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bonesvf103

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Everything posted by bonesvf103

  1. MOOSE What is MOOSE exactly? Is that something that has to be set up as a mod or can it run "out of the box"? v6, boNes
  2. Coming over from an F-14 Tomcat mentality and using TWS there where you can have 20/4 or 40/2 az/bar scan, you get pretty used to managing targets in the same volume (especially since TWS-A isn't working in the Tomcat right now). So it made it easy for me to pick up TWS in the Bug. That said, i don;t think there is too much practical use for TWS when you are on the cusp of WVR/BVR. At that point, you are now going into a dogfight situation and the pilot controlled locks are the main tool for killing the target (HACQ, uncaged Sidewinders, etc). v6, boNes
  3. On our server we noticed that with the new update, no matter what aircraft you choose, if you choose an aircraft that is not in slot 1 of available aircraft, DCS will crash. We think maybe the missions have to be saved under the new update in mission editor then reloaded into the server? Maybe? v6, boNes
  4. Cool! Yes, the GBU does rotate---I don't know which one specifically or if it is all of the laser guided ones, but at least one laser guided GBU does rotate. Also it would be great if the ball on the carrier was brighter and more distinct--the whole IFLOFS really. Even Victory remarked about this in a way saying the radar dome above it needs to be painted a different color like in real life and as it is now it is easily mistaken for the meatball. Plus the meatball and datum lights are hard to see even in the groove. I find myself "spotting the deck" most of the time rather than looking at the ball because of that. But like I said, subtle details. 99.9% of everything else is so great, thanks so much! v6, boNes
  5. Good to know! v6, boNes
  6. Thanks I'll try that, although I'm not too sure how much difference it will make. I only say that because I was in a hurry making the video (not enough time to do things and have a life haha) so I may have just rushed it for the purpose of making the video quickly. But again, my biggest suspicion is how I can approach from any direction I choose in the Maverick mission and the JTAC clears me hot...unless the Maverick mission is broken, heh. v6, boNes
  7. I was wondering are there any plans to add the Mach cone that occurs when you approach supersonic on a day with enough humidity? Or even the cone when you actually break the barrier? By this I mean the cone shaped cloud that forms about the fuselage as the moisture gets squeezed out of the air at high speeds. Also, I was wondering about the physics of some weapons as they travel through the air after drop/launch. I would imagine that a Mk82, subject to airflow and its natural induced drag would rotate about its longitudinal axis as it falls like how and GBU that you drop does when you go to external view. But dumb bombs, JDAMs, cluster bombs before deployment, all seem to stay the same static objects as they fall. In short, the attachment point of the weapon to the pylon is always on the top of the weapon as it falls, the weapon doesn't rotate as it falls. Maybe I'm wrong, but it doesn't seem right. Maybe the same as missiles, but for that I'm not so sure it would rotate. Just wondering because there are so many subtle details that DCS accounts for that I am so impressed with I wonder if they can add these things too. Adds greatly to the already great realism and detail! Thanks! v6, boNes
  8. One thing I noticed. In the previous replies it was stressed that you have to attack from the direction that JTAC is telling you or they will call abort. I was flying the stock Maverick missions and they gave me a direction of attack. At one point they said egress east. I ingressed from the east, egressing west, and I still got a cleared hot and was able to fire the laser Maverick and have it hit. So now I'm not so sure that your direction per JTAC matters. v6, boNes
  9. I've been practicing with the Walleye under guidance from Wags' video and I'm having some issues and questions. First of all, when I'm attacking the target that is surrounded by these cargo pieces, the Walleye appears to lock on (WE is not crossed in the HUD) but it always hits one of the cargo pieces instead of the target. Any ideas how to get it to lock on to the target without the cargo piece shielding it? There is no FOV control on the Walleye screen right? For the other targets, the armor sitting out without shield, I would lock one on, and when I launch, the Walleye appears to be guiding properly but then it suddenly just drops out of the sky and runs into the ground short of the target. I thought maybe since it uses a TV camera that maybe something broke line of sight, so I came back and made sure the run coming in was clear, no hills, no obstructions. Same thing happened. How come? I also wonder what altitude you should be when launching. If I go high so I can see down on the target more and avoid locking the cargo shelves, then I can't get the seeker head to depress down far enough to lock the target, unless I nose dive in which case I lose altitude thenI don't think the Walleye has enough time to guide and so it falls short. If I'm too low, I get more LOS issues and the Walleye can't seem to have the altitude to track properly. Now the datalink. I have the Walleye locked on and have the DL tuned into the correct channel and am getting good video feed. But if I want to change targets or adjust the current one, I can't get the Walleye to slew. Are you not able to when you have the DL on until after launch? When I press the WE button again to slew, it kills the lock and the video feed and so I have to start all over again and by then I'm overflying the target. If my target lock and selection is fine and I fire the Walleye, when I try to steer it via the DL it always seems to go crazy tracking the target and my steering inputs at the last second, then it misses. What's the trick? Thanks. v6, boNes And again--when slewing the Walleye before locking on, is there a FOV option?
