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Vilab

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Everything posted by Vilab

  1. this mod prevented me from starting last DCS version i have removed the Mirage F1 folder in saved game, and DCS works fine again
  2. no, it uses F15 ( radar equipped F1 ) and mig-29 cockpit ( F1 "CT" with TV and laser ) on top of slightly modded mig-23 SFM the real CT is multirole, and does have radar, but due to modding limitations… they have re-imported an old 3D model, but they have not taken much care about making it close to real specs : Mach 2 at sea level… 5000 flares and chaffs… additionnal unrealistic load ( have a look at the original mod loads/wikipedia, delete line => solved )… lack of realistic load ( the 2x2 GBU-12 one on the first picture for ex... => copy / paste the 2xGBU option on the M2000, solved ) use of extremely powerful radar (when the F1 have a tiny one )…. it is sad that they have managed to do what usually shut a lot of mod project down ( having the right to use a 3D model and importing it with success ), only not to even start the easiest part which can be done with Microsoft note book without C+ or .lua knowledge
  3. you can see this kind of thing on the mirage too the "souris" will move forward beyond Mach 1.2, and the "pelles" will open at high AoA
  4. that thread about formerly WIP features died about 2 year and a half ago
  5. putting the switches back into their former position, and starting FBW test ?
  6. hello, first, thank you for updating a part of the famous AdA Mod to DCS 2.5 i have a few questions : - Is the F1-"CT" dedicated to AG ? because i am unable to turn the A-A radar on or load S-530 - Why don't you use the Mig-29 cockpit for both version of the F1 ? it is the most similar to the real F1 in DCS both on visual and abilities ( radar display, frontal view, what the radar display shows when working...) - Do you plan to tweak the SFM / weapons loads / counter measures / sensors performance closer to the real ones ? because apart from the SFM, it is extremely easy to do - Do you plan to switch the speed and altitude information on the HUD to knots/feet like the in the real F1 ? thx
  7. 5 deadzone is too much if you have to set it that high because of your joystick, it might be time to think about replacing it if you don't, deadzone won't help you because it induces a lot of over reaction
  8. i have noticed the same thing with T16000M stick that deadzone behaviour also exists in pitch ( down, at least )
  9. F-18 barely have IFF they are probably better alone than in groups, no friendly kill at least
  10. TWCS here too, still the mig-29 AB start WAY before any other plane in DCS which make muscle memory very wrong
  11. T-16000M here no user made deadzone, very precise stick ( piloting a cruising huey means moving the stick inside a 3mm diameter circle ) but i have noticed a "huge" ( for me ) deadzone with the Gazelle in pitch down ( Moving the stick over 0.5cm forward has no effect )
  12. hum… 0,1) the Mach 1.31+ speed at sea level 0,2) the Mach 1.2+ speed at sea level with store ( Fuel tank + 2 x RB-05 ) 0,3) the hard cap Mach 1.855 speed limit ( while the viggen keep accelerating over 1 knots per seconde until then ) 0,X)….
  13. and why Don't YOU replicate that with the mission editor ?
  14. i am on OpenBeta, and the Viggen still produce a lot of smoke in AB….
  15. Vilab

    Mirage F1

    page 9 ( june 2016 )
  16. the need for a decent MAC version of the mig-21
  17. it is exactly the other way. an older "pulse" radar would see the notching target, it would just be lost into all the ground clutter ==> most of the time prevents the target from being spotted on the radar display, prevents any kind of lock the "doppler only" radar will filter anything which looks like it has near 0 relative velocity to the ground, so it won't see the notching target ==> the target is not displayed at all current "modern" radar with much higher computer power may be able to see notching targets….
  18. missile attached to the plane are in a nose down configuration ; Rolling to one side "rise" and "push" the head of the missile to the other side ?
  19. Concordes were using AB to climb to ( very ) high altitude and reach Mach 1.7, at that point they cut AB and kept accelerating on dry power subsonic drag is low, until you reach arround 0.95 Mach, at which point there is a peak of drag which climax at Mach 1.0 and slowy decrease to supersonic drag level between Mach 1.2 ( Delta wings ) to 1.4 ( regular "Arrow" wings ). ie, it doesn't cost much more power to cruise at mach 1.6 than at Mach 1.1 to get an efficient engine, you want to have a "high" Density subsonic air just before your compressor, so that you can compress it further and burn lot of fuel to produce lot of thrust. ex : the SR-71's engine get as much air density at 60 000ft and Mach 3.0 than at sea level thanks to its inlet design, it is why its engines are very efficient there. what limits Mach 2+ plane's max speed are often the inlet design which doesn't allow enough air to get faster ( Eurofighter, Rafale ), the engine which would melt due to too high incoming air temperature ( Mig-25 ) or structural limits ( F-16 canopy )
  20. that is the whole point of the AIM-54 being Fox-3, you don't know it is coming untill it goes pittbull your RWR would be unable to tell you whether the F-14 is scanning, but is unable to see you, or is TWS guiding 60kg of explosive to you
  21. read the manual….
  22. Vilab

    Mirage F1

    right, but Aviodev said it wouldn't model the Qatari ones, only the 100% Spanish one ( CE, E/E, M ) and those can't fire Super-530F in the picture they released….. a long time ago, there was a R-530, no super-530F, we can only hope they still decide to model and include the Super-530F in their F1 load out the CE can still fit as a late 70s era - insert country name - F1C, but the E/E is a clear downgrade compared to most F1E, and the F-1M is an AG/anti ship oriented upgrade not only the F1EQ5/6 can carry intelligent weapons, but they also get a much more modern HUD, it must increases dumb bomb accuracy quite a lot and if the R-530 was retired, it was beacuse it was very poor for that time…. the French Mirage 3C ( early 60s ) were meant to fire it at 5km from the target, with a relative Velocity >3.2 Mach, that would approximately be a 7 sec flight time…
  23. Vilab

    F-15E?

    a F-15-E without CFT is just like a F-15-C, which FM is already modeled… tweak weight, and inertia, and it is done.
  24. unless you pull quite high AoA ( which i don t think you can with only 1 elevator left ), the F-18 is still stable, that means the center of lift/drag is behind the center of mass, so the elevator Always need to build some downforce to keep the nose up. if you pull the stick, the elevator will build more downforce ==> roll to the left, if you pusch it it will build upforce ==> roll to the right if the FCS would actually play its role, the plane would not be rolling to the left, or to the right at all when pulling/pusching the stick ==> the pilot would not notice the loss of the elevator ( if that story is truly true, and if the F-18 FCS actively try to keep the plane at 0°/s in roll even when building Gs with assymetric load for eg ) if the F-18 FCS works the way you describe NineLine, that means ED forgot a few thing in the way they modeled the FCS
  25. was is the target aspect, what is its speed, is it lower than you, are you very low ? all of that is to be atken into consideration when you try to pick a target up with your radar
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