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snarkbomb

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Everything posted by snarkbomb

  1. This is a great project and I hope ED provides the needed support for these features!
  2. Saw the same as others tonight on GAW, rubber banding Hornet took the wing off of my tomcat on the deck of the Stennis at the end. I'm on an AT&T fiber connection, shouldn't be any bandwidth or latency issues on my end. trackfile: http://www.filedropper.com/georgiaatwarv3024morning-20191022-193140 video: dcs.zip
  3. This won't work unfortunately because you wingman has his wings fully unswept, if you taxi forward you end up breaking his wing off, and presumably damaging your jet as well.
  4. Finding the same thing here, seems like a bug that your 2 is starting with his wings unswept.
  5. I've been seeing this quite a bit as well, Jester calls 'bogey,' I tell him to STT lock the enemy ahead, and right after I get the lock indication in the HUD he'll call it a friendly.
  6. Another note on the wingsweep lever- when moving it with the mouse scrollwheel it will continue right past the oversweep stop and reappear at the unsweep/auto position
  7. Same here, no change to those bindings and this was working previously. I'll try to grab a track next time it happens.
  8. It should also be mentioned that the problems seemed to start right after the OB patch 2.5.4.26368 on 1/16 where these problems were mentioned as fixed in the patch notes. MP. Fixed aircraft jumping back on heavy packet loss. MP. Fixed aircraft rubber-banding when recovering from packet loss.
  9. Can confirm this, multiplayer has been very frustrating the last few weeks.
  10. +1, I have no workaround for this without a full rebind of my Hornet controls, would be great to have this as a configurable option
  11. Agreed. It's been really bad the last few weeks. Please give this some attention ED!
  12. Flappie, you're a damn hero for working on this. I've done some GIS work myself and I totally understand your points of frustration, thank you for keeping up on this project!
  13. Any news on this one guys? It's maddening to fly all the way out to a target, get a lock only to be totally unable to engage it.
  14. I'm afraid I have to agree with OP on this one. 9 months is far too long to be waiting after an early access release for a fully featured product with only snippets of updates being released. 3-4 months to get the product polished off would have been my expectation. Razbam, I feel, at least owes those of us who have put money down on the product a full planned features list and associated timeline for implementation. I love the Harrier, I really do, but my confidence in Razbam's ability to deliver a complete product in a reasonable time frame has been broken by my experience with the AV-8.
  15. The varying weather conditions are one of the things that really sets this generator apart and one of the challenges that I really enjoy though it would probably be beneficial to impose some limits on how bad things can get.
  16. Screenshot of what I'm getting below. AI doesn't like to land at Soganlug either. Side note: just tried the cheat button, mission still shows as failed. Even with the troubles I'm loving the concept. Thanks so much for working on this!
  17. Liberation now seems to be recognizing the debrief files again after updating to 1.3.3. New issue-Missions out of Soganlug always seem to fail. Killed all of the targets with no losses, Liberation is thinking that it was a failed mission. liberation_nextturn.miz msn.log.txt
  18. Liberation doesn't seem to be recognizing new debriefing files after updating to the latest RC. Went through the steps of recreating the mission in Liberation and moving the .log file back into the folder, no joy.
  19. This is a vital issue that deserves far more attention than it seems to be getting from ED. It's 2018, people want a stable multiplayer experience in DCS. Time to devote some serious resources to fixing this.
  20. Thanks for checking it out, Zeus
  21. I'd love to see the landing aid lights as well, I'm sure they've got them in the works.
  22. Same issue here. Also seems to be a problem with re-locking after the first missile is fired, it seems that I have to deselect/reselect on the ACP to get a second missile to lock.
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