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Everything posted by dmatsch
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I can. I'm not at home now, so this is going off of memory. This feature was broken for some time. Like years. On a whim, I tried it on an existing Syria generic environment mission I created -- one already populated with units, waypoints, triggers, scripts, etc and it seemed to work perfectly. Again, from memory, so play around with it: On the top menu, you'll see a "mission generator" menu option. You'll get a map screen that will show you different pre-defined areas/zones (little green bullseyes) you can select. You can also create custom ones based on coordinates anywhere on the map. You then have another set of menus where you can set the template type for red/blue or both. There are dozens of options like "blue, large offensive", "red small defensive". you can also define your own. These are your templates. Select one of these and you'll see either red or blue boxes overlaid on the map at the zone you selected. You can move these boxes around. Units from your selected template will be placed in these boxes according to it's labeled type. Click the "generate mission" button (or menu item -- I forget) and you're done. It'll add all the units randomly in the boxes according to the selected template types. it will even generate some simple tasking. Edit this further to add/remove units as desired. You're done. Bob's your uncle. be prepared to lose any mission you add this to. It took me several tries and several lost mission files to get it right.
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powershell script, windows task scheduler. You'd have to shut down the server, though. Also can be done with powershell.
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coincidence.
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all of these wishes are going to be irrelevant if they don't fix the AI. In 10 years, I would like the AI fix they promised 10 years ago.
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Forgot to mention the chow hall for pancakes afterwards.
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VIRPIL controls crash internet?
dmatsch replied to tower59's topic in PC Hardware and Related Software
Open the device manager and see if you have any red X's. If you do, that's the problem Then I would start by uninstalling the virpil software on the PC. A firmware update on attached hardware shouldn't affect the PC, but unplug the hardware just the same. Check startup programs to make sure nothing is side-loading on startup. Disable any unneeded running applications. Update windows. Open an administrator-level command prompt and type (without quotes) "ipconfig /release", wait for it to complete, then type "ipconfig /renew". Although I highly doubt that this is the issue. With all that failing, try to restore windows from a known good restore point. Then contact virpil support. You've got a weird issue. -
it can only be found by those who aren't looking for it
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30mm HEDP rounds currently power *my* boombox with outstanding results. YMMV
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a real mission profile would have multiple support flights. Multiple main package groups, SEAD, DEAD, EW, CAP, JTAC, JSTARS ground mapping, satellite intelligence, army types to clean up afterwards, etc.. The military would NEVER send a pilot in cowboy-style. Haven't played the mission, but my guess to your best bet is to use terrain to your advantage. Lock up the emitter(s) with a TPOD, go nap-of-earth and slowly notch toward the SAM until you're in GBU/rocket range. Although the rockets might not work against the AA. They're for soft targets. Now, if they have SHORAD as well as those SAMs, forget it -- you're a grape.
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I think the core DCS code was written on one of those
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Camera/View changes when target is destroyed
dmatsch replied to lambchop133's topic in View and Spotting Bugs
you can't. It's a DCS thing. Watching the round with F6 does the same thing. Workaround: find and select another close-by unit on the F10 map before the round hits. then, watch the fireworks. -
thank you for these. Very much appreciated
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reported Runway Attac: GBU-31 only makes small potholes
dmatsch replied to Limaro's topic in Weapon Bugs
looks like every road in eastern Pennsylvania! -
I am having the exact same issue as the OP. This was all working fine about a month ago, the last time I used my bluetooth earbuds. Using the monitor speakers, DCS sound is fine. All other applications work fine with both speakers and earbuds. Now in DCS, the sound is distorted and sounds like it's modulated. I've removed and reinstalled all the audio drivers and fiddled with every output setting in DCS. All have the modulated sound. DCS is the only application doing this.
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until this gets worked out, make sure to make backups of your missions. I've had this mod completely hose missions I spent hours and days creating.
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can't bind rudder to hat switch - TMWH
dmatsch replied to dmatsch's topic in Controller Questions and Bugs
please stop. You're misunderstanding where I'm binding these. They are being bound in the correct locations. -
can't bind rudder to hat switch - TMWH
dmatsch replied to dmatsch's topic in Controller Questions and Bugs
I checked. no axis controls, and all are bound in the correct location. In Axis Controls, bound the throttle slider to the rudder and it worked fine, however it's unflyable without three arms. I removed that, then bound rudder left and right to the throttle thumb hat 4-way switch (fwd and aft for left and right respectively). The whirlybird doesn't respond to the hat switch. -
high-end system performance issues -- stuttering
dmatsch replied to dmatsch's topic in Game Performance Bugs
ROG StrixB550F Gaming. Ryzen 7 5800x, 48G 3200 RAM, MSI RTX2080Ti, 43" 4k. PassMark rates my system average for all areas at 95th percentile (5964.0). https://www.passmark.com/baselines/V9/display.php?id=140369207539 I will run CPUID Hardware monitor and FPS tests this weekend. Spes.txt -
with new patch, cannot connect to localhost server
dmatsch replied to dmatsch's topic in Multiplayer Bugs
update: this happens only with the stand-alone server on the same machine as the client. When using the DCS game .exe (dcs.exe -server ), I can connect and fly the mission