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bonesvf103

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Everything posted by bonesvf103

  1. So very interesting, and I have noticed alot of this phenomena. Thanks! v6, boNes
  2. OK, that's what I thought...and one of the things I love about this great sim you have done for us, the attention to detail is austounding! Thanks! v6, boNes
  3. Frequently when I look at the RWR/TEWS, I see AI radar on there from a single aircraft, and then if I turn hard, say, to beam him, the return shows two indicators as if he just multiplied. Also, sometimes he will flip to the other side of the display, then back to where he was originally. Is this because of where the RWR antennae are and my maneuvering is making them see the threat differently? It gets kinda dicey when I am trying to beam a missile or locking aircraft and suddenly I don't know in which direction the threat is coming from based on the RWR. v6, boNes
  4. How do you cancel it? Tap PLM since PLM only works as long as the button is depressed then goes back to a basic search mode? v6, boNes
  5. Oh, duh, that's right...it's locked up already. On another note, you were saying VSL and PAL will keep scanning until they find a target. But if they don't find a target, will the scan just go back to the last mode (ie, TWS, RWS, etc?) v6, boNes
  6. Yes it does, thank you! So for the synthetic range marker on the left in PD-STT, that is to just give you a guesstimate idea as to range since really the DDD is really telling you the closure? v6, boNes
  7. OK, so I should just think of my aircraft as being "stationary" and so all the contacts are "coming" to me as I gain on them and vice versa. Cool, thanks. So how do you figure target aspect from this display? Go to ground stab and use those absolute vectors? v6, boNes
  8. I'm so used to the way it is displayed in a B Scope like in the F/A-18, so it's hard to wrap my head around it. How do you go about figuring the Target Aspect from the display? Thanks! v6, boNes
  9. I've another one: When I have a target in TWS, with velocity vector shown, in A/C STAB (or attack) display used the vector is supposed to be the target track in relation to your aircraft. However, there are times when I am heading say 275 and the target MC is 272 and yet the vector is pointing toward me. Why is that? We are pretty much co-heading, shouldn't the vector be pointing away from me? v6, boNes
  10. It's a good question and welcome to your first post! Not knowing the system TOO well, I would think that if you turned off track hold after reacquisition, it wouldn't hurt. Better safe than sorry, right? I would imagine that the missile is going to the highlighted target provided it was still in SARH mode and hadn't gone pitbull. v6, boNes
  11. Thanks, I'll give it a shot, Stinger....or should I say Mr Strickland? v6, boNes
  12. I've been using the VIS-IDENT 2.0 mission, but their location is getting too predictable (although their reaction is random!) v6, boNes
  13. Pulse doppler has a filter to take out ground clutter so if he is down on the deck it would be hard to pick him up. You'd have to go to pulse, but then the ground returns would show up and you'd have to pick him out from it. If you are in in RWS ot TWS, you are using pulse doppler. For the PDSTT part, since it is pulse doppler, the notch filters apply so if the target is around 90 deg to you (little to no doppler shift) or if he is at around the same airspeed as you, or if he is really slow in ground speed, he will be filtered out. Pulse STT would work better but again you will have the problem of picking him up out of false returns. v6, boNes
  14. Does anyone have a mission for a human RIO to practice detecting targets, especially if they spawn randomly? Something like what was used in the Grim Reapers' RIO school video? v6, boNes
  15. Can you give an example of its use? Thanks! v6, boNes
  16. So is the scale on the far left range then? 0 nm at the very bottom of the scale? What is the scale on the left and right of center? Just azimuth scan limits? What are the tick marks on those scales? Thanks! v6, boNes
  17. Naquaii, Thanks for your help. On this one: I'm not sure if we're talking about the same thing. I guess to clarify, if you look at the Wiki under http://www.heatblur.se/F-14Manual/general.html#an-awg-9-weapon-control-system-wcs and scroll to Pulse Doppler Single Target Track to the figure labeled "Single Target Track", the right most numbered scale is closure, but what is the leftmost numbered scale? It is numbered differently and there is also a point labeled "vi" I think. v6, boNes
  18. Also I find that if you have been flying FBW planes for a while, you may have a tendency to pull on the pole all the way to its limits in a turn, because the FBW system prevents you from going past the g limits (unless you hit the override). So, going into the Tom, you may have the habit of pulling that pole all the way back, which you will find shoots your AOA up almost immediately and outs you into a position of dealing with buffeting, wing rock, and ultimately departure. Get in the habit of only slightly pulling back on the stick instead of yanking back on it. It takes finesse. When you have pulled back on it and the airframe is starting to buffet, that is as far as you generally want to pull. This is also when you use less aileron input and more rudder input. Heck, you can steer the plane into intentional and controlled rolls with the rudder at this point, it's amazing and part of the Tomcat's beauty. Now the upside of "limiting" your pull and hence your G loading is that you have energy and G available if you need it. The Bug and any other FBW aircraft will say, "nope, that's your limit, no more g for you" until you complain by hitting the override and have the caution light and annoying deedle noise come on. But in the Tomcat, she will go, "Oh, you want more? OK!" and will pounce on the opportunity. One more thing I keep in mind when doing this...have faith in your engines. You may be feeling slow in the turn at the edge of buffeting even though power is on, but then the Tomcat will catch up and suddenly start accelerating like a rocket into the turn. v6, boNes
