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Raviar

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About Raviar

  • Birthday 08/25/1985

Personal Information

  • Flight Simulators
    DCS
  • Location
    Denmark
  • Interests
    DCS
  • Occupation
    Software Engineer

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  1. Almighty Devil, Thanks worked Worked as well Thanks
  2. I have followed the instructions as stated in ( I didnt run wsreset.exe) the launcher is black.null dcs.log
  3. I have same issue, and none of above helped ( I didnt ran wsreset.exe) Removed dxgi.dll from bin-mt Booted from bin not bin-mt Disabled game mode Disabled Hardware Accelerated GPU scheduling Disabled Core Isolation Ran SFC and DISM commands Deleted %LOCALAPPDATA%\TEMP\DCS.openbeta Ran slow repair with extra files check the launcher is black : null dcs.log
  4. Is it just me, or did I miss something here? Aren't the Arctic Thunder campaigns for the F-16 and F/A-18 supposed to be included with the terrain? I recall there being two free campaigns!
  5. Jester is no use, the most useless AI ever! same as Tomcat and perhaps all future modules, the HB AI is extremely annoying and useless, cant find anything even in visual arena, lost lock with no reason! cant re-acquire target and its get back to normal scan(HB you can use state machine, leverage the technology!) like nothing was in progress when your are about to merge! has extreme delay on report, when the target pass from 12 and goes to 8 still report 12 high! bottom line this module didnt test properly in DCS gameplay!
  6. As per the title, limiting the pilots' G-load ability of AI by a number. While AI can fly the aircraft to its limits, even beyond, it makes it easier for mission makers to restrict AI ability.
  7. You can follow patch status here: ED Discord News Section: https://discord.com/channels/542985647502393346/543013331896631318
  8. Lua is horrible, ED needs to integrate with Rust as well
  9. Thanks in adv for going through this scripting debugging. I have the below code which is part of the larger code: local targetPoint2d = {} targetPoint2d.x = targetPoint.x targetPoint2d.y = targetPoint.z local fireTask = { id = 'FireAtPoint', params = { point = targetPoint2d, radius = 3000, expendQty = 10, expendQtyEnabled = true } } local groupName = spawnedGroup:GetName() spawnedGroup:OptionROEWeaponFree() Group.getByName(groupName):getController():pushTask(fireTask) local spawnMarkPointText = "RED Artillery has spawned in " .. selectedRedZone:GetName() trigger.action.markToAll(10, spawnMarkPointText, spawnPoint, true) local targetMarkPointText = "RED Artillery is targeting " .. nearestBlueZone:GetName() trigger.action.markToAll(11, targetMarkPointText, { x = targetPoint.x, y = 0, z = targetPoint.z }, true) local redZoneName = selectedRedZone:GetName() local blueZoneName = nearestBlueZone:GetName() MESSAGE:New("Spawning RED Artillery in zone: " .. redZoneName .. " and targeting blue zone: " .. blueZoneName .. " Artillery Group Name is: " .. groupName .. " Target point is: x=" .. targetPoint.x .. ", y=" .. targetPoint.y .. ", z=" .. targetPoint.z, 10):ToAll() The marker appears as well as the messages and arti group, but they dont start firing! and the target point is within a range. any idea how can I debug this ?
  10. Shhhh, dont break the silence!
  11. Would be really nice if we can get something like Syria and Sinai map which mark the location on the map
  12. Would be really nice if we can get something like Syria and Sinai map which mark the location on the map
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  13. Thanks for your response. Although I am following all the attached links and the Unofficial Roadmap, what I meant was regarding upcoming updates.
  14. BEST NEWS of MP EVER
  15. It has been a few years since the Hornet was launched. It would be nice if ED could update us on the progress of the Hornet. Several weapons, including the Sea Mine and Fire Bomb, are still not delivered, either due to core engine limitations or other reasons. The HOTAS functionality seems to need an update (as I recall Wags mentioned in a podcast, though I might be mistaken). Is there any update planned for the Hornet's flight model? There are still some weapons missing on the Viper, such as the Sniper pod and towed decoy. We haven't heard about MDC, the dynamic campaign, and Vulkan since 2019. Thanks ED
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