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WytchCrypt

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Everything posted by WytchCrypt

  1. +1 1986 to 2000 as a software engineer at Sun Microsystems it seemed I only had to debug memory leaks the night before a deadline so I understand the pressure you're all under. SC will be a major achievement whenever it drops, stay safe and keep up the great work :thumbup:
  2. Cool. That's what I thought but have never tried it before...now I have a good reason :thumbup:
  3. Hmmm...sounds like it may be time to download OB and run parallel DCS versions so I can play with SC :smilewink: It is possible to have both the stable release and OB on the same PC, correct?
  4. I just looked at the DCS module page for SC and it said that early access will require OpenBeta 2.5.6 or above. I don't fly open beta but pre-ordered SC. Does this mean I won't be able to use SC until it's released on the stable 2.5 production platform?
  5. This looks incredible, I cannot wait to practice carrier ops at night :thumbup:
  6. Cool...I'll tryout the Mav's and Harpoons and see what happens :pilotfly:
  7. Cool...so you're using the Mav against naval targets as well? Have to give that a try. When would the Harpoon be more appropriate against vessels?
  8. Thanks, just got it working...didn't know about PTRK :smilewink: It is interesting that I can lock a target from out of range with PTRK but need to continue updating the lock until I finally get in range and am ready to fire. Odd is the MAV indicator on the HUD remains crossed out even while in range and able to fire...guess I thought it would change and show on the HUD as active? Still works though which is most important :thumbup:
  9. Just want to verify that this means while the MAV E or LGB is on the way that you have to keep slewing the crosshairs on the FLIR screen to stay on the moving target, correct? I was practicing this yesterday and it was harder than I thought. It really took total concentration to keep those crosshairs on a small moving target like a tank...especially as the HUD wasn't giving me a TTI countdown and I had no idea when I was close to impact :smilewink:
  10. Good point...I'll give it a try with the 65E. I figure as long as I don't outrun the moving target too much I should be able to slew the FLIR accurately :smilewink:
  11. I'm guessing you mean the Maverick AGM-65F with IR not the E with laser targeting? I actually accomplished something cool yesterday with the 65E. While it was en-route to the target I slew the laser to a different target and it followed. I guess an option for moving targets would be to manually keep the laser painted on it on the FLIR screen and hope the 65E would follow?
  12. I'm making my through learning all the A-G ordinance and procedures and am ready to take on a moving ground target So since we've determined the JSOW isn't the weapon against moving ground targets...can someone tell me what is? Thanks!
  13. Thanks EA, I appreciate the detailed update. In the grand scheme of things a 15 day delay in the super carrier release is hardly something to get upset about. Do that software engineer stuff and stay well, I'll be ready when you are :smilewink:
  14. Thanks for your help, it's so much more fun when my AGM-154's actually hit their targets! I woke up this morning with the same idea! Putting something on the color display so I don't have to keep swapping the Left DDI back and forth from HSI to Stores to HSI to Stores etc is a great idea. Great minds think alike :thumbup: I'm going to try the HSI first because once the WYPT's are up I'll just be hitting the next button to point me to the next target area :smilewink:
  15. Absolutely! I was originally setting TOO coordinates with WYPT's but it was so inaccurate as to be pointless. I started using the litening and now my JDAM/JSOW drops are deadly accurate :smilewink:
  16. Thanks! Been flying all morning and this has worked out great! I set FLIR to right DDI, with the left I set the JSOW's to TOO on the ground and once in the air go back to HSI WYPT to get my HUD direction set then jump back into JSOW MSN. Line up with the HUD direction and now it's much easier to locate the target on FLIR and lock those coordinates back to the JSOW MSN page. Luckily jumping between HSI and JSOW MSN on the same DDI hasn't meant they have to warm up all over again. Since I've started using FLIR instead of WYPT to set TOO coordinates, the 154A's & 154C's have been outstanding. I'd say in the past 10 training missions I've dropped 80 of them with only 4 misses (and those were likely because I was super late in the launch range envelope or under 10,000 ft) :smilewink:
  17. This^ I wanted to report back that after spending a few hours yesterday flying my AGM-154A & 154C training missions that I had excellent results when using the litening pod to get my coordinates in TOO mode. I've been testing my training mission with 3 options...TOO mode with mission editor defined WYPT's, TOO mode with litening pod targeting & PP mode punching in the LAT/LON/ELEV before takeoff. Without question, TOO mode in combination with the litening pod is by far the most accurate, followed by PP mode with manual LAT/LON/ELEV entry and in last place and still wildly inaccurate is TOO mode based on WYPT's. In fact, the TOO/WYPT approach is so awful I can't see a reason to ever use it. Thanks to SilverDevil for addressing the biggest problem I had with the litening...locating a small target in a big area. I'll definitely try the WYPT designate to get me close, then the litening to zero in :smilewink:
  18. Thanks for the update Vanguard :smilewink: At first I was flying TOO mode and setting my wypt directly on the target in the mission editor, including the proper target elevation. Flew the simple mission I set up to learn this several times and had wildly inaccurate results with both AGM-154A's and AGM154C's. I vaguely remembered reading in a thread that the problem with using wypt's for JSAM/JSOW targeting was they don't include the final decimal part of the LAT and LON. Confident I'd found the reason for the accuracy problem, I switched over to PP mode. Entered the entire LAT/LON in HMS.ddd including the decimal and was still wildly inaccurate. Flew several times this way and still very hit or miss, usually miss :( Sounds like with the already documented inaccuracy of these that they're a poor choice for taking out a relatively small target like a plane or helo sitting on the tarmac. Guess I'll move on to learning the GBU laser bombs and see if they're more accurate.
