

pierrewind
Members-
Posts
108 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by pierrewind
-
already known see faq Marianas island FPs
pierrewind replied to daemon1808's topic in Bugs and Problems
-
already known see faq Marianas island FPs
pierrewind replied to daemon1808's topic in Bugs and Problems
I7-8700k, 32GB Ram, RX580 8GB FPS as measured on dense areas. Syria 45fps+ Nevada 70fps Caucasus 60fps+ Persian gulf 50fps+ Marianas 20fps- (in "standard" and low) My normal settings: As attached Pix 2: Left turn : On low preset 16FPS Pix 3: Right turn : With normal settings 14FPS -
already known see faq Marianas island FPs
pierrewind replied to daemon1808's topic in Bugs and Problems
Hum... Perfomance is trash for me, no matter what. Syria 45fps+ Nevada 70fps Caucasus 60fps+ Persian gulf 50fps+ Marianas 20fps- (in "standard" and low) I am running a RX580 8gb, indeed very close to the recomended GTX1070. But as you can see marianas is unplayable even with an OK config ! I get anywhere between 50% to 30% of the performance of other maps... To me loosing that much performance to similar maps is more akeen to a bug than it is to a lack of optimisation ! "Despite being an island map, you can expect similar performance to the Syria map; this is due to the very dense object population of the islands that includes trees, buildings, rocky coastlines, and other objects. At the time of release, optimizations is still ongoing, and we expect performance to improve in later updates. That said, please review the system spec requirements." Syria is A Lot better! -
Because few of the things I report aren't actually bugs! Sounds like this one again is as intended!
-
Nah I'm pretty sure that wasn't the case. To me this issue would be like: -Radar off -RS mode But I'm quite sure these were set correctly. It seemed like a bug, but I am failing to reproduce it as of now.
-
In CCRP, the minimum altitude release cue can go up while releasing level. (I hope that one isn't a feature of real Mirages ) This was found using CCRP+IP+ZBI. Applies to normal TAS bombing as well. Minimum altitude release cue.trk
-
Could not recreate this bug with a simple mission. Whenever I bump into it again, I'll update you!
-
Wilco
-
Hi, I haven't gone through extensive autopilot focused testing lately. As far as I recall, all of the issues previously mentionned seem to be fixed. I can do a bit more focussed testing should you need! Though, I noticed I don't get the "unwiding" of the aiming caret with the simulated A/G training mode (in TAS). Not sure if that's a bug ! Thanks!
-
Hi, Unable to turn on smoke with the last update (minor). Thanks
-
Hi, New update, INS will not show the delta when doing a position update. Edit: Looks to be as desired. Position delta can found using the selector knob to BAD (Delta lat/long or Rho/theta) Thanks again for a great update!
-
Lets be serious for a second. You want something flashy and poppy? Well there are other simulators to go to. Now if you want a very deeply detailed eurofighter model with the very small detail that help to build a very true to life characterial airplane, then it does take time. Seeing experienced modders/codders join the project is to me showing how serious they are about it. This will in turn accelerate the development by avoiding some gotchas and shows how much investment is required for such a module. While the lack of update may be worrying I am confident this project is serious and updates will come out in due time. If not too bad. But keep in mind the team has 0 obligations towards any of us as of yet. So please, show them a bit of respect. It's been a pleasure to see some of their screenshots and I will look forward to their future updates. Blue skies!
-
Still a problem in 2.7.1.6430.
-
Thanks for the answer @near_blind, There are surely some errors induced from the carrier, actually even avionics can disturb the compass. But in the worst case scenario, once flying in slave mode, the compass should regain the correct heading. It will actually do the opposite hooking onto the wrong heading. That is making for extremely confusing tacan use for example (as if you were flying in 100kts+ crosswinds), and this is wrong.
-
Hello Heatblur, I have noticed an issue when spawning on the carrier in multiplayer, the heading can be offset by about20 degrees. (HDG324 instead of 342 observed). I have attached a track. Ps: Stby compass and Slaved appear as wrong, COMP seems ok. Though I am not sure how deep are these systems modelled! Aerobatics Europe Caucasus-20210511-141519.trk
-
Hey, thanks for the answer BAZZ. Saddly this solution doesn't work. Actually when I first found the issue, using unlimited munition and saving the mission didn't work. I had to do a game restart for the aircraft to be able to find the ressources. To me it seems like the aircrafts are unable to access the warehouse contents even if these are available and visible in the F10 inventory. Worse than that, even previously loaded mission content isn't uptdated as available even after a mission reload or a hop to a different airbase.
-
Hi, We have had a few issues since the new protected warehouse has been introduced, but nothing we couldn't solve. Though, yesterday, Something seemingly very basic didn't work. I wanted to see which item corresponds to the mig21 smoke pod. Here is how it went: -Create a mission and remove all items from the base. -Fly the mission, confirm I can't get anything -Add the corresponding items -Hum weird, it doesn't appear -Put the base back to unlimited -Hum, that is failed, we can't load anything -restart DCS -Ok, now it works So, today, I did more investigation and it seems that taking off with mig21 from an empty base to a full base does the same bug. I subsequently tried on the mirage, and I also got the same result. I am far from investigating all of the scenarios involving the warehouse (like using different bases, more airplanes...) But, for the very basic thing I am trying it appears to be broken. With in some case the requirement to restart DCS to be able to access the item. I attached the mission used for testing on the mig-21 and mirage 2000 as well as the track... though not sure that is very usefull! Warehouse Bug.trk Warehouse3.miz
-
I'd agree with that. At the moment, it is possible to turn it back on.
-
Will check! And so I did. It seems to be powered for about 1mn after shutdown. So I guess, it works as intended! Should we still be able to access this internal battery power if during this phase we turn off the INS and put it back to on? Well, with that much work going on the mirage I can't help to think a -5mk2 would be amazing!
-
-
It does work. Make sure you enter the CP/PD for the active waypoint.
-
[NO BUG] Payload not available in multiplayer
pierrewind replied to pierrewind's topic in Resolved Bugs
Thanks for this pro answer myHelljumper! It is great to see Razbam investing the ressources into making the game better on many fronts! Your work speaks for itself! -
[NO BUG] Payload not available in multiplayer
pierrewind replied to pierrewind's topic in Resolved Bugs
That seems to be the case. Our investigation showed it is an issue with the warehouse in DCS. It didn't like the last update... -
[NO BUG] Payload not available in multiplayer
pierrewind replied to pierrewind's topic in Resolved Bugs
And so I did a bit more investigation. It appears that when loading an older mission, two of the four fuel tank types aren't available in the inventory. Old mission: New Mission: All of that is likely related to this similar issue: -
[NO BUG] Payload not available in multiplayer
pierrewind replied to pierrewind's topic in Resolved Bugs
I guess, it may be related to the mission. I tried 3 different servers yesterday, all having the same issue (Aerobatics Europe, Aerobatics Online, Blue flag 80s). I just checked now, one of these is now fixed. So I'd guess you are right. Something in 2.7.0.5118 might have changed and requires a mission rebuild. Thanks for the tip I'll do a bit more investigation.