

Vilab
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Everything posted by Vilab
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Well, it seems it was a one-time issue.... i have just checked, and UH-1H textures work fine both on single player ( even with the medic skins ) and on the same multiplayer server where i have taken the pictures ( i have only be able to check military skin there ). I have a GTX-1080, I7-7700k, 16G of RAM, SSD... Extreme visibility range means 40-45fps on airbase at worst. DCS 1.57 I may try to re-start DCS before posting bug reports : /
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hello, I don t have the UH-1H, and this is what i see when i look at one in F2 view I think it is very new.
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The m2000D is probably way more classified than the 2000-5. the french 2000-5 is a pure fighter, whereas the 2000-D is based on the 2000-N, which carry nuclear weapons.
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Did you try setting the CCRP diamond over/after the target ? GBU loose energy faster than unguided bombs i re-read your post, it rather looks a CA issues ( lasers pointing being offset )
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Here another idea. if you want to increase FC3 fighter starting time : Make them spawn hot and unarmed, they will have to shut their engines off before arming/refuelling ( it is very nasty and unrealistic as hell, but it willl work )
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:doh: PS : where can we find the height of the target ? even with "-ag VAL " comand for example : distance, heading, lat long, grid are displayed, but not the altitude of the target
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yeah, i was wrong. i didn t have understood that the "campaign" could last that long on such a "small" conflict area, and so that switching team was obviously out of question. I present my apologies to the blue team.
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i didn t notice that :doh: if you could add altitude ( for static targets ) it would allow the use of INS bombing in the m2000. the guys bombing in m2000 won t be shooting down other planes :music_whistling:
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yesterday was the first day i join this server. I didn t want to "bitch" or "cry" or anything, being BLUE or RED doesnt matter to me. I report what i think is not normal conduct of a PVP mission, that is all. And contrary to what was said , it was actually a one afternoon victory. I first joined as BLUE, when there were like 4 player on each side. At that time, the targets were about half BLUE, half RED. And RED / Blue objectfs were still about equal when i noticed it fell to 7 BLUE against 2 RED and i switched team. i don t mind who win or loose, this is a game, my life isn t centered about being BLUE or RED. But this a GAME, and a multiplayer one, with players on each side ( at least in theory... ), its purpose is to entertain the more people it is possible thanks to people-people interactions. In order to do so it needs to attract new players to it. When a battle becomes one-sided, not due to skill, but pure number, it is boring... When all FARP were blue ( while lot of other objective were still NEUTRAL ) and that a ka-50 player who wanted to join the server asked "where are the targets ?" and found out that : - there were no more red target to destroy. - he couldn t spawn as a RED on any FARP. He left the server, and may not come back. Which is sad because the server ( from what i have seen ) is not very populated. Again, i am new to this server, I have discovered this PvP server with some advanced script and objectives, which i find amazing. And i report what i saw : and what i think is not expected conduct of a PvP mission in order to give feedback. Still, i have no "right" to complain. If the Admin likes his server in its current state, and thinks that victories against the few present AI are valuable, then ignore what i wrote.
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? i was there, there were 8-9 players on the server, 1-2 red ( including me ), all the other were on blue side and didn t want to switch. i don t think it is such an achievement...
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Turning off fast align on the M-2000 wouldn t change "air quakers" ' mind there are almost no reasons to align the INS on OC : - the ground targets ( factory, listening posts... )' coordinates and altitudes are not given in the briefing, therefore, INS can not be used for a bombing run, which is sad and could be fixed.... edited : wrong - there is the F-10 map, which is going to be used even with aligned INS, because INS is not GPS and doesn t let you know where you are unless you create several waypoints on the ramp. - aligned INS is needed to get the correct heading to display on the HUD, but there is a second rudimentary compass above the INS panel which doesn't require Alignement. That is why you won t prevent people from taking off in 2min if you "only" turn off fast align on the m2000. Therefore, even if defuelling a combat ready Aircraft is "unrealistic" on an advanced module, it is the way to solve the issue.
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Hello, ACG is one of my favorite server because it allows to fly Aircraft which are completely outclassed on most PVP server. however i noticed two things which kill immersion while there is a quick fixe : 1 ) On some mission ( on Springfield it is obvious ), it is easier to fly CAP over ennemy controlled space than over the conflict zone. In part because the ennemy doesn t expect you to be there, but also because there is nothing on the ground which may threatens you. 2 )Most fighters fly extremely low. They don t fly extremely low to avoid detection by a nearby ennemy plane because they intend to catch it by surprise, they CRUISE at 200ft, which is higly unrealistic. So i have one little suggestion, which may apply to every missions. Put some additionnal blue ground units in the blue controlled space, and do the same for the red. It could be some ZSU-23 arround cities and major roads which would deny fighters the right to fly CAP that low in ennemy controlled space. Fighters would still be able to fly over ennemy controlled airspace, but they wouldn t be able to afford long lasting dogfights which may drag us low and slow in AAA reach. Ground pounders are already looking towards the ground when they fly, so even when making a deep strike, they wouldn't be annoyed much by this measure, it would even add to realism ( preplanned routes, and hard flying trying to stay at 50ft to reduce exposure to AAA fire ). It should even be easier for them to reach and strike their target, because they will fly "safer" in allied controlled space and they won t be the one dot which fly 300ft higher than anyone else when they are aiming for their target.
