Jump to content

Kappa-131st

Members
  • Posts

    375
  • Joined

  • Last visited

Everything posted by Kappa-131st

  1. Another small issue with Atlantic convoyor : It is very difficult to land on this ship... Because of the lags at proximity ! There is a huge FPS drop when approching this ship. Maybe we can have LOD to fix this problem too ?
  2. It seem to have the same problem with the editor, power doesn't change the illumination anymore
  3. Oh, I just miss this answer! Thanks!
  4. @Flappie I confirm, it work well now! Thanks a lot!
  5. It's on the plan, I cannot make the update this evening, because in my squadron, we do not update until the week end, but I will test this as soon as possible! and I will post in this topic to confirm! Thanks! (And I will test the Windshield wiper too, it's a very appreciated surprise )
  6. @BIGNEWY, have you any answer ? This feature is very important for all missionmaker who code in lua ! It is a very demanded feature, and the fact she exist in Trigger editor means the function exist somewhere. We just want an lua function to call the same function use in the trigger editor. This is an easy way to please the DCS community. Please insist,we must have it!
  7. Is there anything to come next ? Is there a chance to have an official integration by ED ? Is model have LOD from better performances optimisation from far (that permit to put a lot of thoses units in a battleground without any issues)
  8. They fix the rain on canopy (bug) Sadely, the wiper never sweep the rainwater away on this module by the past
  9. DCS 2.9.13.6818 -> Not fixed yet
  10. What bothers me the most is not that I was detected (that I can understand), but that the Tunguska manages to shoot through the forests. I put myself in similar conditions in the Caucasus, in the Sinai, or other maps, and either the Tunguska is unable to fire, or the missile ends up hitting the trees, or radar contact can be lost and the missile loses guidance and self-destructs (which normaly happens when the helicopter puts a forest between the missile and itself. But in Syria, the missile passes through forests without difficulty. This sharing track only shows the "last time" this happened to me during a mission, this week. But it happened to me many more times in Syria, and sometimes at times when I was even closer to the ground. There is definitely something that works differently with trees in Syria compared to trees in other maps. I will try to make tests (with tracks) to show proof more obvious
  11. @Flappie : https://www.transfernow.net/dl/202502127PNNy2zu It happend at about 14h01 (time mission) with Eagle-1-1 | Kappa) (KA-50)
  12. @Flappie I have the track of the mission if you want (170Mo)
  13. To complete with tacview : With the top of the hill and the forest, I should be protected. But the SAM have the same comportment that the forest does not exist. She can see me and shoot me across, but I can't.
  14. It happen again! This evening, a Tunguska saw me accros a entier forest and was able ton engage me. The missile came across an entire forest to emerge between the branches and trunks below the level of the trees to shoot me down. This problem is starting to be particularly annoying (especially since I don't see it happening on other cards, it's specific with Syria Map). Detection or missiles appear not to be impacted by forests on this map.
  15. Good work, amazing video, and amazing work with all thoses wonderfull models ! (If only we have a Nuke like the end of video, hihi )
  16. I propose to rename DCS : DCA : Digital Combat Arcade
  17. Eurofighter, F-35 ? Is DCS a sim or warthunder...? It's impossible to make full fidelity system. They are classified. ED is going to make a "what if" modules...
  18. No problem, I was just brainstorming about deliveries possibilities
  19. Why not use a tools like "Open mod manager" with individual unit asset (light weight). People will have only one clic to update any assets : It can simplify maintenance of single units broken. But I think the true problematic is factorising common textures assets.
  20. I think this is another label issue!
×
×
  • Create New...