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Everything posted by ChuckIV
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Aircraft Spotting issue - Black Dots. Oh dear what happened and why?
ChuckIV replied to Hawkeye_UK's topic in General Bugs
Fri13 is on to something. He is a genius. Ground units are virtually impossible to see if well camouflaged. We need tracks. I am assuming if the mission designer turns off labels altogether that the black dots still exist correct? If this is true, I can see why a change needs to be made especially for ground units. Now let’s talk about the WWII airplanes... I cannot speak for those that fly modern aircraft, as I do not have any of those modules. Most of the World War II pilots have been on Phil styles SOW server. He has many videos out there in regards to spotting from distance. And it is way, way out there! like around 26 miles or something like that. So I am in favor of the current black dots as they are pretty accurate for long range spotting. It’s a level playing field and no one has an advantage due to computer equipment. Let’s just get onto the dog fighting! ED Please, please, please, please, do not change a thing about your black dots as they currently are. You have it just right. -
Couple of ideas... 1. Try the trigger Unit NOT in Zone (create a large zone first) to end the mission 2. Try using cockpit gauges to trigger the end of mission - like mph, or fuel pressure, or rpm, etc. to end the mission 3. Maybe Unit Life less than 1% would also work.
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Do you have "historic" mode set in the editor? It's the "clock" at the bottom of your ME screen. If so, then only aircraft of your date/era will show up.
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Dynamic weather is the only option through the ME I believe. Try to set the dynamic weather up with like 5 different systems crisscrossing your map. ChuckIV ** Keep in mind, however, that this could mess up the direction that your aircraft take off from the bases.
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Put TWO waypoints just before the runway, and TWO after. This seemed to work a while back. ChuckIV
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OK, what folder do I need to put in my C:\Users\Chuck\Saved Games\DCS.openbeta.... so that custom... 1. Bf-109 skins show up in my ME? 2. Spitfire skins show up in my ME? 3. P-51D skins show up in my ME? 4. Ju-88 skins show up in my ME? 5. A-20 skins show up in my ME? 6. P-47 skins show up in my ME? 7. B-17G skins show up in my ME? 8. Fw190A8... 9. Fw190D9... I've tried C:\Users\Chuck\Saved Games\DCS.openbeta\liveries... that does not work. Any help would be GREATLY, GREATLY appreciated!!! ChuckIV
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closed Storm of War - DCS WWII / Historical Server
ChuckIV replied to philstyle's topic in Multiplayer
No worries Mr_sukebe, Once the Mosquito is up and running, the Axis don't have ANYTHING that will out climb it!! The Fw190's and Bf109's are absolutely DOOMED!!! Let them keep their MW50. It won't help. -
Welcome cknight5464! SRS is a great way to communicate for full immersion. You have to press a button to speak with your squadron members. SRS even has sound effects so that the transmission sounds "radio-like". Discord is also an excellent tool for comms. DCS provides it's own "radio" as well I believe. Our Spitfire squadron uses both SRS and Discord depending on what we're doing that evening. Discord is great when you have a connection problem with a DCS server and end up losing the connection. Discord continues to work so you can still speak with your members while you reboot and get back online. SRS, I believe is only connected WHILE in a DCS server. Anyone, chime in if I'm missing something. ChuckIV
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Phil, (and anyone that wants to chime in), OK, I'd like to start a poll of how long the time interval should be for the EWRS system. Currently, I believe Phil has it set for 6 minutes. With WWII aircraft flying at around 300mph, this is about 30 miles of travel before the next call. This is farther than you can even see!!! (about 26 miles right?) I vote for a perfect middle ground; 3 minutes per call. What does everyone else think?
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[ALREADY REPORTED]White Dots on All Air and Ground Units
ChuckIV replied to Hawkeye_UK's topic in General Bugs
I fully agree - that being white dots do NOT belong on infantry FOR SURE!!! I understand the white dots are a sun reflection, and that's GREAT for airplanes, but not small camouflaged ground units. KEEP THE WHITE reflection dots for planes, but feel free to remove them for everything else. I've tested the reflection white dots; they go away when in shade or when the sun is in the front of you. This is very realistic - if you have the sun to your back, you would see white dots (reflections) of planes for sure. Try it for yourself - put the sun to your back; you see white reflection dots. Put the sun in front of you, and the planes disappear. You got this correct DCS - keep this the way it is!! (for planes only). ChuckIV -
I fully agree - that being white dots do NOT belong on infantry FOR SURE!!! I understand the white dots are a sun reflection, and that's GREAT for airplanes, but not small camouflaged ground units. KEEP THE WHITE reflection dots for planes, but feel free to remove them for everything else.
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ME Gurus... TransmitMessage script in a WP runscript?
