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catt42

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Everything posted by catt42

  1. Thanks for the answer. Actually I don't have any talent for 3d modeling, I was referring to others and all the mods that are released every day (many of them). I didn't know that Ed already accepts contributions, and, frankly, not that I saw many models coming from the community getting integrated into the game. Well, now that I think about it, it happens sometimes with liveries. Anyway, I still feel that more could be done in this area. Inviato dal mio S2 utilizzando Tapatalk
  2. Deka Ironwork Simulations is accepting volunteer contributions from the community to their Chinese asset pack. Deka idea is that once the AI model is completed, they test it to make sure that the quality is up to standards, and then they include it in the pack. DCS community is full of talented people who continuously produce high quality mods and liveries. Markindel, Silver Dragon, Hawkeye60, VPC ground pack and the 476th range target package, just to name a few. Currently tons of AI objects in-game have low resolution models and even more are completely missing. This puts mission makers in a particular difficult situation, think about making an F-86 mission in the 50s with no B-29s or F-84s, or an alpha strike for the F/A-18C with no A-6s or EA-6, and ugly SH-60s. I propose that ED considers accepting free contributions from the community, as Deka is already doing, in order to expand DCS assets and improve user experience. Inviato dal mio S2 utilizzando Tapatalk
  3. Correct. Us Central Command (CENTCOM) in Tampa is the regional command responsible for updating contingency plans for these kinds of what if scenarios, and the plans are highly classified for obvious reasons. Also consider that the area in-game (UAE), even though of strategic importance for its proximity to the strait, would be probably considered as a secondary/support deployment area, for its distance to Teheran, where the bulk of Iranian strategic sites are located. Inviato dal mio S2 utilizzando Tapatalk
  4. Hi, I'm really glad that you liked it and I'm sorry for the late reply, as I don't get notifications when someone post on the download page. Anyway the navpoint Nixon is not on the prison but right to the north, on the other side of highway 95. You should be able to see it on the map. Regarding the problem you noticed in mission 2, it's probably because the way Dcs handles tasks since is pretty bugged since 2.1, and when you issue a task using a lua script, AI goes somehow stupid and wont execute anything issued via the mission editor. Fixing the issue would mean rewriting the whole mission and frankly it wouldn't be worth it. Plus, as it was my first experiment , I would probably have a very hard time understanding what I meant with the code that I wrote at the time. Anyway I'm currently working on a similar campaign for the mig-21, you can find an example here https://forums.eagle.ru/showthread.php?t=206758 Inviato dal mio S2 utilizzando Tapatalk
  5. This should do the trick. Thanks. Inviato dal mio S2 utilizzando Tapatalk
  6. Exactly, not much to modify them, but to understand how they work Inviato dal mio S2 utilizzando Tapatalk
  7. Hi, Does anyone know whether the normal DCS lua functions are inside some file in the install folder or they are hard-coded? Inviato dal mio S2 utilizzando Tapatalk
  8. I'm not an expert on the CK37 and maybe somebody at Heatblur could better explain how it works, but what I meant is that an estimate is just an estimate. If the system could know exactly how much it is off, it could also adjust itself. I think that the last digit represents only a statistical expected drift, given how much time passed since the last fix. So if it says that it's 2km off, as an example, the waypoint dot on the hud can be anywhere from 1m to 2km from where it's supposed to be. Inviato dal mio S2 utilizzando Tapatalk
  9. Imho aircrafts like the Viggen have a great value added, because they show how different countries can develop completely different approaches to tactics, technology and ergonomics. It's a pleasure to fly it and to learn how to operate it. Thank you Heatblur. Inviato dal mio S2 utilizzando Tapatalk
