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grim_reaper68

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Everything posted by grim_reaper68

  1. Hi the answer come from a french forum. This post is old and the structure of the M2K RWR has changed. Now i have the solution . Thanks for your help.
  2. Hi It's only in the monitorsetup folder, no other modification. So i suppose it should work. I will hope that user of TM cougar MFD or other external MFD wouldn't be blocked, if the intergity of the aircraft folder wouldn't be changed. I'll try it, this evening, because now i have to go to work (i'm living in France) . Edit: just tried it and it works fine, no problem with the integrity check.
  3. Hello Is it possible to have the rwr display from aircraft on a second display like the MFCD or TEDAC?
  4. Hi Is it possible to have the RWR on a second screen? I've already the VTB, but i don't know how to add the RWR display? Thanks
  5. Hi How could i setup geforce experience to take the screenshot from the main screen. As i play with 2 monitors, main screen and MFCDs on the right screen, the GE take the screenshot from the right screen instead of the main screen. The nvidia setup seems to be correct, as far as the main screen is the 1. GE also stores the screenshot into the desktop folder. When i was using only one screen, it always was store into the DCS screenshot folder.
  6. In fact, i've tested it now, and nothing happens. A bug on the mission. Otherwise the radio works well. Maybe a correction have to be maid on the training mission. But so far i couldn't find where the training mission are hidden.
  7. Hi On which map, airfield did you try to contact? Did you activated the green radio, correctly tuned it, and set the selectors to PAL and M?
  8. Hi the solution is here TEDAC = { x = 2480; y = 490; width = 560; height = 560; } I've tested it i have night and day display on the second monitor. The only thing is that the TEDAC is really dark, so the night mode is unusable.
  9. Hi I've solved the double display problem. Just put TEDAC for the TEDAC display and it will work fine. It switches also to the night mode. _ = function(p) return p; end; name = _('Camera+RMFCD2'); Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 16/9; } } LEFT_MFCD = { x = 1920; y = 0; width = 560; height = 560; } CENTER_MFCD = { x = 2480; y = 490; width = 560; height = 560; } RIGHT_MFCD = { x = 3040; y = 0; width = 560; height = 560; } TEDAC = { x = 2480; y = 490; width = 560; height = 560; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center I just don't know how to take a screenshot from both screen together. Geforce experience only take the right screen as desktop.
  10. Hi it seems not to work because with the original TEDAC lua file the TEDAC doesn't appear on the screen. But with the modified one it does.
  11. Hello A little ground test reveal that there is a discordance between the nose wheel position and the turn radius of the F1. I've maid a video, it's easier to understand. As you can see the nosewheel is literally drifting on the ground.
  12. As said, i've tested with pedals and keyboard with wheel brakes (both activated at the same time) and i had the same reaction.
  13. Hello I noticed that the mirage F1 has an asymmetrical braking issue. When i'm braking after landing, the plane always go to the right. Even if i use the pedals or if i push the brake button assigned on my hotas, so i'm sure it doesn't come from my pedals. I've tested other planes (M2000, F14) where i have no problem.
  14. It's in the mirage-F1 lua file id_CLB4_400HD = "{CLB4_SAMP400HD}" id_SUPER_530F = "{S530F}"--SUPER 530F id_MICA_RF = "{6D778860-7BB8-4ACB-9E95-BA772C6BBC2C}"--MICA RF And appears in the pylon 3 and 5 loadout.
  15. Hi By training navigation, i noticed that the turnknob for the Vect.Add. is only turning to the right, either if you increase or decrease the values.
  16. Do you want the lua file ?
  17. It seems to be like an autorudder. I've tested it in flight and as you give left or right stick the rudder reacts in the same direction.
  18. Hi I saw that since the latest update of DCS, the S530F has been textured. But it's still not avaible for the F1. Trying to add it in the lua file but don't work.
  19. does it comes with the new update? Cause i don't see anything in the changelog.
  20. Hi I tried it too, with the same result. Maybe it's coded in the core.
  21. Hi have you tried as client? Maybe it doesn't have a cockpit?
  22. Just modify the custom argument in the liverie description file here are the arg that i have for the RC 2/30 liverie, I made a copy from the RC 1/30 folder and took the arg at the end of the descripion.lua file Just saw that the tail variant was wrong, corrected it yet. custom_args = { [70] = 0.501,-- Mirage F1 cockpit [901] = 0.0,--helmet skin variant [902] = 0.1,--Ejection seat type [985] = 0.5,--tail variant [986] = 0.1,--CHAFF/FLARE [987] = 0.2,--NOSE [988] = 0.2,--RWR variant [989] = 0.1,--OIL DRAIN variant [990] = 0.501,--WING LIGHT variant [991] = 0.1,--MIRAGE F1 variant [992] = 0.1,--MIRROR COCKPIT variant [993] = 0.0,--FLIGHT NUMBER variant } for the probe it's the 987 arg the set up to 0.2
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