  19. Just beginning to play with these and am noticing many more misses than hits. True whether I use TOO defined by a waypoint or PP by entering Lon/Lat/Alt. I'm releasing at least half way through the range circles at a stable altitude of 10,000 - 12,000 ft. My hits are close from a side-to-side target aspect but the near-far distance is almost always off. Am I doing something wrong or are these weapons really that inaccurate?
  20. Agreed. I pre-ordered and am fine with this. As a former software engineer (14 years at Sun Microsystems) I know how development cycles and release dates often go. I'd rather they take the time to develop a better SC instead of rushing out a buggy one :smilewink:
  21. I currently have a workaround. The Stennis is moving on whatever heading at 11kts with 2 rescue helos on either side of the ship at 100ft flying a parallel course at the same speed. Works for simple carrier ops missions requiring no change of course for the Stennis, but haven't tried it with the Stennis making multiple course changes. I'd guess the helos would lose their tight escort position after a course change or two...
  22. Hi all, just wanted to drop a line that I've created a new fictional skin for the flyable Hornet. This one's based on horror writer HP Lovecraft and is "The Fighting Cephalopods" squadron available at: https://www.digitalcombatsimulator.com/en/files/3308190/ Those familiar with Lovecraft will recognize references to many names and places from his work such as, Arkham Navy, Necronomicon Propulsion Systems, Miskatonic Aerospace, Innsmouth Engineering and Cthulhu & Necronomicon logos. The default version of the plane includes, 'Howard "Daemon" Lovecraft' as the pilot name on the fuselage. I also included an alternate skin with no pilot name on the fuselage in case someone might want to add their own on top of the *.dds file. Hope people like it :smilewink:
  23. I have what I refer to as a "carrier template mission" for both the Stennis & Kuznetsov. Both are populated with static crew/objects from the "US Navy Deck Equipment" user mod and as many static planes as I could realistically fit in the parking areas - with 1 open spot when of course I successfully trap and need to park :smilewink: When I design a carrier ops mission I always begin with one of these templates then save it as a different mission name. It gives me as realistic a carrier to work with as possible given the current DCS environment. Even flying with these templates, which are really cool, I pre-ordered SC as soon as it became available because carrier ops have always been my biggest interest in military aviation. I have full confidence ED will deliver an amazingly immersive carrier experience and am Super Pumped about Super Carrier :thumbup: For those not feeling the SC magic yet but still into carrier ops, I'd suggest you create the same kind of carrier templates I did. It's much more immersive than flying to an empty deck even if the crew and objects are static. When SC is released, you can evaluate both options and decide if SC is a purchase you want to make...but...I have a strong feeling anyone into carrier ops won't be able to resist SC especially after it's been released :)
  24. I know the Kuznestov is getting an upgrade but does anyone know if the Su33 that comes with SuperCarrier is also an upgrade or the same Su33 I've been flying for a few years? I've read the "DCS 2020 and beyond" thread and couldn't tell :smilewink:
  25. Maybe I'll have to paint a new FA-18C skin for us, we could call our air wing, "The Fighting Geezers" :pilotfly:
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