  19. Hi, Like PLM, if you select VSL HI or LO from the pilot seat, do you have to hold the switch in the desired position until you get a lock? I know you don't in the RIO seat, but what about the pilot? It seems to me when I am in a turning fight and I tap VSL it locks on, but I don't know if it was just coincidence that I happened to tap it right when conditions were right to lock at that moment. What happens if the pilot is selecting VSL HI and whilst doing that, the RIO selects VSL LO? Do you have to hold PAL in position until you get a lock also? In pulse search, in the Wiki, in the DDD it shows a symbol for "altitude return". What is this and how do you interpret it? Also in the DDD, the outermost vertical axis on the right measures closure when in pulse doppler mode and range in pulse mode. Is it the same as the outermost vertical axis on the left? When in PDSTT off of what axis do you read the range of the target in the DDD? In the DDD what does the vertical axis to the left and right of center measure? Thanks! v6, boNes
  20. Don't know if this has been posted yet but on page 264 of the Oct 14, 2019 edition, there is a typo. On that page one of the settings for TWS are listed as "40 deg 4 bar search" when it should be "40 deg 2 bar search." Correct me if I am wrong. Thanks! v6, boNes
  21. Yeah, I had in my head the F101s not the F110s, but then again, I have two of them and he has one haha. And to be more specific, in the vertical , I mean more in a neutral or disadvantaged position where I can come up nose high and kick the rudder over and bear down on him. Now in an offensive position, I cam get a zoom climb better than him it seems if I first gain momentum in a dive, then just before pulling up, hit the burners and yank her up and I will quickly be able to put my nose on him as he climbs into the sky. I will admit however that if he is doing a climbing turn it is pretty hard to stick with him unless I really put good use to my rudders. v6, boNes
  22. I've flown many many many guns only dogfights with AI F-16s so for what THAT's worth: At the merge, I stay cognizant of the stern conversion. I keep my airspeed fairly high (400+) and start a nose up turn toward him. If there is enough turning room, I roll over and pull my nose on him and decrease power since I'm going pretty fast already and will get speed as I nose down (don't want too much energy or blackout or ripping the plane apart). As I roll down into him, I look up to keep him tallied and use the rudders to correct and get on his track behind him. If my nose is toward the ground by then I cut power and let God's G take over. Once I am past 90 deg to the ground, I start to add power again. I am anticipating having to go vertical so I'm building up my energy. As my nose is coming up the horizon, I'm pulling to bleed that energy to get my pipper on him. Once he is about .5 miles away, I decrease power and gun him. I may cut power too to avoid an overshoot. After that, it's more BFM...Follow him to the elbow, then pull him in and start the process again. In fact in most turning engagements with the F-16, it is alot of flying to the elbow then pulling him in. Now if at the merge he denies me turning room, then I turn away form him at the merge and enter a one circle fight. This usually brings me into a good enough position to get on his six and start that BFM all over again. I have better engines than him and fight well in the vertical, so I am using those advantages as much as I can. v6, boNes
  23. Thanks Nikola. OK, I can understand the beginning part of the video being for cooperative target. The 2nd half of the video however shows them applying the technique to a hostile maneuvering target. I guess the difference is though that they end up with a conclusion that, yes, they can ruin your turning room and your intercept, but you will make it very hard for them to do so and you will do it "on your own terms." So....I guess just try to apply it as much as possible and improvise, modify, adapt from there based on the myriad of other factors..your aircraft's strengths, their weaknesses, weapons, ROE, altitude, airspeed, etc. Fun! OK...another situation. Let's say that you've sorted. You are also wingman to lead. You are covering himbut you're also supposed to be attacking who you've been sorted. What happens if you get attacked by someone else (snuck up on your six or whatever)? You are supposed to be covering lead, and attacking/monitoring your sorted bandit. Do you leave lead to defend yourself? An F-16 guy I know said that his wings were pretty autonomous and they would be able to, but of course that depends on the context of the situation. What would you do? I mean there is the old adage of never leaving your wingman...how and when does it still apply today? v6, boNes
  24. <sigh> I hate when a thread gets hijacked by bickering. Can we just get back to the intercept geometry subject at hand please, as I'm still trying to apply these tactics properly and would like answers not mudlsinging. They must work to some extent because in "Fighter Combat" by Shaw, those tactics are in there as well from what I recall (havent' finished reading it and it's been a while since I looked through it and I got the book in the 80s, haha). StrikeEagle345 and Icefire: can you give me your thoughts on how to employ intercept geometry on a hostile maneuvering target? Here is my original question: v6, boNes
  25. What's the keystroke for "shade MFD with your hand?" Frequently the sun shines on it and I can't see what it says. v6, boNes
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