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Hippo

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Everything posted by Hippo

  1. If you ever find yourself with 10 minutes to spare, would you mind running the test I describe here and letting me know what fps you get? Thanks.
  2. No need to apologise, I realise that was not the intention. Your English is infinitely better than my Italian. You quoted me as saying something that I did not say, so Mr. Spank had to be roused.
  3. The checklist item in the NATOPS If I understand correctly, once opened it can't be closed again from the cockpit. My questions: Where is it on the aircraft? Can it be seen opening in the external model of our F-18? In one of "Tricker's" brilliant start-up youtube videos he states that the switch is spring loaded and should return to NORM, which makes sense (so change required from ED?). So, if it is modelled in-game is there a way to close it, so that the checklist item can be completed correctly? I know that there are ground crew that very kindly answer questions on here, it would be particularly interesting to hear from you on this. Don't feel that you have to hold back on any trivia, amusing anecdotes, etc.
  4. "a different title" yes, very puzzling. looks like a bug to me. maybe the mod is trying to suggest that it's something to do with a magnetic variation quirk? maybe he's being far too clever for his own good? i haven't tested myself, but does it also happen if you follow a heading which is not north?
  5. From NATOPS 7.3.2 Approach
  6. Somewhat curious about this myself. So the mask forms an airtight seal with the face? No external air can get in? But the cabin is pressurised? I suppose the mask is worn as a precaution in case pressurisation is lost? Are pilots obliged to wear the mask at all times (in the air)?
  7. Hippo

    GPWS / TAWS

    I have looked at these in the NATOPS and remain confused: Is one is an upgrade of the other, so you only ever get on or the other on one aircraft? Is one a backup of the other, so you get both on the same aircraft? From the NATOPS both apparently can be accessed from the HSI - DATA - A/C page. On our F-18 the TAWS option is available in the A/C page, but there is no GPWS option. ??
  8. +1 +1 +1 +1 +1 +1 ... I'm as certain as I can be that it's currently not possible. I've been banging on about this myself repeatedly (hopefully someone somewhere is listening). You probably already know this (I only found out recently), but you can left click and hold ROTARIES then drag the mouse or use the mouse wheel. It really is only a (very) few switches for which this remains an issue. Still, come ED - sort it out. https://forums.eagle.ru/showthread.php?t=213586
  9. yes - sorry
  10. "use yor ASW and ATW rift features (that are there for a reason)" "be satisfied of your warped 45 fps (that are smooth enough" can come across as orders, rather than suggestions Maybe, but then, I didn't say that. If you re-read my post you might realise that I didn't advise that anyone do anything, I just stated a solution that I'm happy with for myself. What I plan to do is stay at 2.5.0 and not update it.
  11. Curious that you phrase your post in the form of a commandment yet refer to others as "taleban".
  12. I strongly recommend you put that pamphlet aside and dig in to the NATOPS ;)
  13. You think you've got problems? I have a 1070! FWIW, I have decided to do the following. Run everything on 2.5.0 with deferred shading off I can manage 90 fps with this... ...except for the F-18, which I'll be running on the open beta in a very cut down way - no way at all I can get 90 fps. I will not buy anything else that requires > 2.5.0. Maybe in two years' time hardware will have caught up. Not wanting to sound paranoid, but I do have to wonder if someone at ED has it in for me ;). Decades (yes, really) I've been waiting for the F-18. The moment it's released is the moment they decide to enforce DS and cut my frame rates in half. Go to 2.5.0 w/o DS, which is great, but even there they had to leave in a little FAQ you: DAY-GLO trees.
  14. The two comm knobs on the ufc fully anti-clockwise?
  15. Thank you for that. Looks I've no other option than to just turn the trees off then.
  16. Will do. edit - should've mentioned i'm using Rift, and I believe reshade doesn't work with it. The Mustang mod did not help with the trees, btw.
  17. Hadn't even heard of it. Thanks for letting me know. Downloading now and will give it a go.
  18. Running 2.5.0 with deferred shading off, but the light green trees look awful. Is there a mod out there, or some way to make them look better (darker)? Would it just be a case of editing some texture files?
  19. "What Campaigns are worth it?" Sorry for a bit of a cheeky answer, but at sale prices: all of them. I've just picked up another three, and now have all of them (for the modules I have). I might even get around to flying them one day. It's an easy way to support the developers.
  20. I didn't realise that, so thank you for informing me. However, it isn't actually an answer to my question, which I'll rephrase slightly: But what if you want to do, say, five separate clicks using the switch, whilst looking at the HSI, because you know you want to go up by 5 degrees? This is something that can be accomplished very easily IRL by: placing (and holding) hand on switch looking at HSI activating switch the number of times required (whilst not having to look at it) In VR it is very difficult (if not impossible) to do this - hence my request.
  21. I apologise for bringing this up again, but my previous request for this was moved into a bug post. I am not reporting a bug or complaining, but requesting a new feature. It is not possible to follow the natops checklist on the ground at the moment because the oxygen mask is always assumed to be on, and if you turn down the OBOGS knob on the ground you die. Please could you consider the following suggestions? Only enable hypoxia effects above (say) 14,000ft. Add a click spot near the obogs knob to put on / take off oxygen mask (similar to the way you can make the control stick disappear) I couldn't care less whether the pilot model is wearing a mask or not.
  22. I'm sorry but I have to retract this. Either something has changed in the latest update or (much more likely) it was me not controlling my throttle well enough. However, I'd add the following I set up around 5 miles away from the runway at 2,000 ft to follow a 3deg glideslope. Wind is 10 knots straight down the runway. By this point, I am flaps full, gear down, on AoA and I have the fpm on the runway threshold. I will get to a point where I think the fpm is settled on the threshold but it's very hard to keep it there. Minor throttle adjustments cause the fpm to keep rising or falling, sometimes it will stabilise, but it will not stay that way for long. Around 450 ft agl (when the radalt goes off), the fpm starts "bouncing up and down inside the bracket". Over the runway, I would say I don't actually notice any ground effect whatsoever. I not suggesting anything's wrong or that there are bugs, but is anyone able to set up and go hands off all the way down (no turbulence)? Does anyone know what the technique is for flaring the aircraft? Can you lift the nose up much higher before a tail strike?
  23. Thank you - maybe I should have done more than just look at the pretty pictures!
  24. Some points In reality, the pilot does not have to use the fingerlifts to go into AB (in the air), just push past the detent. IMO, having a click sound (or better two clicks - one just before FMP and one just after you go into AB), is a better representation of reality, with the sounds representing the pilot feeling the detent. This would be very helpful in stopping your throttle at full military. In practice, having to use the fingerlifts often means you have to bring your throttle back and forward again to go into AB, which is a bit cumbersome. For takeoffs otoh, I would prefer having to use the fingerlifts as well as the clicks, for the sake of realism. Both options have their advantages, so I don't see an issue with having all the options available.
  25. Just want to make sure - you are referring to this?
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