

Hippo
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Everything posted by Hippo
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Running 2.5.0 with deferred shading off, but the light green trees look awful. Is there a mod out there, or some way to make them look better (darker)? Would it just be a case of editing some texture files?
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"What Campaigns are worth it?" Sorry for a bit of a cheeky answer, but at sale prices: all of them. I've just picked up another three, and now have all of them (for the modules I have). I might even get around to flying them one day. It's an easy way to support the developers.
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I didn't realise that, so thank you for informing me. However, it isn't actually an answer to my question, which I'll rephrase slightly: But what if you want to do, say, five separate clicks using the switch, whilst looking at the HSI, because you know you want to go up by 5 degrees? This is something that can be accomplished very easily IRL by: placing (and holding) hand on switch looking at HSI activating switch the number of times required (whilst not having to look at it) In VR it is very difficult (if not impossible) to do this - hence my request.
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I apologise for bringing this up again, but my previous request for this was moved into a bug post. I am not reporting a bug or complaining, but requesting a new feature. It is not possible to follow the natops checklist on the ground at the moment because the oxygen mask is always assumed to be on, and if you turn down the OBOGS knob on the ground you die. Please could you consider the following suggestions? Only enable hypoxia effects above (say) 14,000ft. Add a click spot near the obogs knob to put on / take off oxygen mask (similar to the way you can make the control stick disappear) I couldn't care less whether the pilot model is wearing a mask or not.
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I'm sorry but I have to retract this. Either something has changed in the latest update or (much more likely) it was me not controlling my throttle well enough. However, I'd add the following I set up around 5 miles away from the runway at 2,000 ft to follow a 3deg glideslope. Wind is 10 knots straight down the runway. By this point, I am flaps full, gear down, on AoA and I have the fpm on the runway threshold. I will get to a point where I think the fpm is settled on the threshold but it's very hard to keep it there. Minor throttle adjustments cause the fpm to keep rising or falling, sometimes it will stabilise, but it will not stay that way for long. Around 450 ft agl (when the radalt goes off), the fpm starts "bouncing up and down inside the bracket". Over the runway, I would say I don't actually notice any ground effect whatsoever. I not suggesting anything's wrong or that there are bugs, but is anyone able to set up and go hands off all the way down (no turbulence)? Does anyone know what the technique is for flaring the aircraft? Can you lift the nose up much higher before a tail strike?
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Thank you - maybe I should have done more than just look at the pretty pictures!
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Some points In reality, the pilot does not have to use the fingerlifts to go into AB (in the air), just push past the detent. IMO, having a click sound (or better two clicks - one just before FMP and one just after you go into AB), is a better representation of reality, with the sounds representing the pilot feeling the detent. This would be very helpful in stopping your throttle at full military. In practice, having to use the fingerlifts often means you have to bring your throttle back and forward again to go into AB, which is a bit cumbersome. For takeoffs otoh, I would prefer having to use the fingerlifts as well as the clicks, for the sake of realism. Both options have their advantages, so I don't see an issue with having all the options available.
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Just want to make sure - you are referring to this?
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Not sure if this is what you meant, but removing \DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit\KNEEBOARD\device\init.lua leaves me with one blank page. (or in another mission a map with WP0?). If your method is different, please could you let me know what it is? I was tinkering with the above file, but there was no way I could stop that one page from appearing.
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I reckon that when they were designing the cockpit, someone suggested it as joke, then came back a few weeks later to find he'd been taken seriously.
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Well, I use the kneeboard builder utility, and if it provides this functionality, I've missed it.
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Yes. But what if you want to do, say, five separate clicks, because you know you want to go up by 5 degrees? With rotaries you can left click and hold (which does not activate them), look away, then turn the mouse wheel, or drag the mouse to "move" them. Works great in VR. I only realised this was possible a few days ago (and you can see on the left that I've been around here for a while - doh!)
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Looking at the NATOPS, all HSI displays shown in CH 24 use degrees, minutes, seconds, and NOT degrees, decimal minutes. Maybe it's a software version thing?
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P.S. In VR, there really is a need to be able to (single) click these switches whilst not looking straight at them. Thinking about it, I'd say it's better to just have them be controlled exactly like rotaries.
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I have a mouse with extra buttons, and I have now assigned my kneeboard commands to those, which seems to work well. Wish I'd thought of it before. I'm using an X52 Pro, so can't suggest much RE your HOTAS. Usually I try to make it as similar to the real thing as possible, but practicality always comes first. You might find very helpful RE HOTAS setup. I had a play using the Touch controllers yesterday. Shows promise, but (imho) is not ready for practical use yet.
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I have tried this and confirm that I experience the same or similar issue. But it's the right LEF that stays at 12 on the FCS display, none of the reset attempts from the natops will clear it. Running the FCS initial BIT, it just stays IN TEST and never completes.
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So it's possible to set up shortcuts (bookmarks) in the kneeboard after you enter a mission, but is there any way to set the shortcuts up so that they are permanent and always appear for any mission? Either for the default kneeboard (in \Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet) or for mission-specific kneeboards? Thx.
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I've just tried to do this (for the first time ever - so very likely I could have done something wrong), and it did not work. Would be nice to get confirmation as to whether this is currently supposed to work or not. "version": "2.5.2.18736.400"
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For me I would say there's not much difference from pre-VR (trackir) I find the VR zoom to be essential so I have that on an unshifted button. The VR centre is not so essential, so it's on the same button but with a shift.. The kneeboard has become essential for me, so I've had to map controls for that. I use VAC for voice comms (only); but then I've always used that. You might want to add which HOTAS you're using, as then people can show you their configs or post their config files, which you can adapt to something you like. There's also an option for VR hands, which I've been meaning to try out. Also, which headset are you using, as there are probably specifics to each one. P.S. Take the red pill (or is it the blue one).
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Agree with previous poster. (SP, using VR, very simple mission with just the player's F-18 ) After further testing, the lights do come on if I call inbound. But, they only become visible from very near, and are not nearly bright enough (imho). My question is, why does it have to be like this? Why not just have all runway lights on all the time (at night)? Does anyone know if there's a config file somewhere that can achieve this?
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Great post. I was wondering if I was imagining it. I've noticed that I'll configure the aircraft for a straight-in approach from around 5 miles out and 2,000 ft, Everything's lovely and stable all the way down, until I'm just over the runway, when RoD suddenly increases. As you say, one would, if anything, expect the opposite from ground effect.
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HUD Video Record Panel doesn't match up with NATOPS?
Hippo replied to Hippo's topic in Bugs and Problems
Ah, RTFM. Thanks for clearing that up. I also notice that the LDDI - HUD - RDDI switch is sideways in the NATOPS (which makes sense).