraft have had KNOWN fuel management problems for more than a decade. Full throttle all the way, Bingo fuel, ejection, repeat. A quick alleviation would be on cold startups to delay wingman "instant startup", then waiting burning fuel while my INS aligns. ..or you could just fix the AI fuel management issues. Your choice.
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this is a capability with some of the aircraft. Please add to all AC
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This. Totally this. We all love DCS. We want it to succeed. Hell, I've based a good chunk of my future retirement plans on it! When veteran and amazing module developers like cfrag -- whom I have the ultimate respect for here in the community -- is getting frustrated and jumping ship, it brings great concern to the future of this software. Without cfrag and other VOLUNTEERS like him, DCS would have been a dead, empty void a decade ago. The fact that ED treated them like unpaid interns and never valued their feedback NOR integrated any of their mods (paying them, of course) is disappointing. I also, have invested a good chunk of money in modules and maps. Don't care if the core is free, that should be the MOST WORKING part of the whole sim, otherwise the modules are useless. PS: Notice most of the ones in this thread and others with torches and pitchforks for DCS/ED critical topics are ones with 1-2K++ posts?
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I can't remember if there's a name for that. Ponoo .. pizzagate .. fonzi ... It began with a "P"...
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Incoming fire expected, but I'm starting to think that we have it all wrong. I think that DCS was neither meant to be a flight simulator nor a combat simulator. DCS is a Flight/Combat Simulator Simulator The fun isn't actually flying/combatting, the "fun" is actually getting the simulator to function properly; the software IS the game. User mods are just extra "quests" to complete to get/keep the game running. Every now and then ED will throw in maps or EA modules that just barely work -- just to keep everyone playing the actual game of getting the software running properly -- again. Think that indie hacker game where you actually had to code in a console to play the game... Thank you. I'm off the soapbox now. TLDR: There is more activity in these forums about how to fix, enhance, modify and overcome faults than there is actually FLYING and using the sim for it's purpose of digital combat flight simulation. If ED doesn't see the previous sentence as the WHOLE issue here, then we're all doomed. DOOMED, I tell you. ...For the forum topic: I wish that ED would release a "DCS 3.x", that has 2025 graphics capabilities, functional AI, functional FM, functional weapons, populated maps, updated legacy maps, improved ATC and Carrier ops, more static templates, fully-functional modules and maps BEFORE release, EA < 1yr, DCE, updated ME and scripting engine, involve (not alienate) UNPAID module builders, implement all the promised changes for the past 10 years, AND finally, reign in the evangelists long term members on the forums. All in one package. I would even pay for such a new and improved DCS -> but only when it hit v3.5.
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what?! please tell us you're being sarcastic here.
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PG, Caucus, Normandy (all of them), NTTR: all abandonware. ED specifically said that NTTR will never get an update.
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DCS. Digital Combat Simulator. It's been the title of the game for more than a decade. Unfortunately, book titles are deceiving...
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Mission Editor save / auto save option bug / updated
dmatsch replied to RWC's topic in Mission Editor Bugs
those of us who choose programming for a career call this the CTRL-S twitch. Similar to a pilots' 6-second twitch only with less life-threatening results. -
I see your two dollars and raise you A NICKEL!
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seconded. you have to adjust the view every single time for every weapon. It should default to weapon --> target view.
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the thing is, that all this functionality existed already in the 3rd party DCS Briefing Room. And it sort of worked! Well, at least some times. OK, almost never. The issue was DCS AI being all borky, so none of the non-player controlled aircraft did what they were supposed to. ED should have contracted that developer.
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That would be our dear old silky-voiced WAGS himself!
