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vadupleix

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Everything posted by vadupleix

  1. In 2.1.4 Flight Director Group - Reference System Selector Switch: >>Rapid turns (above 15° per minute) may temporarily disrupt accurate heading information, requiring straight and level flight for about 20 seconds for manual compass system synchronization (SYNC position) Should it be 15 degree/sec or minute? If it's 15deg/min I'd imagine my heading information to never be accurate lol
  2. Yes, “return pre-contact” to my fellow players
  3. With asymmetrical thrust, yes you can (in game). But you need to symmetrize the thrust on the right time, if you symmetrize too early, the hammerhead will be slow, if too late, you will lose control for some time. This is for B model of course, not familiar with A.
  4. Thank you, learned something interesting today.
  5. After I completed the flight and shut down my engines, I noticed that my right engine nozzle did not close. That happened after a normal dogfight, no engine problem/warning during the process, no light on the warning panel either. I did pull the MCB breaker. Wonder what could have caused this issue? Thanks
  6. I control my landing flaps usage under 200 knots and don't do abrupt pulls, still managed to jam the slats every time. May I know what's the programmed G limit right now?
  7. As a fan of those big flaps — an accurate flap damage model.
  8. I’m all in for a Russian style HMS+R73, would be an interesting what-if for Iranians
  9. I was once at 30000ft, 120nm from home plate with 2000lb of fuel left, and a mig15 on my tail which required some afterburner time to get rid of. I went back eventually with a couple hundred pounds of fuel left. Amazing range of this aircraft.
  10. Is there a possibility that something was damaged during the zoom climb? I was in full burner climb from 40000 to 100000 ft and retarded throttle only after I reached peak altitude, will that cause any damage to the engine?
  11. Hello All, I was flying at 27000-29000 ft at M1.4 today (on my way home after a zoom climb, if you wonder why I’m so fast at this altitude) and I put my throttle at idle position. Then I hear a “Bang” noise, then another one after about 30 seconds, then repeat every 30 seconds-ish. There’s no cockpit shaking nor stick shaking (I’m using a FFB stick), just this “Bang” noise. It goes away if I push the throttle back to mil position. I’m not sure if this is a compressor stall? If so, how is that possible? Because in my understanding the engine won’t go below certain power setting (possibly mil power?) when supersonic, regardless of the throttle position. In fact I don’t observe any change in my engine RPM/TIT/FF indicator when I move the throttle between idle and mil. Would love to know the reason behind this! Thanks in advance.
  12. Did this for the F-16 — 49000 ft F-15 with 14% fuel — 48500 ft F-14 with 14% fuel — 36500 ft (lol I’m disappointed) Readings are taken directly from the cockpit.
  13. That doesn’t sound like the case because I was monitoring the radar picture the entire time. I’m wondering if it’s possible that I have lost the track 5-10 seconds before it disappeared but the radar is interpolating the contact position based on history information. I’m not sure how F14 handles lost contact in TWS mode, does it disappear immediately from the TID? What about the missile guidance in case of a lost contact?
  14. Haven’t played with the new Jester menu/bindings yet, that sounds interesting to investigate. Meanwhile I find that my radar likes to confuse bandit with my own missiles. For example the radar picture started with an IFFed target, which I fire at: -> Then as he dodged that missile and the missile flew past him, the radar screen becomes -] <——— Namely, the IFF status got transferred into my missile and soon after that, the true target disappeared altogether. Though it might be explained by enemy notching, but if that’s the case, should I lose him earlier, before my missile flew past him? Is this the correct behavior? Sorry I rarely do BVRs so maybe I’m missing something trivial here.
  15. I was wondering why my Phoenixes are so ineffective now.
  16. Maybe it's because that F5 does not have the power/aerodynamics/lift to enter those edge-of-envelope regions. :lol: But I'd like to see the D as well just to have a chance to play with those MFD's, ground radars and other fancy modern toys when I wanted to. I have both the F16 and 18 but don't like the way how they fly.
  17. Two weeks in and you can do AAR already, really talented! You'll be a great pilot
  18. “Manually extend the wing”? If I understand correctly you cannot manually extend the wing forward of the CADC schedule unless you use the emergency wing sweep handle, do they really use emergency sweep in BFM training?
  19. As for videos, checkout Growling Sidewinder’s channel. He does some of the best dogfight analysis of DCS. You don’t have to restrict yourself only on the ones about F14 as the concept is the same for all aircrafts. Learn the idea and apply it on the F14, which luckily is a very capable dogfighter that can do everything decent except rolling. In terms of capabilities, I beg to differ with Marxman. Tomcat is by far the best modern turn fighter in game IMO. It can achieve its peak sustained turn rate (which is on par with other fighters) at 300-350 kt range, which is low and results in a smaller turning circle. Moreover, with use of landing flaps Tomcat keeps its turning performance at airspeed as low as 200-250 kt. Another benefit of a low sustained turning speed is that when you get too slow, you don’t need a lot of effort to get back to speed. In fact, against an AI fighter at my 6 which is not a WWII fighter or a Mig15 I can confidently swing my nose around quickly and show him my middle finger. As for acceleration and climbing performance, the Tomcat is good but not as good as an F15/16 or Mig29. Can it keep up in a high speed vertical fight? You’ll have to try with another human opponent. Against AI, with proper stick and throttle management it can keep looping with anyone and eventually win the loop. Then you have the AoA performance, pull your stick and turn with rudder. As long as you refrain from using lateral stick, you don’t get the annoying wing rock. The only downside of Tomcat in terms of knife fight capability, is its roll rate. Don’t expect to win a flat scissor against anyone that’s not an AI.
  20. I’ve heard that in the Phantom, due to the shift of Cp in supersonic fight, the aircraft become much more pitch sensitive in terms of stick force. Not sure if this is the case for the Tomcat and if yes, if it’s modeled somehow?
  21. These two graphs are measured by someone else on this forum, in a thread about F16 FM (sorry I can’t remember his ID, I saved them to my phone a while ago) It basically shows that, quantitively, how F14 dominates everyone else, especially when low on energy.
  22. Ironically the tomcat is probably the plane that I fly the most aggressively among all the modern western jets in-game (F15,16,18 ). I frequently get into the region of wing rock AoA, low speed, or both when I feel like it. The reason being that the tomcat gives me constant feedback of how she is doing and on the other hand, she really can turn and point at these slow speed and her energy conservation/regain capability is very well as well. Take your time and you will appreciate her capability.
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