

Steph21
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Everything posted by Steph21
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So I thought I had MK-82 figured out. But confusion is back.
Steph21 replied to DmitriKozlowsky's topic in M-2000
As mentioned above, of course you have to click on a command to designate in CCRP, like in other planes. It's not clear if you did it or not. If you did, does solution cue appear and go through the FPM in your run ? A 3 deg dive won't help, way too shallow for CCRP bombing in M2000. Try with at least 25° dive angle from 8000 ft AGL. Wait for the solution cue to appear then start your pull up while pressing and holding Bomb Release. Solution cue will pass through the FPM and bombs will release. And don't forget to set fuse to 'Inst' or Ret' on PPA, as it's not mentioned in your post :smilewink: -
What about users that have bought the hornet via steam and want to preorder supercarrier on ed shop ? Discount doesn't seem to apply. They are not seen as hornet owner?
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Best dog fighting move in a F-16 from a true F-16 pilot
Steph21 replied to oldtimesake's topic in DCS: F-16C Viper
It was in response to the statement done in 1st post. -
Best dog fighting move in a F-16 from a true F-16 pilot
Steph21 replied to oldtimesake's topic in DCS: F-16C Viper
A great book to read is Fighter Combat: Tactics and Maneuvering from Robert L. Shaw. It covers everything. As for the full G straight up over the top technique at the merge, best thing opponent can do is having a tighter turn radius, and you'll be a clear duck in the blue sky for his Fox 2. Going Vertical at the merge make sense if your opponent can't follow. -
Does it mean that default VR pilot won't have the Gusto patches ? And that we'll have to put them manually (as described above) if we want to have them ?
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A symbol for like...the Mirage 2000 ?
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That's the most frustrating. Bugs in a new feature/system is one thing, breaking stuff is another and is way more frustrating. But at the same time, i am very happy with the cockpit update (and new VR pilot coming should please even more people) with the MLO concept to make it more realistic and partnership with AdA Being French and dreaming to fly in a Mirage 2000 since being a kid, this module is my absolute favorite. But it also drives me crazy to be that close to the perfect module for me, but to have regular bugs on major systems like radar that prevent us to enjoy it fully. Razbam mentionned that the plan is to finish the module this year (along with the Harrier), and Elwood already mentionned that going over all reported bugs was part of his planned tasks. The only thing we can do on our side is to log all bugs in dedicated section with as much details as we can. To get back on topic, if we do get a bug free (on major systems at least) version on 2020, it will be the best module for me until the 2000-5 comes out (eventually) :D But everyone has his own definition of 'best module'. Features wise, i guess the F14 is the best module (multirole, mutli crew, carrier ops, implementation quality) but i'm not interested in it.
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Welcome to the Mirage club :thumbup: Once you'll get used to the Mirage's Roll Rate, Instantaneous Turn Rate, Chevrons, Autopilot, Synthetic runway, you'll miss them when flying in other plane :smilewink:
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Hi guys, can you confirm that cursor/enable press on throttle doesn't switch between slave/bore mode for missiles yet? And that we have to use OSB button until it's implemented?
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Perfect :thumbup: Thanks
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The bomb code in the mission editor should be the one displayed on the kneeboard. And indeed question is: can we still change GBU laser code in flight like it used to be before the update by changing TGP LTD code on DED ? Or has this 'trick' been removed now that we can change laser code on the ground ? ED always said that it was a temporary trick, so i guess that now, changing TGP code doesn't impact anymore the GBU laser code, like it should be.
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Does it mean that GBU laser code isn't linked anymore to the pod LTD code now ? So GBU laser code can't be changed anymore in flight ? If so, that's great news :thumbup:
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Have you asked ground crew to mount JHMCS first ? :megalol:
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Texture are good enough for the M2000C, they can focus on texturing the 2000-5F instead :D
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Select ccrp mode on sms page
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I was just making sure bones1014 does it, as it seems he has trouble entering altitude below 10k on waypoint. I suspect that he's not entering altitude into the correct 5 digit format :music_whistling:
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Do you type 0 as first digit for altitude below 10k to comply with the 5 digit number you have to enter ?
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Its quite easy, you can mix magics with only one other type of weapon. Standard loadouts you mentionned should not work.
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Same here, you should post it in the bug section
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Yes when having the 4 GBU-12 configuration. You can see on VTB that a station appears as empty instead of displaying EL1 when pressing PRES on PPA. Guess it's related. So first gbu will disappear after release. The 3 other ones Will be ok IIRC. Doesnt happen with 2 gbu-12 and 2 RPL541 configuration. It has been the case for a while. IRL, M2000N and M2000D were updated To be able to use the 4 GBU-12 configuration. Not sure M2000C SNA has been modified in order to support this configuration
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Am i the only having strange artefacts when switching on green backlight on control panels in VR ? Works fine with red backlight on control panel, and also fine with green backlight on instrument panel
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Great update, loving the new cockpit ! The preset for new V/UHF radios doesn't match anymore the preset on the kneeboard. Preset 1 frequency on kneeboard corresponds to preset 0 on the new radio, and so on. From the changelog, i guess we should not have a preset 00 on the new radio ?