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Everything posted by Kappa-131st
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UP, it is very important! All other command exist for level ; coalition, country, group, unit. But the menu lack the unit level! Most of the community have to create one group per unit for player to use scripts to compensate... I don't think it will be so hard to implemant!
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I think dust cloud must be removed above the sea.
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For explosion in zone, or explosion on unit, can we add a listbox to specified : - Normal explosion - Fire explosion (Like the explosion effect we have when destroying fuel reservoir) - Cluster explosion - Other (if exists) It will be great!
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Is it planned civils or non armed unit? - Hostage to resqued - Pilots for CAS missions - VIP to transport etc... It will be appreciated to have somes civilans units and some pilots models
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Rocket in zone will be a great addition. But it we be cool for "missile in zone" / "bomb in zone" / "rocket in zone" to have a field "ALL". It prevent all type of weapon to trigger.
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
excellent news ! -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
The issue with the French Pack is that it's not really maintained (one update since 5 years, and I doubt it will see any future updates... No Caesar, Griffon, Jaguar, Mamba, Crotales, etc). A few high-quality Currenthill frigates would be interesting (and why not the Charles de Gaulle!) -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
+1000. You must develop a French pack too! -
It must be something like that :
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It work well !!! I've been looking for a way to adjust hit points for so long! Thank you so Much !!
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Oh my good, I will try this right now, if it's work I will be so grateful to you !!!
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I hope there is ATGM (like Javelin, Kornet) and Snipers !
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I think this is not so complicated to implemant because there is already waves who adjust height & direction to the wind. We only just make thoses two parameters configurable by the missionmaker. So technicaly, this is not so complicated to implemant.
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Is an english interface planned too?
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Hello ED! In order to perform realistic helicopter landings in rough seas, the mission maker should be able to configure the waves in the mission editor. The wave size could be adjusted with a slider. The wave direction could be adjusted with a rotary knob, or it could follow the wind direction. The interface could look like this: Finally, the bonus: Managing sea spray! If the waves are large enough, create a localized "rain" effect a few meters around the boat, so that a helicopter landing on a boat in rough seas would get water on its windshield, reducing its visibility. The goal is to be able to perform landings that look like this: Is it envisageable to have at least configurable waves ? Thanks!
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
Since you work with ED, is it possible, (one day, there is no hurry) to remake this 4 old ship of ED with damage composite damage model for radar, weapon, etc... : - Neustrashimy class - Krivak II class (Rezky) - Grisha-5 class - Kirov class I am particulary interessested by the Krivak II & the Grisha, that make a good challenge for an attack from KA-50's squadron with KH-25ML ! OSA have same range than KH-25ML, that make a very good exercice for buddylasing with a squadron of KA-50 ! -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill I understand you can't really answer to my question, but : In your future addition for DCS core, are you going to add yours infantries's mod (Javelin, Kornet, snipers, etc...) ? I fly with the 06 Multirole Helicpter Regiment (Who doesn't use mods) and it will be gamechanger for our transports (CH-47, Mi-8, Huey, even Mi-24) to have the possibily to transport soldiers with ATGM to defend city against IFV or Tanks. RPG soldiers are not a real threat against convoys, but anti material snipers or ATGM are. Embarking mortars teams without any script is a must have too. I hope your future core addition are infantries, because DCS core is really really lack of differents soldiers. -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
In DCS core, it lack : - Sniper, Anti material Sniper - ATGM soldiers (Javelin, Kornet...) - Diversified AT and trooper - Transportable mortiers - Transportable "pilots" (for CSAR mission) - Civils (Hostages, VIP, etc...) -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
Is CH's ships have destructible part ? -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
I agree that we can optimise the texture -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
I don't care, I want all the asset This is the best news DCS gave us for many year, thanks you so much Currenthill! -
@OnReTech : Your work on Sinai is awesome, so I ask you : Did you plan to make other map for DCS ? ^^
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
I hope.. I want all currenthill mod will be integreted officialy in DCS. This is the best way for ED to improve quickly the core game I want a French pack made by currenthill too.