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paradox64

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Everything posted by paradox64

  1. Well we can stay friends so rather [emoji23][emoji23] But seriously it work perfecly thanks !
  2. I don't know if you look like Pamela Anderson but I love you ahaha Thanks a lot !
  3. Hi! Can I ask you your current .nip for new testing ? Thanks Edit: Just want to be sure that all gpu parameters are the same cause I am curious to know if it can influence the fps on a very simple mission but with which has many ground templates. Whatever the settings in inspector, sli or not, with a 1080 or 2 I stay at 35 fps. I think it's the perfect example on a very small mission causing cpu bottleneck With setting attached I stick 35 - 40 fps Templates.miz
  4. Hello all ! Just a small question, I searched for information about this but didn't find. I imagine that mission designers have to use a lot of units templates like SAM sites, infantry etc... but I saw nowhere how to share them and if it's possible. If somebody know that, I take ;-) EDIT: It seems like I posted in the only place where I didn't search ...:tomato:
  5. :cry::cry_2: :smilewink:
  6. This skin is awesome !! Very very beautiful, I love it ! Thanks a lot ! Just a question, is there a way to change the number ?
  7. Yes I understand but I imagined something quite simple, a bit like when an unarmed bomb falls on the ground or on the sea but you're right it's still more resources
  8. I have a silly question about solo map but with all these scripts I prefer to be sure .. for example can I add any aircraft from any country, as a client or player directly and name it as I want without there being errors in the running of scripts ? I do not speak about AI. thank you
  9. It's sad but you're right [emoji47]
  10. Oups... I didn't see ! Sorry for the new thread
  11. Damn ! I cracked again ... I watched Top Gun last night [emoji28][emoji23]
  12. Did you try Civil Aircraft Mod ? http://cam.em-key.de
  13. For having also made many and many tests and having doubts also, I am absolutely certain that the game is much more fluid in SLI than with a single card. I specify as I had already done above that I have 40 lines pci-e.
  14. Hi ! Did you try to recreate shaders ?
  15. lol yes I said I exaggerate a little but it's true that I rarely hit targets maneuvering at more than 15 nm. I think I probably visualize too bad the radar detection cone in 3d space with radar settings and impact on it. I often have to cut and start radar again to redetect something EDIT: After severals test it's clear that my way to track target after firing (trying to get it in the hud's double circles was a wrong way) If I let the target above my horizon, I get far better results even on long distances (around 15nm). I thought the radar was a little weak but in fact I had two separate problems I didn't realize... The first is the one I just mentioned above (radar is most efficient from below) but the second is when I am very close from my target and I loose it when it doesn't make sense like when I'm sure that it's right front of me, I now understand it's because closer you are to the target, the more precise and tight is the cone and therefore the margin of error is very small. (sorry for english, doing my best lol)
  16. Interesting, it doesn't surprise me because it is really very fluid for such a complete mission ! Regarding the awacs, it is not available for France in the game normally whatever the mission. It is now ! [emoji106]
  17. Oh no ! It's Maverick !! [emoji3]
  18. - Excuse me ? There was not a mountain here this morning? - Uh, so ... but Winglesschip209 went with his squadron of b-52 ... but now we can look for dinosaur fossils !! :laugh:
  19. If I may, I confirm that there is definitely a problem with the 530d ... First if you shoot at more than 10 nm and the radar takes it to the end, then go play the lotto because it's your day ... then if by a miracle it reaches its target then you can observe the scratch on the paint of your opponent ... Well I exaggerate a little but ... not so much! But anyway, I must confess ... I love this plane :rotflmao:
  20. I know that it is not fundamental but it would be nice if the dropped objects could interact with the environment (land and sea) instead of disappearing deep inside the DCS' code :music_whistling: :smilewink:
  21. 30 years that I wait but I will finally soon be able to try it !! :lol:
  22. I hope that the problem will be solved quickly because it's still very embarrassing for long missions
  23. :thumbup: !!!!
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