  10. Thanks but what is that repetitive beeping sound, the one that i described as Atari PacMan? v6, boNes
  11. ok, thanks all. And that 16 bit sounding tone like Atari PacMan eating pellets is just saying the Sidewinder is active and looking? v6, boNes
  12. *bump* v6, boNes
  13. OK, just double checking because in Wags' AIM-9X video, he says to hold it down. It's an older video though so I don't know if that had changed or not. v6, boNes
  14. So when I hit the cage/uncage button, does it uncage when I press it, but as soon as I release it, it will cage again? ie, when firing a 9X at a target, once you get him in his HMCS reticle, you want to hold down the button until you pull the trigger, or just hit the button once and that's enough? v6, boNes
  15. Here's a track. It's a bit sloppy as I was trying to get through the calls ASAP but the point is you can see that I was flying in what I would think is a good direction. There a a couple of times I drop my nose so you can see where the JTAC is, where the target is, and how I was flying to avoid passing over the JTAC or even pointing at him. The times it did clear me in, I think I was at ingress heading of 090 give or take 5 degrees. I mean it seemed VERY sensitive to you being off heading even a little bit. Also, when I make a good drop, and they clear me to re-attack, and I come back--or if they tell me to abort and I come back and they say IP inbound you'll see that I don't get an option to say laser on. So even though I get cleared hot, they never lase. I think in one instance when I do get a laser on I had to fly something like 10+ miles away before calling IP inbound. Or, of course, check out, then check back in after which I have to go through the whole process all over again. Also here is video: v6, boNes GBU.trk
  16. I re-watched Wags' video on GBUs and he is flying the same mission I was, and his approach is the same as well. They say egress east but he approaches from the NW and he doesn't get an abort command. I did everything he did in the same sequence. I also flew this mission many times before (I'm just starting to get back into the Hornet again after many Tomcat hours) without this happening so that's why I wonder if something changed in the mission since I last flew it. v6, boNes
  17. I use the mini-stick on my joystick to activate, then I use the castle hat switch for up and down. Works out pretty well. v6, boNes
  18. Thanks Fisherman et al... I tried it last night. When I approached from the west but heading a little toward the southeast, he did clear me in. I dropped and the bomb hit. I was cleared for re-attack. Came back, this time I was pointed at them so he called abort, so I came around and went back. I called in and he said cleared hot. So I drop. The bomb missed. I tried again in the same way. It missed again. So my next question is, is when they tell you to abort, but when you come back and they clear you hot, are they still lasing? I never see a laser on call available when that happens so I'm assuming so, but the bombs never seem to hit. v6, boNes
  19. PM sent. v6, boNes
  20. Hm, ok, I thought that that was where they wanted you to exit regardless of where you came in from. Also, is this something that was just updated? Because I had flown this mission before (it is stock) a few times and they've never told me to abort like that before. Thanks all! v6, boNes
  21. I don't understand this. If he is south, don't run in from south or between east and west...but then you say only between south and east and west? v6, boNes
  22. I had a similar experience, not in this campaign, but in a mission where I killed the bandits but took a minor hit plus I wasn't paying attention to my fuel state. It left me over Iran with a low fuel situation and no navigation instruments except for my magnetic compass. AS I headed generally west toward the Gulf, I realized my AI wingman hadn't been hit and so I told him RTB. He did, and I just followed him home--poof navigation problem solved. We got to the boat and I dropped my gear. No indicator lights. External view showed the gear wasn't coming down. I had to blow them down with the emergency override. I put the hook down--same thing. Had to blow that down too. Went for a straight in and got really low but was down to a few hundred pounds of gas. Somehow made it aboard with a real dirty threewire. Sat there trying to catch my breath in the trap area, shaking a little. Then the engines sputtered out as the fuel burned out. What a tough day at the office! v6, boNes
  23. They didn't. After that nine line I say ready to copy remarks, they tell me what weapon they want, and to call IP inbound. I call IP inbound, he says continue.I say laser on he responds laser on, lasing I say spot I say in then he tells me abort v6 boNes
  24. ACtually I just did the mission again and they didn't give me an approach direction. All they said was 1,2,3 n/a 4 elevation 1000 ft msl target atillery coordinates KNB20055 Makrked by aser 1688 friendlies south 500 meters, troops in contact egress east. That's all. Why do they tell me to abort then? v6, boNes
  25. Oh, that's right. Sorry been flying the Tomcat for so long have been forgetting my Bug fundamentals. v6, boNes
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