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bonesvf103

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Everything posted by bonesvf103

  1. The direction is when they say "Troops in contact"? as in "South, troops in contact"? v6, boNes
  2. What do the red, green, blue, and yellow signify on the flight path on the trap sheet? v6, boNes
  3. I've flown this mission before without problem but now all of a sudden JTAC always tells me to abort What triggers that? I check in I tell him ready for 9 line I tell him ready to copy remarks I select the weapon he requests and set it up properly I 9 line readback I report IP inbound He says continue.I say laser on He responds laser on, lasing I say spot I say in then he tells me abort Why? Am I too close? I gotten clearance to go in hot at 5 mi before with no problem. Also, when he calls abort and you respond IP inbound and then he says continue when you come back, then I say in and he says cleared hot, is his laser back on? Seems like the bombs fall short then. v6, boNes
  4. I did this by not lining up on the catapult shuttle very well. The catstroke torqued me over and PLINK! in the drink I went. v6, boNes
  5. Just this morning while practicing traps. I caught the wire and was waiting for Jester's assessment. "Three wire!" he yelled. I was like, "Yes!" and fist pumped. "Haha, just kidding, 4 wire." Jerk. v6, boNes
  6. Some bad days at the office... v6, boNes
  7. Agreed! I have to remember in the carrier pattern to only put small miniscule amounts of power in otherwise she's gonna take off like a banshee. And yes, level turns with burner at high G and she wants to just turn and turn and burn! The Hornet has no soul there. v6, boNes
  8. Will they be, as part of a patch, adding more Jester lines so that he stays fresh and new? v6, boNes
  9. Yeah, I know Phoenix has been out of service for so long, but there is still an air force that still use it and have been trying to reverse engineer it. But you are right, that doesn't really apply for the sim and flying with it. Bummer about TWS-A and AIM-54 on this evolution...but hey, watch pot no boil! v6, boNes v6, boNes
  10. I'm happy to have it in the sim...What I meant is scary is that there is access to information about how it works, which one would think should be classified or at least not available. v6, boNes
  11. I'm not sure if I should be happy or scared that they got access to the code, heh. v6, boNes
  12. Oh, so that would explain when I get annoyed that Jester has targets in TWS-A, but then eventually after Phoenix launch, I start seeing the X superimposed on the target icon in the TID and then they disappear. Since I'm not maneuvering, I imagine those targets flew out of the fixed TWS-A radar cone. OK, I imagine this is what they did to compensate for TWS-A not working. So my hitting the MSL OPT switch to PH ACTIVE was moot then, huh? v6, boNes
  13. OK, I ask because when I'm in TWS-A it appears to be working fine...but maybe it's because I'm not maneuvering when I fire Phoenix? Also I noticed that the countdown numbers aren't blinking to show pitbull. Or is that because I'm already relatively close to the target and so they are already pitbull and thus not blinking? I'm pretty sure I saw the countdown numbers blink recently, but I could be wrong. When you say the radar automatically switches to TWS-A after launch, you mean if you were in TWS-M before that? I'm trying to understand because if you launch in TWS-A, well, it's already in TWS-A. Thanks! v6, boNes
  14. Can you refresh my memory as to what is not working about TWS-A? Is it the automatic numbering of targets? Is it the Phoenix going active at the right time and showing the blinking countdown numbers when it does? So TWS-M is operational then? Thanks! v6, boNes
  15. Dziękuję! v6, boNes
  16. Does anyone else experience this? The RIO rear view mirror is blocked out by a white mirror-shaped band. When you raise the canopy, it remains there in the sky. v6, boNes
  17. I believe Victory on the forums said that yes it is badass, but also that the delta wing configuration makes you a high drag surface to slow you down...but the badass part is a much better explanation. I recently had a harrowing landing myself, where after a hop and bagging 6 bandits (the AAR says 5 but I hit the one bandit with a missile and he was going down when my AI wingman's missile hit him so he got the credit for it) I was careless with monitoring my fuel. I had about 4000 lbs of gas left and I was 170 miles from the boat, and flying at low altitude NOE to avoid enemy radar until I got the the Gulf. By the time I got back to the Gulf, I was able to get altitude up to 30000 ft, but I was very low on fuel. I went for a straight-in on the boat since this was a fuel emergency. I started to get really really low in the groove and I doubted I would make it and didn't want to increase power lest I burn the gas I had left. I somehow was able to put it down on the boat and catch the three-wire with only about 400 lbs of gas left. My engines flamed out as I taxied out of the landing area. Whoa. So not quite a dead stick landing but a really messy successful landing. Winning ugly, baby...! v6, boNes
  18. On page 174 I read that when you don't have NWS engaged, you can still steer the Tomcat with say +/-35 deg left and right. But with NWS engaged you can steer the Tomcat +/-70 deg. So I tried to steer without NWS engaged and there is no steering control whatsoever. If I engage NWS, then I do get control, but it's the +/-70 deg. Am I doing something wrong to not get the lower steering (not that it's a huge problem, as I can steer fine with it engaged) v6, boNes
  19. OK, I'll post it in the Chuck's Guide sticky. Thanks! v6, boNes
  20. From what I've understood and experienced in the game, I think the 1000 ft and 2000 ft apply when you don't have a radar lock and have guns selected. Otherwise, with radar lock, the diamond shows where the locked target is and the cross pipper shows where the bullets will go. After firing, the diamond will blink showing where the bullets actually went then go back to the lock target. v6, boNes
  21. OK, so having the DDD at 200nm in pulse search or pulse doppler search will and hitting IFF is only really useful for showing where the friendlies are, but it's better than nothing. BTW, thanks all you guys who are responding and helping. I'm finally making and taking the time to learn and understand all the little nuances of the F-14, especially in the radar, so it's great to get such direction and support and time from you all. v6, boNes
  22. I read this in Chuck's Guide for the F-14 on page 174. v6, boNes
  23. Oh, OK, so if I don't see the blip on my DDD (not seen by my own radar) and I hit IFF, if there is a target that the IFF detected, then I will see the horizontal bars on the DDD without a blip? Of course that means that I am able to see friendly aircraft, so if the IFF doesn't get a response from a hostile aircraft, it won't show the bars on the DDD so I still won't be able to see the hostile aircraft even though the IFF knows it's there? v6, boNes
  24. I'll have to check. Jester wouldn't change it on me would he? Oh, yes, that's right. I'm thinking about an uncaged Sidewinder. But that diamond is not bouncing around, but that's a known bug, right? v6, boNes
  25. Yes, so I leave it on but it doesn't seem to lock unless I hit it again. But, looking ahead to the rest of your response...If I'm in gun mode, does that affect anything? Because these phenomena I am asking about is when I'm in a dogfight and have guns selected. v6, boNes
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