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Everything posted by grim_reaper68
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Hi it's RIGHT_MFCD. But you only have the scope.
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Of course First of all, I've created a MonitorSetup folder in the saved games as follow C:\Users\XXX\Saved Games\DCS.openbeta\Config\MonitorSetup The XXX have to be replaced with your own user name of course Then copy a lua file from the C:\Eagle Dynamics\DCS World OpenBeta\Config\MonitorSetup (depends where your DCS is located) and paste it in the MonitorSetup created above. My file is here. I'm using a 1920*1080 monitor for main display and a 1680*1050 monitor on the right for the MFCD/TEDAC display, so you have to adapt the coordinates for your setup. So my setup in DCS is 3600*1080. For the name of the file you can put what you want, but it's really important that you put the same name in the file : My file is named Camera+RMFCD2.lua If you don't have the exactly same name it wouldn't appear in DCS _ = function(p) return p; end; name = _('Camera+RMFCD2'); Description = 'Camera on the center, MFCDs on the right monitor' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 16/9; } } LEFT_MFCD = { x = 1920; y = 0; width = 560; height = 560; } CENTER_MFCD = { x = 2480; y = 490; width = 560; height = 560; } RIGHT_MFCD = { x = 3040; y = 0; width = 560; height = 560; } TEDAC = { x = 2480; y = 490; width = 560; height = 560; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center As you can see, the CENTER_MFCD and the TEDAC have the same coordinates.
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Of course Just add try_find_assigned_viewport("MK2_VCM") into the VCM_screen_init.lua into your X:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\M-2000C\Cockpit\VCM folder. Then add the following lines into your MonitorSetup lua file. Just put your personal coordinates and width and height for your screen, that's all. MK2_VCM = { x = 2560; y = 0; width = 480; height = 480; }
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Hi the answer come from a french forum. This post is old and the structure of the M2K RWR has changed. Now i have the solution . Thanks for your help.
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Hi It's only in the monitorsetup folder, no other modification. So i suppose it should work. I will hope that user of TM cougar MFD or other external MFD wouldn't be blocked, if the intergity of the aircraft folder wouldn't be changed. I'll try it, this evening, because now i have to go to work (i'm living in France) . Edit: just tried it and it works fine, no problem with the integrity check.
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Hello Is it possible to have the rwr display from aircraft on a second display like the MFCD or TEDAC?
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Hi Is it possible to have the RWR on a second screen? I've already the VTB, but i don't know how to add the RWR display? Thanks
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Hi How could i setup geforce experience to take the screenshot from the main screen. As i play with 2 monitors, main screen and MFCDs on the right screen, the GE take the screenshot from the right screen instead of the main screen. The nvidia setup seems to be correct, as far as the main screen is the 1. GE also stores the screenshot into the desktop folder. When i was using only one screen, it always was store into the DCS screenshot folder.
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no bug Training mission taxi, take off, climb radio not working?
grim_reaper68 replied to ak22's topic in Bugs and Problems
In fact, i've tested it now, and nothing happens. A bug on the mission. Otherwise the radio works well. Maybe a correction have to be maid on the training mission. But so far i couldn't find where the training mission are hidden. -
no bug Training mission taxi, take off, climb radio not working?
grim_reaper68 replied to ak22's topic in Bugs and Problems
Hi On which map, airfield did you try to contact? Did you activated the green radio, correctly tuned it, and set the selectors to PAL and M? -
Hi I've solved the double display problem. Just put TEDAC for the TEDAC display and it will work fine. It switches also to the night mode. _ = function(p) return p; end; name = _('Camera+RMFCD2'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 16/9; } } LEFT_MFCD = { x = 1920; y = 0; width = 560; height = 560; } CENTER_MFCD = { x = 2480; y = 490; width = 560; height = 560; } RIGHT_MFCD = { x = 3040; y = 0; width = 560; height = 560; } TEDAC = { x = 2480; y = 490; width = 560; height = 560; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center I just don't know how to take a screenshot from both screen together. Geforce experience only take the right screen as desktop.
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Hello A little ground test reveal that there is a discordance between the nose wheel position and the turn radius of the F1. I've maid a video, it's easier to understand. As you can see the nosewheel is literally drifting on the ground.
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Yep
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As said, i've tested with pedals and keyboard with wheel brakes (both activated at the same time) and i had the same reaction.
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Hello I noticed that the mirage F1 has an asymmetrical braking issue. When i'm braking after landing, the plane always go to the right. Even if i use the pedals or if i push the brake button assigned on my hotas, so i'm sure it doesn't come from my pedals. I've tested other planes (M2000, F14) where i have no problem.
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It's in the mirage-F1 lua file id_CLB4_400HD = "{CLB4_SAMP400HD}" id_SUPER_530F = "{S530F}"--SUPER 530F id_MICA_RF = "{6D778860-7BB8-4ACB-9E95-BA772C6BBC2C}"--MICA RF And appears in the pylon 3 and 5 loadout.
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Vect. Add. turnknob turning only to the right
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
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Hi By training navigation, i noticed that the turnknob for the Vect.Add. is only turning to the right, either if you increase or decrease the values.
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Do you want the lua file ?
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fixed Rudder trembling at taxiing
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
It seems to be like an autorudder. I've tested it in flight and as you give left or right stick the rudder reacts in the same direction.