-
Posts
700 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by grim_reaper68
-
Hi By training navigation, i noticed that the turnknob for the Vect.Add. is only turning to the right, either if you increase or decrease the values.
-
Do you want the lua file ?
-
fixed Rudder trembling at taxiing
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
It seems to be like an autorudder. I've tested it in flight and as you give left or right stick the rudder reacts in the same direction. -
Hi I saw that since the latest update of DCS, the S530F has been textured. But it's still not avaible for the F1. Trying to add it in the lua file but don't work.
-
does it comes with the new update? Cause i don't see anything in the changelog.
-
Mirage F-1CE AUF-2 Ejector Rack help.
grim_reaper68 replied to dash89er's topic in How To Mod for DCS World
Hi I tried it too, with the same result. Maybe it's coded in the core. -
How to make a custom plane variant flyable? (solved)
grim_reaper68 replied to Ra1D's topic in How To Mod for DCS World
Hi have you tried as client? Maybe it doesn't have a cockpit? -
Just modify the custom argument in the liverie description file here are the arg that i have for the RC 2/30 liverie, I made a copy from the RC 1/30 folder and took the arg at the end of the descripion.lua file Just saw that the tail variant was wrong, corrected it yet. custom_args = { [70] = 0.501,-- Mirage F1 cockpit [901] = 0.0,--helmet skin variant [902] = 0.1,--Ejection seat type [985] = 0.5,--tail variant [986] = 0.1,--CHAFF/FLARE [987] = 0.2,--NOSE [988] = 0.2,--RWR variant [989] = 0.1,--OIL DRAIN variant [990] = 0.501,--WING LIGHT variant [991] = 0.1,--MIRAGE F1 variant [992] = 0.1,--MIRROR COCKPIT variant [993] = 0.0,--FLIGHT NUMBER variant } for the probe it's the 987 arg the set up to 0.2
-
Hi How did you do that?
-
Hello Would it be possible to have a more realistic sun visor? In reality the sun screen of the helmet is black. The mirage F1 has for example a sun visor that matches to the real. Thanks in advance.
-
After a little work and creating a texture, here is the result.
-
Hi As i'm workoing on the Alkan corail pods (chaff/flares), i tried to add a third lancher in the lua file but it doesn't work. My level of understanding the lua files is low, so if you could add it, i would be very grateful.
-
Hi As a great fan of the Mirage F1 especially the Mirage F1 CT, I'm working on the Alkan Corail pods. Actually I have made the 3d model added 2 pylons on the F1. I have not much data or photos (only dimensions and3 photos from the web) but I will try to make my best. As said it's WIP, i need to adjust the position and the angle, because they are directly monted on the wings. Hope you enjoy.
-
Hi I'm trying to understand for what are the value on the weapon loadout. For example : pylon_loadout(id_MK82 , 0.15, nil, {-0.13, -0.14, 0.0}, {3, 4, 6}), -- MK-82. I think they are some value for the position, and some for angle maybe. Can somebody confirm it?
-
Hi I'm looking to add a third chaff/flare launcher on an existing aircraft. But it won't work. I put additional lines in the lua file but nothing. I couldn't find any explanation. Is there something in the 3D model that defines the number of dispenser? Or is it only the lua files? I managed to move the exisiting position where i want them to be. Another question is how to define how much chaff or flares each can carry? For example i want to have pod 1 with 120 chaffs, pod 2 and 3 with 60 flares each. It really complicated to understand the lua "programming" without any explanation and/or concrete example. Thanks for help
-
I've found it on google, i don't know which typre of jet fuel the french airforce use, so i've searched kerosene density. For the 1200 liter tank it seems that the value is correct.
-
Hi as a newbie in lua files, i spend many time to understand how to make it, but now it works. The flares are going out from the pod. https://youtu.be/JIq4uEc3qsQ
-
Hi after looking the weapons file, i saw that the weight of the PTB 580 is too high. In fact 580 gal (2200l) with a mean density of 0.81kg/liter, gives 1782kg. If i add the 251kg of the empty tank (i don't know if the weight value is for the fuel+tank, or if dcs add the 2 vlaues itself), we have such as 800 to 1000kg difference with the value that is is the file (2887).
-
Hi the Mirage 2000 has it too. You can choose between full or empty tanks After looking on the M2000 lua files, it seems to be easy to do. i will work on it ASAP.
-
Hello. While training gbu bombing with the F1, i was shake at the moment i release the bomb (gbu10), after a second try, with outside view, i saw the gbu lifting and hiting the aircraft before falling. The bomb was on the fuselage pylon and i was flying horizontally. So i don't know if it's really a bug or must I dive and pull the stick when releasing the gbu. I had the same issue with the gbu12 on the wing but the effect was lower.
-
fixed F1 CT telemeter pod landing light don't since update
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
When i told the F1 CT , i forgot to tell that it's on the CE with the F1 CT appearance (custom args [991] = 0.1 ) . As said, before latest update, it was working. -
pending Police light (search light) operation
grim_reaper68 replied to Rongor's topic in Bugs and Problems
Never saw a Ct using the search light on the ground -
Copy and paste the custom arg from a F1 CT liverie to a F1 CE and it would be done. I made a RC2/30 livery (paste from the RC1/30)