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I am quite a noob at how turbines works. However, i have read on a forum that the minimum RPM ( before engine fails to keep working ) of the Mirage III's engine was increasing along with speed and height, and that the max ceiling of the Mirage III was XX-XXXX ft because at this height, that minimum RPM was equal to the max RPM of the engine. And what i have found out experimenting with M-2000 modules, but also Mig 21 and FC3 ones, is that the iddle RPM is almost, if not the same at 5.000ft at mach 0.5 and at 40.000ft and mach 2 ( arround 57% with the m-2000 ) I know there were years of developement between Atar-9 serie and M-53, but they are still quite close, so we should see some change in iddle RPM, shouldn't we ?
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There is 2 different kind of balance needed here. - The balance between dedicated ground pounding planes and fighters. - The balance Inside each of this 2 categories. M2k and A-10C, even if they are both "Advanced" modules, are not in the same category. Therefore, they don t need to be specifically balanced one to the other. M2k and FC3 fighter however, are in the same category. There is a need for balance, and a quick and easy fix such as defueling the M2k would enable it. Also the F-15 too need to be completely, or almost completely defuelled, because loading fuel tanks allows you to skip refuelling. If you want to "balance other planes to the A-10-c", then, you should aim towards su-25s and A-10A which start with 100% fuel and don t need any kind of INS alignement.
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to reduce airquake, you may move ( and add ) some m-2000 and Fc3 slots to an other airfield where they would only be able to load AG and self defence Air to Air weapons.
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I fly M2000 and Fc3 planes on OC, and the m2000 is actually probably the quickest airplane to start. You can manually begin starting your engine in 5 sec, and you will be armed and ready to go when the engine reach iddle. ( auto aligned INS of course ). Starting FC3 fighters is slower, because you have to refuel your plane ( except F-15... i would advise giving F15 0% fuel, so that player load it 20-30% internal fuel and fuel tank ), and wait to be armed before starting your engines. i would fully agree about defueling the m-2000, it is currently at advantage while it shouldn 't, but keep auto-aligned INS, otherwise it would greatly advantage FC3 plane.
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Su 33 would refuel just after take off, before going to the mission, old fc2 single mission were like that
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A quick fix would be to open the mission editor and set 50% fuel to every su33 flight. I have only played a few mission, and it looks like the conflict zone is small enough there is no need of more fuel.
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the m2000 has a switch which prevents you from exceeding 6G, and which will trigger an alarm at high AOA. it is meant for A-G load out, or when your fuel tank has still fuel in it. So, i guess the OP is asking if there an optionnal ( or not ) G-limiter for the F-14 when it is heavy loaded.
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don t nukes work as huge conventionnal bombs ? ( in DCS ) then it may be the result of the induced giant crater ( craters which are sometime broken, even with standart bombs )
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Can not assign a zoom axis to throttle/joystick
Vilab replied to Vilab's topic in Controller Profiles
I have many other planes, i didn t even check this.... you are right, the zoom works fine. -
everything is in the title. PS: reported in the bug tracker.
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i have just checked, and the Souris work fine ( in 1.5.7 at least). they slowly move forward from mach1.2 to mach 2.1. and when set to "retracted", they retract, even at mach 2.1. slow, rertacted mach 1.5 mach 2.1 auto. mach 2.1 manually retracted However they have 0 effect on the engine behaviour.... the temp of the engine, the fuel consumption, and the thrust, all stay the same whereas the hotter air should play havoc with the turbine. That could be a bug ( but more probably a not implemented yet feature ).
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You enter the server, join Redforce, move units arround. Then you join Blueforce, and practice target training because no Red player will stay on the server once they realize they can t load their plane.
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Those larger missiles on the inner wing pylon are the original R-530, the quite unreliable anti-bomber missile with IR ( all aspect ) or SARH head, they were already carried by Mirage III ( they have their own close look picture on facebook ). They also could be carried under the fuselage. ( i guess it was exclusive thought, Under wing or Under fuselage, not both ) Somewhere in the Aviodev section of the forum it was implied that CE and EE were not able to fire super-530F ( contrary to the used export F1 Spanish air force bought later ). PS : here