

Steph21
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Everything posted by Steph21
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6. people crying on the same stuff again and again in every threads they can find
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Do you mean an INS Position Update ? If so, INS Position update error used to be possible in the Mirage some time ago (long time ago). It would update the INS with designed position. But a bug introduced a while ago make every position update perfect now, it doesn't take into account the designed spot anymore (as long as you're within update tolerance parameters)
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Indeed, they were supposed to go back to Orange BA-115 this month. But it has been a while since any news have been posted on the MLO. Not sure this visit is still planned for this month. Would be great if Decoy could tease us a bit a give some news on this visit and on the MLO release schedule plan. They planned to rescan the plane during the visit from what i recall and then put back the VR pilot with plane updated texture/model. I guess that's what we'll get first and then gradual MLO on systems mentionned on post #1. Hopefully we'll get some news soon, I want to jump in the hype train ! :D
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It used to work correctly and training mission worked fine. It has been broken after an update a long time ago and never got fixed. Hopefully all those bugs will be sorted out when SNA will be reworked with Mirage MLO
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Yes it can. INS update do work but it wont be based on your designed spot, it will just update to the correct location. Annoying as its not realistic, but not game breaking. I just force myself to do the update as precisely as i can, even if i know it wont matters
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Seems Mirage 2000-5 Mk2 is viewed as the most advanced/complete version of the Mirage 2000. But as much as Mirage 2000-5 would be the ultimate module for me (alongside Mirage 2000D), it won't happen anytime soon, and this topic is about Mirage 2000-C MLO. Would love to have some update on this topic. I think Razbam planned to go back to Orange this month. Hopefully we'll get some news on that occasion. Can't wait to have Razbam focus switch back to Mirage 2000C MLO after Mig-19 and Harrier
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DECOL lights should stay on if either: - FBW BIT test cover is not down - FBW BIT test is not ok - Trim not set to T/O Trim - Back Up Trim selected - Slats not in Auto - PROBE Heat button set to off
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QRA network functionnality is not implemented in DCS so i would not loose to much time trying to figure out what is happening if i were you ;) IMO, it would have no usage in DCS so i don't think it will be implemented. IRL, seems to be mostly used to minimize electrical needs needed from a GPU to power only specific systems for M2000 being on QRA duty, as they could be standing on QRA for several hours. At least that's how i understand it. Who cares about GPU autonomy in DCS ? :)
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QRA switch allow to keep only the AC and DC QRA bus (Alert Network) powered with GPU connected Alert Network powers only INS, Main Calc, UHF (Ampli 1) and back up lightning When Engine start up button is pressed, QRA is desactivated and normal electrical power is provided by GPU to all systems No link with WoW
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Seems to be May: https://forums.eagle.ru/showpost.php?p=3839399&postcount=38
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Export pages you're interested in as .PNG or .JPG and include them in your kneeboard. Doesn't make sense IMO to have the whole manual in game. Post about kneeboard: https://forums.eagle.ru/showthread.php?t=188877
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Was working fine initially, but indeed it's broken since a while now. That's a known bug.
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CCRP release is not working properly currently using PI, so bombs are released when you press the trigger instead of being relased at calculated released point, making things worse when not using GBUs. Not sure it's the cause of your problem though I'm primarly using PI+Toss bombing with GBU 12 so it works pretty well Also IRL, seems that RS isn't selected with TAS as it causes accuracy issue. But i'm pretty sure this is not implemented in DCS
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I guess it's used to control Eclair pod release program independently from Spirale but it's not functional. So Manual and Auto simply act as ON currently and release programs are controlled from the Spirale panel on right console.
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Program 5 also dispenses chaff and flares, 1 each Panic button launches Program 0 which dispense 6 chaff and 3 flares at each button press, so you can quickly run out of flare if you abuse it(especially without Eclair pod equipped) Panic button is normally reserved to react to a missile launch detected visually without knowing what launched it and the type of missile launched
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The 'box' on the left is to manage the ECLAIR Pod. In case you don't have it equipped, it will indeed just work as a counter. But in order to have it operate, you have to turn it on. Counter measure panel on the right manage the SPIRALE dispenser. Seems ECLAIR pod can be operated from the SPIRALE Manual/Auto mode or independently but i don't think independent mode is implemented yet (quite sure it's not)
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You can't lock in BFR, so you won't be able to slave magic using BFR. It's totally useless in close combat situation (Close Combat modes should be used instead). From what i understood, it's only useful for finding low speed target flying above you.
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You mean products in "constent improvement" like they call them on FB ? :D I think we're a lot to share your worries on that matter :(
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There's a full manual in your installation folder, in mods\aircraft\M2000C\Doc Have a good reading :thumbup: PS: Radar emitting is controlled by rotary knob (with an > on it) on the left console, on the left of the throttle (i guess it's highlighted during the training mission). Radar will be emitting when knob is set on EM (right click on knob until > is pointing to EM)
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I'm on stable and indeed it works fine when run as separate mission Thanks Baltic :thumbup:
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Wasn't sure if it's not implemented yet (not mentionned as such in the manual) or if it's just a bug.
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Hi, i've downloaded the NTTR Mission 10 and copied it in the training missions folder (C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\Mods\aircraft\M-2000C\Missions\Training) but it doesn't appear in the game, whereas all other training missions in this folder appear in the game (caucasus and NTTR). Not sure if i missed something....:huh:
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Is the AG Mode implemented yet for special mode aft/fwd ? Fwd and Aft are supposed to be used to switch between Nav and AG mode when AG mode is selected, but i just can't see anything happening on the HUD...