  10. Yes, the comments weren't properly formatted for some reason. Now it should work. Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_SHOT and event.initiator == Unit.getByName('COLT 51 PLAYER') then _weapon = event.weapon:getDesc() _weapon_category =_weapon.missileCategory _weapon_guidance = _weapon.guidance if _weapon_category ==1 then -- 1 for a2a missile if _weapon_guidance == 4 then -- 4 for fox1, 2 for fox2, 3 for fox3, works with any missile trigger.action.setUserFlag('7777', true) end end end end world.addEventHandler(Handler) And here you'll find reference for all the categories, guidance types, etc (note: Weapon.GuidanceType is incorrect, use weapon.guidance instead) https://wiki.hoggitworld.com/view/DCS_Class_Weapon
  11. IRC Ck37 estimates the accumulated error over time. 2 on the last digit doesn't mean that the system is off by exactly 2 km. Inviato dal mio S2 utilizzando Tapatalk
  12. Hi Sedlo, This should work. If it doesn't it's because I'm writing it on my phone on the beach, but I will get back to you when I'm home Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_SHOT and event.initiator == Unit.getByName('COLT 51 PLAYER') then _weapon = event.weapon:getDesc() _weapon_category =_weapon.missileCategory _weapon_guidance = _weapon.guidance if _weapon_category ==1 then - - 1 for a2a missile if _weapon_guidance == 4 then - - 4 for fox1, 2 for fox2, 3 for fox3, works with any missile trigger.action.setUserFlag('7777', true) end end ebd end
  13. Actually 2 surprises... The mig-23, which is the best news of the year for me, and the fact that it is "surprise #1". What will surprise #2 be? Inviato dal mio S2 utilizzando Tapatalk
  14. Now, this is a simple but brilliant idea! It combines two simple object that were already there, the marks and the weather information, to create something helpful and easy to use. Outstanding thinking. No more awkward calculations with the Viggen, thank you very much for sharing!! Inviato dal mio S2 utilizzando Tapatalk
  15. Thank you all for the feedback, I' glad that you liked it. This mission is basically a test to see if I could write a talking GCI who could vector the player. Implementing stern conversions and othe variant would be easy, and I plan to use this script for other missions.
  16. Fc3 aircrafts and mig-21 show true heading. I suppose that fc3 airplanes do that for simplicity, while, if i recall correctly, in the mig-21 the compass is adjusted for magnetic variation by ground crew before the flight. Try with the f-5, a-10c, m2kc or other full fidelity western aircraft, the compass will indicate magnetic heading. Inviato dal mio S2 utilizzando Tapatalk
  17. You should put the aircraft in level flight before setting alt-hold. It has a really small tolerance, +- 2/3 degrees Inviato dal mio S2 utilizzando Tapatalk
  18. Well, I don't think that it works this way. The aircraft radar shouldn't guide the missile, it should just illuminate the target. It's the missile itself that calculate the intercept geometry based on the reflection coming from the target. Inviato dal mio S2 utilizzando Tapatalk
  19. Unfortunately not, the only workaround that I can think of is placing a late activation copy of the ai aircraft at some waypoint, and setting a trigger that deactivates the original aircraft once it gets there and activate the copy aircraft. Mission editing is all about workarounds :-) Inviato dal mio S2 utilizzando Tapatalk
  20. Open one of the training mission that does it in the mission editor (most of ED training missions). You'll find the command in the trigger list, set argument 416 or something like that. Inviato dal mio S2 utilizzando Tapatalk
  21. As Emmy said, set the landing waypoint at the desired airfield at the end of AI route, and add a switch to waypoint task in the aircraft tasks tab. Add a pushTask action in the 30 seconds trigger.
  22. +1 for the spillone (big pin, as it was called by Italian aircrews) Inviato dal mio S2 utilizzando Tapatalk
  23. Good to hear that only those who "know about art" like yourself have the right to express an opinion. I really appreciate that a real art expert would spend some time to educate me. Thank you very much, sir! Inviato dal mio S2 utilizzando Tapatalk
  24. Anybody had the chance to test it? Inviato dal mio S2 utilizzando Tapatalk
  25. Me too!!! Anyway what's even funnier is what we dont know. How much do you think locheed paid for it?
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