ChuckIV replied to ChuckIV's topic in Mission Editor
Gurus?? Anyone have the time to input a little lua script together so a RED coalition pilot can TransmitMessage to a BLUE coalition on the same frequency in a waypoint using run script??? -
ME Gurus... TransmitMessage script in a WP runscript?
ChuckIV replied to ChuckIV's topic in Mission Editor
I’m pretty sure I tried that. Did you try it in the mission yet to see if it works? I thought there was an issue because they’re in different coalitions. -
ME Gurus... TransmitMessage script in a WP runscript?
ChuckIV replied to ChuckIV's topic in Mission Editor
Thanks for the reply toutenglisse, but I'm looking for a way to REDUCE the number of triggers I'm using. I need to do this at waypoints using run script instead of using zones as triggers. -
ME Gurus, I need your help. I've attached a VERY simple .miz file to show what I'm trying to do in the Channel Map. I have an enemy plane (Bf109) flying a route, and at its waypoint 1, I want the run script command to put out a written message and a sound message on a frequency of 125MHz AM. I added the sound file (.ogg) to the Allied Spitfire (client that needs to hear the message), to the Axis Bf109 that has the WP1 used, and even an Allied Willlys Jeep at Manston AB for comms for you to use as the sound source. I have the written message working for the client (it's just sent to the entire Blue coalition); it's the sound message I need your help with. I have searched the forums and Internet for the proper lua code, but to no avail. Could one of you lua code Gurus open my .miz file and add your magic code to the Bf109's waypoint 1 (run script) command? Please repost with the working .miz file. Any help would be EXTREMELY helpful! Thanks in advance, ChuckIV TransmitMessage Test.miz
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COMMS My comms do not work with the ATC in both SP and MP. Also, I'm suspecting that SRS is also a bit bugged with the Channel Map.
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Here are several BUGS that need addressing at your SOONEST CONVENIENCE... PLEASE. Create your own .miz file and see these behaviors/lack of... 1. In sorties before 05:45, AAA will not work; fighters will not engage either ** In WWII, there were MANY, MANY sorties started out before 04:00 ** 2. Ju88 bombers are not engaged by Bofors guns. Fighters ARE engaged. 3. ATC comms still do not work in the Channel map 4. We have yellow/orange flashes on the screen after latest update. 5. Temperature is still locked at 0 deg. C. Pilots, please add your input to this thread to confirm!!! ChuckIV
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Hi Everyone, I was hoping you could suggest some solutions for my stuttering mission that I'm creating... I suspect two things that are causing the stuttering... First, I have numerous SWITCHED CONDITIONS in my mission that may be causing stuttering in-game. The switched conditions are used to turn off Group AI in zones assigned to those units. I start the mission with turning OFF all Groups' AI. Then, as enemy units enter their zones, their AI turns ON. These are mainly AAA units, but there are a few other vehicles/ground units. So, my guess is that with sooooo many switched conditions, this may cause some stuttering. Secondly, I wrote a simple MOOSE.lua file to spawn all the aircraft in the mission. They are all set to REspawn on landing, engine shutdown, and I use the CLEAR function set to 60 seconds for all aircraft. I suspect the ongoing spawning is causing stuttering as well. ANY suggestions you have to help with my stuttering would be most welcomed!! BTW, I have a new system, i9 CPU, 2080Ti card, 32 GB of RAM and very fast internet speed. Thanks for your help Everyone, ChuckIV
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I think I figured it out. If I use InitRepeatOnLanding, InitRepeatOnEngineShutDown, and the CLEAN function all at the same time I think it works pretty well. I had to also include a scheduler function that includes the spawning itself
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A flag is a placeholder that is filled with either a 1 or a 0 (zero). So, if flag 6 is true it is equal to 1. So you could say Flag 6 = 1. If flag 6 is false, it is equal to zero. So, flag 6 = 0. Now that you know what flags are, you can use them to do some pretty cool stuff. For example, you could set a trigger in mission like "If enemy is in this particular zone, set flag 12 to true, or 1. Then you could set up a message to tell someone something. Like this... If flag 12 = 1, then output this message "Hey, look out someone's entering your zone!!". Hope this gives you an idea now of what flags are.
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I am new to SRS but isn’t there a toggle option for this pop-up?
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For me, the problem ended up being the Xfinity routers built-in security. There is an app that lets me turn The security off. Then players could see my server on the list. make sure your router doesn’t have a built-in security firewall
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Can someone show me the scripting for this scenario... Spawn a Bf109 group of 4 infinitely that will respawn if they all die OR if any of them land. Thank you in advance ChuckIV
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Prop visual clarity is poor - unrealistic - adds to low fps
ChuckIV replied to hazzer's topic in Bugs and Problems
SSAA? or MSAA? Try switching to SSAA ONLY - Turn off all other antialiasing. Might help -
Please confirm... Are your ATC comms working?? I get no response whatsoever, and I’ve triple-checked the frequencies. ChuckIV
