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Everything posted by Kappa-131st
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
Did you prepare new infantry ? (With Kornet for example) -
[Report Thread] Bugs of China Asset Pack
Kappa-131st replied to RocketmanAL's topic in Chinese Asset Pack
I make a topic about the gyrocopter who is enabled to engage enemy helicopter (HQ-7 is able to engage Helicopter) -
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UP, a slide to set the waves size (with a checkbox to synchronyse / desynchronise to the wind) will be a must have. It is not for making wind with calm sea, but the opposite, making big wave with moderate wind (for landing on heliports ships !)
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This is a simulator, we don't care about the sexe of the pilot, we "incarne" it (first personn view for those who don't understand)... So if your friend want a female character, she can play everything else where she can custom characters... There is real things that required fixes or update, evolution, to improve the quality of the game. Setting different model of characters that we never see is definitively the smallest priority of all!!!
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Yes ED; we want infantry's refunded : - Sniper - AT - ATGM - Mortar infantery (that can be charged on helicopter without script) - Manpad - tripod with 7.62 or 12.7 - Civilians models (For hostage, VIP, civils evac...) We want ATGM Like Javelin, Kornet, etc... Currenthill have made it, you must do something. You tease new infantries model unit for year. We want trooper that can change theatre of operations !
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PS : Another bridges will be much appreciated but it is now more interesting for convoy
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I Totaly disagree. I raised problematic elements such as the lack of bridges in the Nile Delta, and they responded AND took my remarks for the next packs. They have a customer sense...
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New Gyrocopter can't engage enemy helicopters
Kappa-131st replied to Kappa-131st's topic in General Bugs
(HJ-12 can normaly engage helicopters) -
Thanks a lot for trying
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Oh, it's a shame It will be very usefull (and the fact this function exist in triggers means the function already exists, it's just not implemented in the engine scripting, which shouldn't be a lot of work to add it!)
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Please ED... I know many missionmakers who code in LUA wich are frusted to not have this function in LUA scripting (it exist in dcs trigger !) https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation Please add this function, all the community will be gratefull!
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
PS : I don't see the grippen on the description of sweeden pack on https://www.currenthill.com/sweden -
Hi ED, There is a trigger function "UNIT AI SET LIFE" in trigger interface. But there is no LUA function "Unit:setLife() repertoried in Hoggitworld. This function is very usefull for mission maker for scripting. Can you add a lua function like nullUnit.setLife(Class Self, number ) @ED : Where Number is hitpoint or percentage? This function definitivly exist (she is on the trigger editor), car you give us an access in unit object ? Ex : local u = Unit.getByName("myUnit") u:setLife(200) u:setLifePercent(50) Thanks you !
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@ED : Can you give us an LUA function to use SET AI UNIT LIFE ? Ex : Unit.setLife(Class Self, number )
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New Gyrocopter seem to be enabled to engage enemy helicopters I try with En route task, task, or direct order (Game master role). HJ-12 is able to engage Helicopters : https://en.wikipedia.org/wiki/HJ-12 The gyrocopter can engage ground target, but don't work with helicopters's target (Sorry for "french's capture") null PS ; If I put ground unit attack and if I add one ground unit under the helicopter, the target will be engage Can you fix it please ? Thanks !
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fixed "Dust Smoke Enable" not working
Kappa-131st replied to Mig Fulcrum's topic in Mission Editor Bugs
Great news ! -
reported earlier Dust smoke broken on MT but not on ST
Kappa-131st replied to Hotdognz's topic in Multiplayer Bugs
UP for fixing it in MT! -
reported earlier Dust smoke broken on MT but not on ST
Kappa-131st replied to Hotdognz's topic in Multiplayer Bugs
UP ! -
fixed "Dust Smoke Enable" not working
Kappa-131st replied to Mig Fulcrum's topic in Mission Editor Bugs
I just notice that dust storm not working actually and I came accros this topic. So basically, there is no more mono threading, therefore no more dust storm? Another question : In 2023 & Beyond, ED talk about the developping of new fog & dust storm : "New fog and dust storms are being developed that are integral parts of the volumetric cloud system. The old DCS fog is a separate system that is calculated for a flat earth. It does not consider shadows from the terrain and clouds, so it has limitations. The new fog will be computed for a spherical earth and takes shadows into account" https://www.digitalcombatsimulator.com/en/news/newsletters/a6204cbc7d5df25e887acb434b2f8e1b/ Any news ? -
Thank you OnReTech ! Your bridge additions make pathfinding much more efficient with your latest patch! Below are the 4 points that served as a reference for me in the El Mansura area: No more detours of several hundred kilometers! In general there is a notable improvement in pathfinding throughout the Nile Delta compared to the previous patch! Well done! And thank you to the entire OnReTech team for listening to the community!
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Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
Hi currenthill ! Is this possible to make this unit on day ? (A helicopter "AWAC"). It could be interessting for making fun missions -
Accessing unit attributes (like max range)
Kappa-131st replied to JackDant's topic in Mission Editor
up, i'm interessed too ! -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
Is this possible to make a blue coalition landing craft ? (In red we have yet the Ropucha) -
Military Assets for DCS by Currenthill
Kappa-131st replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill You must add Kadyrov's Cybertruck on Russian asset pack Invulnerable unit ;o