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snarkbomb

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  1. This is a great project and I hope ED provides the needed support for these features!
  2. Saw the same as others tonight on GAW, rubber banding Hornet took the wing off of my tomcat on the deck of the Stennis at the end. I'm on an AT&T fiber connection, shouldn't be any bandwidth or latency issues on my end. trackfile: http://www.filedropper.com/georgiaatwarv3024morning-20191022-193140 video: dcs.zip
  3. This won't work unfortunately because you wingman has his wings fully unswept, if you taxi forward you end up breaking his wing off, and presumably damaging your jet as well.
  4. Finding the same thing here, seems like a bug that your 2 is starting with his wings unswept.
  5. I've been seeing this quite a bit as well, Jester calls 'bogey,' I tell him to STT lock the enemy ahead, and right after I get the lock indication in the HUD he'll call it a friendly.
  6. Another note on the wingsweep lever- when moving it with the mouse scrollwheel it will continue right past the oversweep stop and reappear at the unsweep/auto position
  7. Same here, no change to those bindings and this was working previously. I'll try to grab a track next time it happens.
  8. It should also be mentioned that the problems seemed to start right after the OB patch 2.5.4.26368 on 1/16 where these problems were mentioned as fixed in the patch notes. MP. Fixed aircraft jumping back on heavy packet loss. MP. Fixed aircraft rubber-banding when recovering from packet loss.
  9. Can confirm this, multiplayer has been very frustrating the last few weeks.
  10. +1, I have no workaround for this without a full rebind of my Hornet controls, would be great to have this as a configurable option
  11. Agreed. It's been really bad the last few weeks. Please give this some attention ED!
  12. Flappie, you're a damn hero for working on this. I've done some GIS work myself and I totally understand your points of frustration, thank you for keeping up on this project!
  13. Any news on this one guys? It's maddening to fly all the way out to a target, get a lock only to be totally unable to engage it.
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